function Good_Ending(Good) EndEvent:FireAllClients(Good) for _, player in pairs(game.Players:GetPlayers()) do spawn(function() player.AddWins.Value = player.AddWins.Value + 1 end) end end function Bad_Ending(Bad) EndEvent:FireAllClients(Bad) for _, player in pairs(game.Players:GetPlayers()) do spawn(function() player.AddWins.Value = player.AddWins.Value + 1 end) end end