for _, player in pairs(game.Players:GetChildren()) do
spawn(function()
local NewGui = game.ServerStorage.Assets.GoodEnding:Clone()
NewGui.Parent = player.PlayerGui
wait(5)
local TeleportService = game:GetService("TeleportService")
local AddRoundsDataStore = game:GetService("DataStoreService"):GetDataStore("AddRounds")
local AddWinsDataStore = game:GetService("DataStoreService"):GetDataStore("AddWins")
local SaveCurrency3 = game:GetService("DataStoreService"):GetDataStore("Coins")
local SaveExtraLives = game:GetService("DataStoreService"):GetDataStore("Lives")
function Good_Ending(Good)
EndEvent:FireAllClients(Good)
for _, player in pairs(game.Players:GetPlayers()) do
spawn(function()
player.AddWins.Value = player.AddWins.Value + 1