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local Debounce = false
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
if Debounce == false then
data446
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{
status: 'Success',
method: 'server',
maindata: 'ce5e38548930ea420acfd24f2e138eab53ed69bc4ca3c231e7ad7a352d2e052053af9851c507313e082d99f879b2bc5b2f41add6315e06026a9f7547de5c06cfc8573fc32dc756cf57544dfa880cc3485062a56998c34bae2bf1e2ec1d5eee3d54ec65514a057b40798bf27fdbbd8d05939bceb1e1e3e6cb1770805c7a395ca5',
otherdata: [
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#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
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#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
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#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
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#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
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#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
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#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
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#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
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