<?xml version="1.0" encoding="utf-8"?>
<SettingsBlock>
<ModSettings Class="MapDesigner.MapDesignerSettings">
<configs>
<li>Default:flagHomeMapOnly=True;configName=Default;hillAmount=1;hillSize=0.01991656;hillSmoothness=2.283759;flagMtnExit=False;flagCaves=True;flagHillClumping=False;flagHillRadial=False;hillRadialAmt=1;hillRadialSize=0.65;flagHillSplit=False;hillSplitAmt=1.5;hillSplitDir=90;hillSplitSize=0.35;flagHillSide=False;hillSideAmt=1;hillSideDir=180;flagHillDonut=False;hillDonutAmt=-0.9;hillDonutSize=0.75;hillDonutDisp=(0.0, 0.0, 0.0);densityPlant=2.5;densityAnimal=2.5;densityRuins=1.461039;densityDanger=1.259741;densityGeyser=1.220779;densityOre=1.012987;animaCount=1;flagRockChunks=True;oreCommonality=MineableSteel-1,MineableSilver-1,MineableGold-1,MineableUranium-1,MineablePlasteel-1,MineableJade-1,MineableComponentsIndustrial-1,VPE_EltexOre-1,;flagRoadDebris=True;flagCaveDebris=True;flagAncientUtilityBuilding=True;flagAncientTurret=True;flagAncientMechs=True;flagAncientLandingPad=True;flagAncientFences=True;countMechanoidRemains=1;densityAncientPipelineSection=1;densityAncientJunkClusters=1;countAncientExostriderRemains=1;densityAncientPollutionJunk=1;densityPoluxTrees=1;pollutionLevel=1;densityMOBattlefield=1;densityMOTarPit=1;densityMOBeeHive=1;densityMOHornet=1;rockTypeRange=4~4;flagBiomeRocks=False;allowedRocks=Sandstone-True,Granite-True,Limestone-False,Slate-True,Marble-True,;sizeRiver=2.087329;flagRiverBeach=True;riverShore=SoilRich;riverBeachSize=7.399797;flagRiverDir=True;riverDir=250;flagRiverLoc=True;flagRiverLocAbs=False;riverCenterDisp=(0.0, 0.0, 0.1);selRiverStyle=Confluence;coastDir=Vanilla;beachTerr=Vanilla;terrainFert=1.501565;terrainWater=0.9961713;flagTerrainWater=False;selectedFeature=None;priIslandSize=40;priBeachSize=5;priStyle=Single;priSingleCenterDisp=(0.0, 0.0, 0.0);flagPriSalty=False;lakeSize=0.1538221;lakeBeachSize=5.243708;lakeRoundness=4.122253;lakeDepth=0.4090425;flagLakeSalty=False;lakeShore=MarshyTerrain;lakeCenterDisp=(0.1, 0.0, 0.1);niSize=0.75;niBeachSize=20;niRoundness=1.5;flagNiSalty=False;niShore=Sand;niCenterDisp=(0.0, 0.0, 0.0);niStyle=Round;niWaterDepth=0.4;</li>