local Debounce = false
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
if Debounce == false then
Debounce = true
local character = hit.Parent
local player = game.Players:GetPlayerFromCharacter(character)
if player.MembershipType.EnumType == Enum.MembershipType.Premium then
player.Coins.Value = player.Coins.Value + 100
end
wait(0.5)
Debounce = false
end
end
end)