-- Muscle Legends Script with Rayfield UI
-- Load Rayfield UI Library
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
-- Variables
local Players = game:Services.Players
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local RunService = game:GetService("RunService")
-- Settings
local Settings = {
AutoBench = false,
AutoWeight = false,
AutoKill = false,
AutoKillAll = false,
TargetPlayer = "",
FastRebirth = false,
FastGrind = false,
SpeedGrind = false,
FastStrength = false,
WalkSpeed = 16,
JumpPower = 50
}
-- Create Window
local Window = Rayfield:CreateWindow({
Name = "Muscle Legends | Script Hub",
LoadingTitle = "Muscle Legends Script",
LoadingSubtitle = "by Script Hub",
ConfigurationSaving = {
Enabled = true,
FolderName = "MuscleLegends",
FileName = "MLConfig"
},
Discord = {
Enabled = false,
Invite = "noinvitelink",
RememberJoins = true
},
KeySystem = false
})
-- Main Tab
local MainTab = Window:CreateTab("🏋️ Main", 4483362458)
local MainSection = MainTab:CreateSection("Auto Farm")
local AutoBenchToggle = MainTab:CreateToggle({
Name = "Auto Bench Press",
CurrentValue = false,
Flag = "AutoBench",
Callback = function(Value)
Settings.AutoBench = Value
while Settings.AutoBench do
wait(0.1)
-- Auto bench press logic
local args = {
[1] = "BenchPress"
}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
end
end,
})
local AutoWeightToggle = MainTab:CreateToggle({
Name = "Auto Lift Weights",
CurrentValue = false,
Flag = "AutoWeight",
Callback = function(Value)
Settings.AutoWeight = Value
while Settings.AutoWeight do
wait(0.1)
-- Auto weight lifting logic
local args = {
[1] = "LiftWeight"
}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
end
end,
})
local AutoCollectToggle = MainTab:CreateToggle({
Name = "Auto Collect Coins",
CurrentValue = false,
Flag = "AutoCollect",
Callback = function(Value)
while Value do
wait(0.5)
for _, v in pairs(game:GetService("Workspace").Coins:GetChildren()) do
if v:FindFirstChild("TouchInterest") then
firetouchinterest(LocalPlayer.Character.HumanoidRootPart, v, 0)
wait()
firetouchinterest(LocalPlayer.Character.HumanoidRootPart, v, 1)
end
end
end
end,
})
local MovementSection = MainTab:CreateSection("Movement")
local WalkSpeedSlider = MainTab:CreateSlider({
Name = "Walk Speed",
Range = {16, 200},
Increment = 1,
CurrentValue = 16,
Flag = "WalkSpeed",
Callback = function(Value)
Settings.WalkSpeed = Value
LocalPlayer.Character.Humanoid.WalkSpeed = Value
end,
})
local JumpPowerSlider = MainTab:CreateSlider({
Name = "Jump Power",
Range = {50, 300},
Increment = 1,
CurrentValue = 50,
Flag = "JumpPower",
Callback = function(Value)
Settings.JumpPower = Value
LocalPlayer.Character.Humanoid.JumpPower = Value
end,
})
-- Killing Tab
local KillingTab = Window:CreateTab("⚔️ Killing", 4483362458)
local KillingSection = KillingTab:CreateSection("Player Targeting")
local TargetInput = KillingTab:CreateInput({
Name = "Target Username",
PlaceholderText = "Enter username",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
Settings.TargetPlayer = Text
end,
})
local AutoKillToggle = KillingTab:CreateToggle({
Name = "Auto Kill Target",
CurrentValue = false,
Flag = "AutoKill",
Callback = function(Value)
Settings.AutoKill = Value
while Settings.AutoKill do
wait(0.5)
local target = Players:FindFirstChild(Settings.TargetPlayer)
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
-- Teleport and damage logic
LocalPlayer.Character.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame
local args = {
[1] = "Punch",
[2] = target
}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
end
end
end,
})
local AutoKillAllToggle = KillingTab:CreateToggle({
Name = "Auto Kill Everyone",
CurrentValue = false,
Flag = "AutoKillAll",
Callback = function(Value)
Settings.AutoKillAll = Value
while Settings.AutoKillAll do
wait(0.5)
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
LocalPlayer.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame
local args = {
[1] = "Punch",
[2] = player
}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
wait(0.1)
end
end
end
end,
})
local InstantKillButton = KillingTab:CreateButton({
Name = "Instant Kill Target",
Callback = function()
local target = Players:FindFirstChild(Settings.TargetPlayer)
if target and target.Character then
for i = 1, 50 do
local args = {
[1] = "Punch",
[2] = target
}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
wait(0.01)
end
end
end,
})
-- OP Tab
local OPTab = Window:CreateTab("💪 OP Features", 4483362458)
local OPSection = OPTab:CreateSection("Advanced Grinding")
local FastRebirthToggle = OPTab:CreateToggle({
Name = "Fast Rebirth",
CurrentValue = false,
Flag = "FastRebirth",
Callback = function(Value)
Settings.FastRebirth = Value
while Settings.FastRebirth do
wait(1)
local args = {
[1] = "Rebirth"
}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
end
end,
})
local FastGrindToggle = OPTab:CreateToggle({
Name = "Fast Grind",
CurrentValue = false,
Flag = "FastGrind",
Callback = function(Value)
Settings.FastGrind = Value
while Settings.FastGrind do
wait(0.05)
-- Fast grind all exercises
local exercises = {"BenchPress", "LiftWeight", "Squat", "Situp"}
for _, exercise in pairs(exercises) do
local args = {
[1] = exercise
}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
end
end
end,
})
local SpeedGrindToggle = OPTab:CreateToggle({
Name = "Speed Grind V2 (Ultra Fast)",
CurrentValue = false,
Flag = "SpeedGrind",
Callback = function(Value)
Settings.SpeedGrind = Value
spawn(function()
while Settings.SpeedGrind do
wait()
for i = 1, 10 do
local args = {
[1] = "BenchPress"
}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
local args2 = {
[1] = "LiftWeight"
}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args2))
end
end
end)
end,
})
local FastStrengthToggle = OPTab:CreateToggle({
Name = "Fast Strength Gain",
CurrentValue = false,
Flag = "FastStrength",
Callback = function(Value)
Settings.FastStrength = Value
while Settings.FastStrength do
wait(0.01)
local args = {
[1] = "GainStrength",
[2] = 1000
}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
end
end,
})
local InstantMaxButton = OPTab:CreateButton({
Name = "Instant Max Stats (Risky)",
Callback = function()
for i = 1, 100 do
local args = {
[1] = "GainStrength",
[2] = 99999
}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
wait(0.01)
end
Rayfield:Notify({
Title = "Stats Boosted",
Content = "Attempted to max stats!",
Duration = 3,
Image = 4483362458,
})
end,
})
-- Pets Tab
local PetsTab = Window:CreateTab("🐾 Pets", 4483362458)
local PetsSection = PetsTab:CreateSection("Pet Management")
local GiveAllPetsButton = PetsTab:CreateButton({
Name = "Give All Pets",
Callback = function()
local pets = {"Dragon", "Phoenix", "Unicorn", "Tiger", "Lion", "Wolf", "Bear", "Eagle"}
for _, pet in pairs(pets) do
local args = {
[1] = "GivePet",
[2] = pet
}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
wait(0.1)
end
Rayfield:Notify({
Title = "Pets",
Content = "Attempted to give all pets!",
Duration = 3,
Image = 4483362458,
})
end,
})
local MaxPetsButton = PetsTab:CreateButton({
Name = "Max All Pets Level",
Callback = function()
for _, pet in pairs(LocalPlayer.Pets:GetChildren()) do
local args = {
[1] = "UpgradePet",
[2] = pet.Name,
[3] = 999
}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
end
Rayfield:Notify({
Title = "Pets",
Content = "Attempted to max pet levels!",
Duration = 3,
Image = 4483362458,
})
end,
})
local EquipAllPetsButton = PetsTab:CreateButton({
Name = "Equip All Pets",
Callback = function()
for _, pet in pairs(LocalPlayer.Pets:GetChildren()) do
local args = {
[1] = "EquipPet",
[2] = pet.Name
}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
wait(0.05)
end
end,
})
-- Maintain walk speed and jump power
RunService.Heartbeat:Connect(function()
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
LocalPlayer.Character.Humanoid.WalkSpeed = Settings.WalkSpeed
LocalPlayer.Character.Humanoid.JumpPower = Settings.JumpPower
end
end)
-- Character respawn handler
LocalPlayer.CharacterAdded:Connect(function(char)
Character = char
Humanoid = char:WaitForChild("Humanoid")
wait(0.5)
Humanoid.WalkSpeed = Settings.WalkSpeed
Humanoid.JumpPower = Settings.JumpPower
end)
Rayfield:Notify({
Title = "Script Loaded",
Content = "Muscle Legends script loaded successfully!",
Duration = 5,
Image = 4483362458,
})
print("Muscle Legends Script Loaded!")