local Player = game.Players.LocalPlayer
local DialogueEvent = game.ReplicatedStorage.Events.NormalEvents.DialogueEvent
local DialogueFrame = Player.PlayerGui:WaitForChild("DialogueGui").Frame
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId, BrotherGamepass) then
[19:45:06][2. ratedbg] : RatedBG: start forming groups
[19:45:06][2. ratedbg] : RatedBG: normal groups 17, healGroups 2
[19:45:06][2. ratedbg] : RatedBG: fail forming groups
[19:45:06][2. ratedbg] : RatedBG: end forming groups