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Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\MPSFlameJet_DB_PAP.nif 2 BSXFlags: Flags set to "Animated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\MPSFlameJet_DB.nif 2 BSXFlags: Flags set to "Animated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_CannonFlashLarge.nif 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 14 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 20 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 26 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_CannonFlashSmall.nif 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_Muzz\T6M_Muzz_STD.nif 66 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 72 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_Muzz\T6M_Muzz_Boost.nif 66 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 72 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_Muzz\T6M_Muzz_Brake.nif 66 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 72 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 78 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 85 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 91 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 97 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 104 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 110 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\ExplosionGrenade02.nif 1 BSXFlags: Flags set to "Animated | External Emit" 5 NiControllerSequence: Sorted Controlled Blocks by Target node index 136 NiDefaultAVObjectPalette: Updated AV Objects 4 NiMultiTargetTransformController: Updated Extra Targets Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\IncendiaryExplosion.nif 152 NiPSysMeshEmitter\Emitter Meshes\Emitter Meshes #0: Removed a null link 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Dynamic | External Emit" 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Sorted Controlled Blocks by Target node index 117 NiDefaultAVObjectPalette: Updated AV Objects 3 NiMultiTargetTransformController: Updated Extra Targets Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_Muzz\T6M_Muzz_CompAdv.nif 67 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 73 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 79 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 86 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 92 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_Muzz\T6M_Muzz_Supp.nif 9 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 15 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 21 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 27 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\t6m_explosion_acid.nif 2 BSXFlags: Flags set to "Animated" 5 NiControllerSequence: Removed Controlled block #35 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #34 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #33 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #32 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #31 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #30 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #29 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #28 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #27 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Sorted Controlled Blocks by Target node index 34 NiDefaultAVObjectPalette: Updated AV Objects 4 NiMultiTargetTransformController: Updated Extra Targets Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_Muzz\T6M_Muzz_Comp.nif 67 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 73 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 79 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 86 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 92 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 98 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 105 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 111 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 117 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 124 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 130 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 136 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 143 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 149 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 155 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 162 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 168 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 174 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 181 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 187 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_ShockExplosion.nif 4 NiControllerSequence: Sorted Controlled Blocks by Target node index 46 NiDefaultAVObjectPalette: Updated AV Objects 3 NiMultiTargetTransformController: Updated Extra Targets Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\TracerSubdued_Rifle.nif 1 BSXFlags: Flags set to "Animated" 4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 8 NiDefaultAVObjectPalette: Updated AV Objects 3 NiMultiTargetTransformController: Updated Extra Targets Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_Muzz\T6M_Proj_EM.nif 1 BSXFlags: Flags set to "Animated" 4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiDefaultAVObjectPalette: Updated AV Objects 3 NiMultiTargetTransformController: Updated Extra Targets Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_Muzz\T6M_Proj_Frag.nif 1 BSXFlags: Flags set to "Animated" 4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiDefaultAVObjectPalette: Updated AV Objects 3 NiMultiTargetTransformController: Updated Extra Targets Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_XPL_GaussRad.nif 2 BSXFlags: Flags set to "Animated" 5 NiControllerSequence: Removed Controlled block #35 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #34 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #33 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #32 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #31 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #30 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #29 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Sorted Controlled Blocks by Target node index 64 NiDefaultAVObjectPalette: Updated AV Objects 4 NiMultiTargetTransformController: Updated Extra Targets Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\T6M_Muzz\T6M_Proj_PAP.nif 1 BSXFlags: Flags set to "Animated" 4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiDefaultAVObjectPalette: Updated AV Objects 3 NiMultiTargetTransformController: Updated Extra Targets Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_Dot2.nif 11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" to "Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_SMG1.nif 11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" to "Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_Dot.nif 11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex2_Dot.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_Star.nif 11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex2_Dot2.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" to "Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex2_Chevron.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" to "Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_Chevron.nif 11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" to "Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex2_SMG1.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" to "Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex2_Star.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex3_Chevron.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" to "Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex3_Dot.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\TeslaCannonExplosion.nif 374 BSTriShape: Removed empty geometry shape 370 BSTriShape: Removed empty geometry shape 366 BSTriShape: Removed empty geometry shape 362 BSTriShape: Removed empty geometry shape 358 BSTriShape: Removed empty geometry shape 354 BSTriShape: Removed empty geometry shape 1 BSXFlags: Flags set to "Animated | External Emit" 5 NiControllerSequence: Removed Controlled block #61 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #55 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #49 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #43 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #37 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #31 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Sorted Controlled Blocks by Target node index 290 NiDefaultAVObjectPalette: Updated AV Objects 4 NiMultiTargetTransformController: Updated Extra Targets Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex3_Dot2.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" to "Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex3_Star.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex3_SMG1.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" to "Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_HeatShield_Hex.nif 1 BSXFlags: Removed emtpy BSXFlags Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Grip_Serrated.nif 1 BSXFlags: Removed emtpy BSXFlags Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_HeatShield_R1.nif 1 BSXFlags: Removed emtpy BSXFlags Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_HeatShield_R2.nif 1 BSXFlags: Removed emtpy BSXFlags Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_HeatShield_S2.nif 1 BSXFlags: Removed emtpy BSXFlags Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_HeatShield_S3.nif 1 BSXFlags: Removed emtpy BSXFlags Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_HeatShield_S4.nif 1 BSXFlags: Removed emtpy BSXFlags Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_HeatShield_S1.nif 1 BSXFlags: Removed emtpy BSXFlags Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Muzzle_Choke.nif 9 BSXFlags: Added missing BSXFlags 9 BSXFlags: Flags set to "Havok" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Muzzle_Diverter.nif 9 BSXFlags: Added missing BSXFlags 9 BSXFlags: Flags set to "Havok" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Muzzle_Brake.nif 9 BSXFlags: Added missing BSXFlags 9 BSXFlags: Flags set to "Havok" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Muzzle_Supp.nif 11 BSXFlags: Added missing BSXFlags 11 BSXFlags: Flags set to "Havok" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_ACOG_Short.nif 22 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" to "Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_ACOG_Long.nif 22 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" to "Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Recon.nif 1 BSXFlags: Flags set to "Animated | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Recon_Long.nif 1 BSXFlags: Removed emtpy BSXFlags Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex1_Chevron.nif 11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" to "Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex1_Dot.nif 11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Recon_Short.nif 1 BSXFlags: Removed emtpy BSXFlags Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex1_Dot2.nif 11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" to "Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex1_SMG1.nif 11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" to "Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex1_Star.nif 11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex2_Chevron.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" to "Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex2_Dot.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex2_Dot2.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" to "Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex2_SMG1.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" to "Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Effects\Explosion_MG.nif 1 BSXFlags: Flags set to "Animated | External Emit" 5 NiControllerSequence: Removed Controlled block #152 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #151 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #150 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #149 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #148 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #147 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #146 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #145 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #144 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #143 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #142 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #141 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #140 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #139 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #138 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #137 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #136 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #135 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #134 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #133 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #132 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #131 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #130 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #129 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #128 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #127 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #126 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #125 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #124 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #123 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #122 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #121 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #120 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #119 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #118 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #117 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #116 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #115 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #114 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #113 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #112 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #111 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #110 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #59 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #58 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #57 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #56 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #55 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #54 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #53 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #52 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #51 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #50 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #49 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #48 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #47 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #46 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #45 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #44 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #43 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #42 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #41 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #40 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #39 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #38 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #37 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #36 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #35 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #34 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #33 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #32 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #31 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #30 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #29 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #28 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #27 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Sorted Controlled Blocks by Target node index 185 NiDefaultAVObjectPalette: Updated AV Objects 4 NiMultiTargetTransformController: Updated Extra Targets Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex2_Star.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex3_Chevron.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" to "Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex3_Dot2.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" to "Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex3_Dot.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex3_SMG1.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" to "Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" Loose Files-96043-1-00-2-1767359562\Loose\Meshes\Weapons\T6M_Abzats\T6M_Abzats_Scope_Reflex3_Star.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\MPSFlameJet_DB.nif 2 BSXFlags: Flags set to "Animated | External Emit" T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\MPSFlameJet_DB_PAP.nif 2 BSXFlags: Flags set to "Animated | External Emit" T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\ExplosionGrenade02.nif 1 BSXFlags: Flags set to "Animated | External Emit" 5 NiControllerSequence: Sorted Controlled Blocks by Target node index 136 NiDefaultAVObjectPalette: Updated AV Objects 4 NiMultiTargetTransformController: Updated Extra Targets T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_CannonFlashLarge.nif 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 14 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 20 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 26 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_CannonFlashSmall.nif 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_Muzz\T6M_Muzz_Boost.nif 66 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 72 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_Muzz\T6M_Muzz_Brake.nif 66 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 72 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 78 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 85 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 91 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 97 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 104 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 110 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_Muzz\T6M_Muzz_CompAdv.nif 67 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 73 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 79 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 86 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 92 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\IncendiaryExplosion.nif 152 NiPSysMeshEmitter\Emitter Meshes\Emitter Meshes #0: Removed a null link 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Dynamic | External Emit" 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Sorted Controlled Blocks by Target node index 117 NiDefaultAVObjectPalette: Updated AV Objects 3 NiMultiTargetTransformController: Updated Extra Targets T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_Muzz\T6M_Muzz_Supp.nif 9 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 15 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 21 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 27 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_Muzz\T6M_Muzz_Comp.nif 67 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 73 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 79 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 86 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 92 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 98 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 105 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 111 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 117 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 124 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 130 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 136 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 143 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 149 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 155 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 162 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 168 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 174 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 181 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 187 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_Muzz\T6M_Muzz_STD.nif 66 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present 72 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\t6m_explosion_acid.nif 2 BSXFlags: Flags set to "Animated" 5 NiControllerSequence: Removed Controlled block #35 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #34 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #33 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #32 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #31 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #30 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #29 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #28 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #27 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Sorted Controlled Blocks by Target node index 34 NiDefaultAVObjectPalette: Updated AV Objects 4 NiMultiTargetTransformController: Updated Extra Targets T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_ShockExplosion.nif 4 NiControllerSequence: Sorted Controlled Blocks by Target node index 46 NiDefaultAVObjectPalette: Updated AV Objects 3 NiMultiTargetTransformController: Updated Extra Targets T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\TracerSubdued_Rifle.nif 1 BSXFlags: Flags set to "Animated" 4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 8 NiDefaultAVObjectPalette: Updated AV Objects 3 NiMultiTargetTransformController: Updated Extra Targets T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_Muzz\T6M_Proj_Frag.nif 1 BSXFlags: Flags set to "Animated" 4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiDefaultAVObjectPalette: Updated AV Objects 3 NiMultiTargetTransformController: Updated Extra Targets T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_Muzz\T6M_Proj_PAP.nif 1 BSXFlags: Flags set to "Animated" 4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiDefaultAVObjectPalette: Updated AV Objects 3 NiMultiTargetTransformController: Updated Extra Targets T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_XPL_GaussRad.nif 2 BSXFlags: Flags set to "Animated" 5 NiControllerSequence: Removed Controlled block #35 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #34 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #33 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #32 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #31 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #30 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #29 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 5 NiControllerSequence: Sorted Controlled Blocks by Target node index 64 NiDefaultAVObjectPalette: Updated AV Objects 4 NiMultiTargetTransformController: Updated Extra Targets T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Effects\T6M_Muzz\T6M_Proj_EM.nif 1 BSXFlags: Flags set to "Animated" 4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 4 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 6 NiDefaultAVObjectPalette: Updated AV Objects 3 NiMultiTargetTransformController: Updated Extra Targets T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_Dot2.nif 11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" to "Textures\Weapons\T6M_Abzats\Reticle\dots2.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_Dot.nif 11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Dot.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_Chevron.nif 11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" to "Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex2_Chevron.nif 9 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" to "Textures\Weapons\T6M_Abzats\Reticle\chevron.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_Star.nif 11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" to "Textures\Weapons\T6M_Abzats\Reticle\Eotech.dds" 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit" T6M-Abzats - LL Injection Update-96043-1-01-1-1768094545\Main\Data\Meshes\Weapons\T6M_Abzats\PAP\T6M_Abzats_Scope_Reflex1_SMG1.nif 11 BSEffectShaderProperty\Source Texture: Path changed from "\Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" to "Textures\Weapons\T6M_Abzats\Reticle\SMG1.dds" 1 BSX
Mark as private (unlisted)
for 30 minutes
for 6 hours
for 1 day
for 1 week
for 1 month
for 1 year
everlasting (like CCCP)