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- Project: "Pathfinding Maze"
- Source Code NOT compiled for: Arduino Uno
- Source Code created on: 2024-11-18 19:49:58
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/****** SYSTEM REQUIREMENTS *****/
/****** SYSTEM REQUIREMENT 1 *****/
/* Should start at index 0,0 in the Maze array and go */
/* to the required coordinates */
/****** END SYSTEM REQUIREMENTS *****/
/* START CODE */
/****** DEFINITION OF LIBRARIES *****/
#include //https://github.com/adafruit/SdFat
/****** FUNCTION PROTOTYPES *****/
void setup(void);
void loop(void);
/****** DEFINITION OF LIBRARIES CLASS INSTANCES*****/
// Define the maze dimensions
const int n = 8, m = 8;
// Define the target coordinates (0-indexed)
int ReachRow = 7; // Target row
int ReachCol = 7; // Target column
// Define the maze structure
int Maze[n][m] = {
{1, 1, 1, 1, 0, 1, 1, 1},
{0, 1, 0, 0, 0, 1, 0, 0},
{1, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 1, 0, 1, 0, 0},
{1, 0, 1, 0, 0, 1, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1},
{0, 1, 0, 0, 0, 1, 0, 0}
};
// Result maze to track the path
char ResultMaze[n][m];
// Movement history to track the path taken
int MovementHistory[3][m * n];
// Function to initialize the maze and variables
void initializeMaze() {
for (int Rows = 0; Rows < n; Rows++) {
for (int Columns = 0; Columns < m; Columns++) {
ResultMaze[Rows][Columns] = 'X'; // Mark all cells as unvisited
}
}
for (int Rows = 0; Rows < 3; Rows++) {
for (int Columns = 0; Columns < m * n; Columns++) {
MovementHistory[Rows][Columns] = -1; // Initialize movement history
}
}
ReachRow--; // Adjust for 0-indexing
ReachCol--; // Adjust for 0-indexing
MovementHistory[0][0] = 0; // Row locator
MovementHistory[1][0] = 0; // Column locator
MovementHistory[2][0] = 0; // Last movement
}
// Function to perform maze traversal
void traverseMaze() {
int MovementValue = 0;
int CurrentRow = 0;
int CurrentColumn = 0;
while (1) {
if (MovementValue < 0) {
break; // No path available
}
if (CurrentRow == ReachRow && CurrentColumn == ReachCol) {
ResultMaze[CurrentRow][CurrentColumn] = '*'; // Mark the path
// Here you can add code to display the ResultMaze if needed
break;
}
// Movement logic continues...
// (The rest of the movement logic can be included here)
}
}
void setup(void) {
// Initialize the maze and variables
initializeMaze();
// Start traversing the maze
traverseMaze();
}
void loop(void) {
// put your main code here, to run repeatedly:
}
/* END CODE */