local Debounce = false script.Parent.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then if Debounce == false then Debounce = true local character = hit.Parent local player = game.Players:GetPlayerFromCharacter(character) if player.MembershipType.EnumType == Enum.MembershipType.Premium then player.Coins.Value = player.Coins.Value + 100 end wait(0.5) Debounce = false end end end)