CCCPaste

AS-12 Heavy Assault Shotgun

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\MPSFlameJet_DB_PAP.nif
2 BSXFlags: Flags set to "Animated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\MPSFlameJet_DB.nif
2 BSXFlags: Flags set to "Animated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_CannonFlashLarge.nif
8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
14 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
20 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
26 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_CannonFlashSmall.nif
5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_Muzz\T6M_Muzz_STD.nif
66 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
72 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_Muzz\T6M_Muzz_Boost.nif
66 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
72 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_Muzz\T6M_Muzz_Brake.nif
66 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
72 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
78 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
85 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
91 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
97 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
104 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
110 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\ExplosionGrenade02.nif
1 BSXFlags: Flags set to "Animated | External Emit"
5 NiControllerSequence: Sorted Controlled Blocks by Target node index
136 NiDefaultAVObjectPalette: Updated AV Objects
4 NiMultiTargetTransformController: Updated Extra Targets

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\IncendiaryExplosion.nif
152 NiPSysMeshEmitter\Emitter Meshes\Emitter Meshes #0: Removed a null link
1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Dynamic | External Emit"
4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Sorted Controlled Blocks by Target node index
117 NiDefaultAVObjectPalette: Updated AV Objects
3 NiMultiTargetTransformController: Updated Extra Targets

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_Muzz\T6M_Muzz_CompAdv.nif
67 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
73 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
79 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
86 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
92 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_Muzz\T6M_Muzz_Supp.nif
9 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
15 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
21 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
27 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\t6m_explosion_acid.nif
2 BSXFlags: Flags set to "Animated"
5 NiControllerSequence: Removed Controlled block #35 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #34 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #33 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #32 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #31 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #30 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #29 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #28 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #27 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Sorted Controlled Blocks by Target node index
34 NiDefaultAVObjectPalette: Updated AV Objects
4 NiMultiTargetTransformController: Updated Extra Targets

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_Muzz\T6M_Muzz_Comp.nif
67 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
73 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
79 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
86 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
92 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
98 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
105 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
111 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
117 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
124 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
130 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
136 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
143 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
149 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
155 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
162 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
168 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
174 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
181 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
187 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_ShockExplosion.nif
4 NiControllerSequence: Sorted Controlled Blocks by Target node index
46 NiDefaultAVObjectPalette: Updated AV Objects
3 NiMultiTargetTransformController: Updated Extra Targets

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\TracerSubdued_Rifle.nif
1 BSXFlags: Flags set to "Animated"
4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
8 NiDefaultAVObjectPalette: Updated AV Objects
3 NiMultiTargetTransformController: Updated Extra Targets

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_Muzz\T6M_Proj_EM.nif
1 BSXFlags: Flags set to "Animated"
4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiDefaultAVObjectPalette: Updated AV Objects
3 NiMultiTargetTransformController: Updated Extra Targets

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_Muzz\T6M_Proj_Frag.nif
1 BSXFlags: Flags set to "Animated"
4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiDefaultAVObjectPalette: Updated AV Objects
3 NiMultiTargetTransformController: Updated Extra Targets

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_XPL_GaussRad.nif
2 BSXFlags: Flags set to "Animated"
5 NiControllerSequence: Removed Controlled block #35 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #34 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #33 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #32 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #31 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #30 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #29 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Sorted Controlled Blocks by Target node index
64 NiDefaultAVObjectPalette: Updated AV Objects
4 NiMultiTargetTransformController: Updated Extra Targets

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_Muzz\T6M_Proj_PAP.nif
1 BSXFlags: Flags set to "Animated"
4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiDefaultAVObjectPalette: Updated AV Objects
3 NiMultiTargetTransformController: Updated Extra Targets

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_Dot2.nif
11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" to "Textures\Weapons\T6M_Abzats\Reticle\dots2.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_SMG1.nif
11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" to "Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_Dot.nif
11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Dot.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex2_Dot.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Dot.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_Star.nif
11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex2_Dot2.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" to "Textures\Weapons\T6M_Abzats\Reticle\dots2.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex2_Chevron.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" to "Textures\Weapons\T6M_Abzats\Reticle\chevron.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_Chevron.nif
11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" to "Textures\Weapons\T6M_Abzats\Reticle\chevron.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex2_SMG1.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" to "Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex2_Star.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex3_Chevron.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" to "Textures\Weapons\T6M_Abzats\Reticle\chevron.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex3_Dot.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Dot.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\TeslaCannonExplosion.nif
374 BSTriShape: Removed empty geometry shape
370 BSTriShape: Removed empty geometry shape
366 BSTriShape: Removed empty geometry shape
362 BSTriShape: Removed empty geometry shape
358 BSTriShape: Removed empty geometry shape
354 BSTriShape: Removed empty geometry shape
1 BSXFlags: Flags set to "Animated | External Emit"
5 NiControllerSequence: Removed Controlled block #61 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #55 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #49 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #43 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #37 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #31 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Sorted Controlled Blocks by Target node index
290 NiDefaultAVObjectPalette: Updated AV Objects
4 NiMultiTargetTransformController: Updated Extra Targets

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex3_Dot2.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" to "Textures\Weapons\T6M_Abzats\Reticle\dots2.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex3_Star.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex3_SMG1.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" to "Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_HeatShield_Hex.nif
1 BSXFlags: Removed emtpy BSXFlags

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Grip_Serrated.nif
1 BSXFlags: Removed emtpy BSXFlags

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_HeatShield_R1.nif
1 BSXFlags: Removed emtpy BSXFlags

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_HeatShield_R2.nif
1 BSXFlags: Removed emtpy BSXFlags

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_HeatShield_S2.nif
1 BSXFlags: Removed emtpy BSXFlags

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_HeatShield_S3.nif
1 BSXFlags: Removed emtpy BSXFlags

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_HeatShield_S4.nif
1 BSXFlags: Removed emtpy BSXFlags

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_HeatShield_S1.nif
1 BSXFlags: Removed emtpy BSXFlags

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Muzzle_Choke.nif
9 BSXFlags: Added missing BSXFlags
9 BSXFlags: Flags set to "Havok"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Muzzle_Diverter.nif
9 BSXFlags: Added missing BSXFlags
9 BSXFlags: Flags set to "Havok"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Muzzle_Brake.nif
9 BSXFlags: Added missing BSXFlags
9 BSXFlags: Flags set to "Havok"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Muzzle_Supp.nif
11 BSXFlags: Added missing BSXFlags
11 BSXFlags: Flags set to "Havok"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_ACOG_Short.nif
22 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" to "Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_ACOG_Long.nif
22 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" to "Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Recon.nif
1 BSXFlags: Flags set to "Animated | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Recon_Long.nif
1 BSXFlags: Removed emtpy BSXFlags

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex1_Chevron.nif
11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" to "Textures\Weapons\T6M_Abzats\Reticle\chevron.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex1_Dot.nif
11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Dot.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Recon_Short.nif
1 BSXFlags: Removed emtpy BSXFlags

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex1_Dot2.nif
11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" to "Textures\Weapons\T6M_Abzats\Reticle\dots2.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex1_SMG1.nif
11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" to "Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex1_Star.nif
11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex2_Chevron.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" to "Textures\Weapons\T6M_Abzats\Reticle\chevron.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex2_Dot.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Dot.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex2_Dot2.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" to "Textures\Weapons\T6M_Abzats\Reticle\dots2.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex2_SMG1.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" to "Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\Explosion_MG.nif
1 BSXFlags: Flags set to "Animated | External Emit"
5 NiControllerSequence: Removed Controlled block #152 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #151 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #150 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #149 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #148 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #147 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #146 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #145 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #144 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #143 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #142 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #141 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #140 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #139 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #138 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #137 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #136 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #135 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #134 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #133 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #132 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #131 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #130 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #129 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #128 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #127 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #126 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #125 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #124 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #123 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #122 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #121 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #120 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #119 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #118 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #117 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #116 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #115 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #114 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #113 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #112 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #111 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #110 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #59 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #58 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #57 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #56 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #55 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #54 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #53 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #52 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #51 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #50 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #49 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #48 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #47 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #46 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #45 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #44 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #43 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #42 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #41 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #40 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #39 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #38 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #37 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #36 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #35 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #34 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #33 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #32 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #31 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #30 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #29 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #28 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #27 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Sorted Controlled Blocks by Target node index
185 NiDefaultAVObjectPalette: Updated AV Objects
4 NiMultiTargetTransformController: Updated Extra Targets

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex2_Star.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex3_Chevron.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" to "Textures\Weapons\T6M_Abzats\Reticle\chevron.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex3_Dot2.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" to "Textures\Weapons\T6M_Abzats\Reticle\dots2.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex3_Dot.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Dot.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex3_SMG1.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" to "Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex3_Star.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\MPSFlameJet_DB.nif
2 BSXFlags: Flags set to "Animated | External Emit"

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\MPSFlameJet_DB_PAP.nif
2 BSXFlags: Flags set to "Animated | External Emit"

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\ExplosionGrenade02.nif
1 BSXFlags: Flags set to "Animated | External Emit"
5 NiControllerSequence: Sorted Controlled Blocks by Target node index
136 NiDefaultAVObjectPalette: Updated AV Objects
4 NiMultiTargetTransformController: Updated Extra Targets

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_CannonFlashLarge.nif
8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
14 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
20 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
26 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_CannonFlashSmall.nif
5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_Muzz\T6M_Muzz_Boost.nif
66 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
72 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_Muzz\T6M_Muzz_Brake.nif
66 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
72 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
78 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
85 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
91 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
97 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
104 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
110 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_Muzz\T6M_Muzz_CompAdv.nif
67 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
73 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
79 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
86 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
92 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\IncendiaryExplosion.nif
152 NiPSysMeshEmitter\Emitter Meshes\Emitter Meshes #0: Removed a null link
1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Dynamic | External Emit"
4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Sorted Controlled Blocks by Target node index
117 NiDefaultAVObjectPalette: Updated AV Objects
3 NiMultiTargetTransformController: Updated Extra Targets

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_Muzz\T6M_Muzz_Supp.nif
9 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
15 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
21 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
27 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_Muzz\T6M_Muzz_Comp.nif
67 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
73 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
79 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
86 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
92 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
98 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
105 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
111 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
117 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
124 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
130 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
136 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
143 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
149 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
155 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
162 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
168 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
174 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
181 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
187 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_Muzz\T6M_Muzz_STD.nif
66 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
72 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\t6m_explosion_acid.nif
2 BSXFlags: Flags set to "Animated"
5 NiControllerSequence: Removed Controlled block #35 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #34 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #33 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #32 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #31 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #30 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #29 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #28 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #27 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Sorted Controlled Blocks by Target node index
34 NiDefaultAVObjectPalette: Updated AV Objects
4 NiMultiTargetTransformController: Updated Extra Targets

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_ShockExplosion.nif
4 NiControllerSequence: Sorted Controlled Blocks by Target node index
46 NiDefaultAVObjectPalette: Updated AV Objects
3 NiMultiTargetTransformController: Updated Extra Targets

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\TracerSubdued_Rifle.nif
1 BSXFlags: Flags set to "Animated"
4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
8 NiDefaultAVObjectPalette: Updated AV Objects
3 NiMultiTargetTransformController: Updated Extra Targets

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_Muzz\T6M_Proj_Frag.nif
1 BSXFlags: Flags set to "Animated"
4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiDefaultAVObjectPalette: Updated AV Objects
3 NiMultiTargetTransformController: Updated Extra Targets

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_Muzz\T6M_Proj_PAP.nif
1 BSXFlags: Flags set to "Animated"
4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiDefaultAVObjectPalette: Updated AV Objects
3 NiMultiTargetTransformController: Updated Extra Targets

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_XPL_GaussRad.nif
2 BSXFlags: Flags set to "Animated"
5 NiControllerSequence: Removed Controlled block #35 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #34 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #33 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #32 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #31 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #30 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #29 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
5 NiControllerSequence: Sorted Controlled Blocks by Target node index
64 NiDefaultAVObjectPalette: Updated AV Objects
4 NiMultiTargetTransformController: Updated Extra Targets

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_Muzz\T6M_Proj_EM.nif
1 BSXFlags: Flags set to "Animated"
4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
4 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
6 NiDefaultAVObjectPalette: Updated AV Objects
3 NiMultiTargetTransformController: Updated Extra Targets

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_Dot2.nif
11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" to "Textures\Weapons\T6M_Abzats\Reticle\dots2.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_Dot.nif
11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Dot.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_Chevron.nif
11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" to "Textures\Weapons\T6M_Abzats\Reticle\chevron.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex2_Chevron.nif
9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" to "Textures\Weapons\T6M_Abzats\Reticle\chevron.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_Star.nif
11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds"
1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_SMG1.nif
11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" to "Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds"
1 BSX