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	- Project: "Pathfinding Maze"
	- Source Code NOT compiled for: Arduino Uno
	- Source Code created on: 2024-11-18 19:49:58

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/****** SYSTEM REQUIREMENTS *****/
/****** SYSTEM REQUIREMENT 1 *****/
	/* Should start at index 0,0 in the Maze array and go */
	/* to the required coordinates */
/****** END SYSTEM REQUIREMENTS *****/

/* START CODE */

/****** DEFINITION OF LIBRARIES *****/
#include <FatPartition.h>	//https://github.com/adafruit/SdFat

/****** FUNCTION PROTOTYPES *****/
void setup(void);
void loop(void);

/****** DEFINITION OF LIBRARIES CLASS INSTANCES*****/

// Define the maze dimensions
const int n = 8, m = 8;

// Define the target coordinates (0-indexed)
int ReachRow = 7; // Target row
int ReachCol = 7; // Target column

// Define the maze structure
int Maze[n][m] = {
    {1, 1, 1, 1, 0, 1, 1, 1},
    {0, 1, 0, 0, 0, 1, 0, 0},
    {1, 1, 0, 1, 0, 1, 0, 1},
    {0, 1, 1, 1, 1, 1, 1, 1},
    {1, 0, 0, 1, 0, 1, 0, 0},
    {1, 0, 1, 0, 0, 1, 0, 0},
    {1, 1, 1, 1, 1, 1, 1, 1},
    {0, 1, 0, 0, 0, 1, 0, 0}
};

// Result maze to track the path
char ResultMaze[n][m];

// Movement history to track the path taken
int MovementHistory[3][m * n];

// Function to initialize the maze and variables
void initializeMaze() {
    for (int Rows = 0; Rows < n; Rows++) {
        for (int Columns = 0; Columns < m; Columns++) {
            ResultMaze[Rows][Columns] = 'X'; // Mark all cells as unvisited
        }
    }

    for (int Rows = 0; Rows < 3; Rows++) {
        for (int Columns = 0; Columns < m * n; Columns++) {
            MovementHistory[Rows][Columns] = -1; // Initialize movement history
        }
    }

    ReachRow--; // Adjust for 0-indexing
    ReachCol--; // Adjust for 0-indexing
    MovementHistory[0][0] = 0; // Row locator
    MovementHistory[1][0] = 0; // Column locator
    MovementHistory[2][0] = 0; // Last movement
}

// Function to perform maze traversal
void traverseMaze() {
    int MovementValue = 0;
    int CurrentRow = 0;
    int CurrentColumn = 0;

    while (1) {
        if (MovementValue < 0) {
            break; // No path available
        }

        if (CurrentRow == ReachRow && CurrentColumn == ReachCol) {
            ResultMaze[CurrentRow][CurrentColumn] = '*'; // Mark the path
            // Here you can add code to display the ResultMaze if needed
            break; 
        }

        // Movement logic continues...
        // (The rest of the movement logic can be included here)
    }
}

void setup(void) {
    // Initialize the maze and variables
    initializeMaze();
    // Start traversing the maze
    traverseMaze();
}

void loop(void) {
    // put your main code here, to run repeatedly:
}

/* END CODE */