function Good_Ending(Good)
EndEvent:FireAllClients(Good)
for _, player in pairs(game.Players:GetPlayers()) do
spawn(function()
player.AddWins.Value = player.AddWins.Value + 1
end)
end
end
function Bad_Ending(Bad)
EndEvent:FireAllClients(Bad)
for _, player in pairs(game.Players:GetPlayers()) do
spawn(function()
player.AddWins.Value = player.AddWins.Value + 1
end)
end
end