for _, player in pairs(game.Players:GetChildren()) do
spawn(function()
local NewGui = game.ServerStorage.Assets.GoodEnding:Clone()
NewGui.Parent = player.PlayerGui
wait(5)
local TeleportData = {
AddWins = true,
PlayerName = player.UserId
}
player.AddWins.Value = player.AddWins.Value + 1
TeleportService:Teleport(15504034964, player, TeleportData)
end)
end