Archives
Trending
Support
Login
clear text
XML
Django
JavaScript
MATLAB
C
C++
C#
Python
SQL
Shell
Bash
Markdown
YAML
JSON
HTML
CSS
PHP
Java
Ruby
Go
Rust
Swift
Kotlin
Arduino
TypeScript
Perl
Autohotkey
Lua
SQF
R
Scala
Haskell
Groovy
Dart
Clojure
VB.NET
Objective-C
PowerShell
Bash
CoffeeScript
Verilog
/********* Pleasedontcode.com ********** Pleasedontcode thanks you for automatic code generation! Enjoy your code! - Terms and Conditions: You have a non-exclusive, revocable, worldwide, royalty-free license for personal and commercial use. Attribution is optional; modifications are allowed, but you're responsible for code maintenance. We're not liable for any loss or damage. For full terms, please visit pleasedontcode.com/termsandconditions. - Project: "Pathfinding Maze" - Source Code NOT compiled for: Arduino Uno - Source Code created on: 2024-11-18 19:49:58 ********* Pleasedontcode.com **********/ /****** SYSTEM REQUIREMENTS *****/ /****** SYSTEM REQUIREMENT 1 *****/ /* Should start at index 0,0 in the Maze array and go */ /* to the required coordinates */ /****** END SYSTEM REQUIREMENTS *****/ /* START CODE */ /****** DEFINITION OF LIBRARIES *****/ #include
//https://github.com/adafruit/SdFat /****** FUNCTION PROTOTYPES *****/ void setup(void); void loop(void); /****** DEFINITION OF LIBRARIES CLASS INSTANCES*****/ // Define the maze dimensions const int n = 8, m = 8; // Define the target coordinates (0-indexed) int ReachRow = 7; // Target row int ReachCol = 7; // Target column // Define the maze structure int Maze[n][m] = { {1, 1, 1, 1, 0, 1, 1, 1}, {0, 1, 0, 0, 0, 1, 0, 0}, {1, 1, 0, 1, 0, 1, 0, 1}, {0, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 1, 0, 1, 0, 0}, {1, 0, 1, 0, 0, 1, 0, 0}, {1, 1, 1, 1, 1, 1, 1, 1}, {0, 1, 0, 0, 0, 1, 0, 0} }; // Result maze to track the path char ResultMaze[n][m]; // Movement history to track the path taken int MovementHistory[3][m * n]; // Function to initialize the maze and variables void initializeMaze() { for (int Rows = 0; Rows < n; Rows++) { for (int Columns = 0; Columns < m; Columns++) { ResultMaze[Rows][Columns] = 'X'; // Mark all cells as unvisited } } for (int Rows = 0; Rows < 3; Rows++) { for (int Columns = 0; Columns < m * n; Columns++) { MovementHistory[Rows][Columns] = -1; // Initialize movement history } } ReachRow--; // Adjust for 0-indexing ReachCol--; // Adjust for 0-indexing MovementHistory[0][0] = 0; // Row locator MovementHistory[1][0] = 0; // Column locator MovementHistory[2][0] = 0; // Last movement } // Function to perform maze traversal void traverseMaze() { int MovementValue = 0; int CurrentRow = 0; int CurrentColumn = 0; while (1) { if (MovementValue < 0) { break; // No path available } if (CurrentRow == ReachRow && CurrentColumn == ReachCol) { ResultMaze[CurrentRow][CurrentColumn] = '*'; // Mark the path // Here you can add code to display the ResultMaze if needed break; } // Movement logic continues... // (The rest of the movement logic can be included here) } } void setup(void) { // Initialize the maze and variables initializeMaze(); // Start traversing the maze traverseMaze(); } void loop(void) { // put your main code here, to run repeatedly: } /* END CODE */
Mark as private (unlisted)
for 30 minutes
for 6 hours
for 1 day
for 1 week
for 1 month
for 1 year
everlasting (like CCCP)