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-- Muscle Legends Script with Rayfield UI -- Load Rayfield UI Library local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() -- Variables local Players = game:Services.Players local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local RunService = game:GetService("RunService") -- Settings local Settings = { AutoBench = false, AutoWeight = false, AutoKill = false, AutoKillAll = false, TargetPlayer = "", FastRebirth = false, FastGrind = false, SpeedGrind = false, FastStrength = false, WalkSpeed = 16, JumpPower = 50 } -- Create Window local Window = Rayfield:CreateWindow({ Name = "Muscle Legends | Script Hub", LoadingTitle = "Muscle Legends Script", LoadingSubtitle = "by Script Hub", ConfigurationSaving = { Enabled = true, FolderName = "MuscleLegends", FileName = "MLConfig" }, Discord = { Enabled = false, Invite = "noinvitelink", RememberJoins = true }, KeySystem = false }) -- Main Tab local MainTab = Window:CreateTab("🏋️ Main", 4483362458) local MainSection = MainTab:CreateSection("Auto Farm") local AutoBenchToggle = MainTab:CreateToggle({ Name = "Auto Bench Press", CurrentValue = false, Flag = "AutoBench", Callback = function(Value) Settings.AutoBench = Value while Settings.AutoBench do wait(0.1) -- Auto bench press logic local args = { [1] = "BenchPress" } game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) end end, }) local AutoWeightToggle = MainTab:CreateToggle({ Name = "Auto Lift Weights", CurrentValue = false, Flag = "AutoWeight", Callback = function(Value) Settings.AutoWeight = Value while Settings.AutoWeight do wait(0.1) -- Auto weight lifting logic local args = { [1] = "LiftWeight" } game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) end end, }) local AutoCollectToggle = MainTab:CreateToggle({ Name = "Auto Collect Coins", CurrentValue = false, Flag = "AutoCollect", Callback = function(Value) while Value do wait(0.5) for _, v in pairs(game:GetService("Workspace").Coins:GetChildren()) do if v:FindFirstChild("TouchInterest") then firetouchinterest(LocalPlayer.Character.HumanoidRootPart, v, 0) wait() firetouchinterest(LocalPlayer.Character.HumanoidRootPart, v, 1) end end end end, }) local MovementSection = MainTab:CreateSection("Movement") local WalkSpeedSlider = MainTab:CreateSlider({ Name = "Walk Speed", Range = {16, 200}, Increment = 1, CurrentValue = 16, Flag = "WalkSpeed", Callback = function(Value) Settings.WalkSpeed = Value LocalPlayer.Character.Humanoid.WalkSpeed = Value end, }) local JumpPowerSlider = MainTab:CreateSlider({ Name = "Jump Power", Range = {50, 300}, Increment = 1, CurrentValue = 50, Flag = "JumpPower", Callback = function(Value) Settings.JumpPower = Value LocalPlayer.Character.Humanoid.JumpPower = Value end, }) -- Killing Tab local KillingTab = Window:CreateTab("⚔️ Killing", 4483362458) local KillingSection = KillingTab:CreateSection("Player Targeting") local TargetInput = KillingTab:CreateInput({ Name = "Target Username", PlaceholderText = "Enter username", RemoveTextAfterFocusLost = false, Callback = function(Text) Settings.TargetPlayer = Text end, }) local AutoKillToggle = KillingTab:CreateToggle({ Name = "Auto Kill Target", CurrentValue = false, Flag = "AutoKill", Callback = function(Value) Settings.AutoKill = Value while Settings.AutoKill do wait(0.5) local target = Players:FindFirstChild(Settings.TargetPlayer) if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then -- Teleport and damage logic LocalPlayer.Character.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame local args = { [1] = "Punch", [2] = target } game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) end end end, }) local AutoKillAllToggle = KillingTab:CreateToggle({ Name = "Auto Kill Everyone", CurrentValue = false, Flag = "AutoKillAll", Callback = function(Value) Settings.AutoKillAll = Value while Settings.AutoKillAll do wait(0.5) for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then LocalPlayer.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame local args = { [1] = "Punch", [2] = player } game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end end end end, }) local InstantKillButton = KillingTab:CreateButton({ Name = "Instant Kill Target", Callback = function() local target = Players:FindFirstChild(Settings.TargetPlayer) if target and target.Character then for i = 1, 50 do local args = { [1] = "Punch", [2] = target } game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.01) end end end, }) -- OP Tab local OPTab = Window:CreateTab("💪 OP Features", 4483362458) local OPSection = OPTab:CreateSection("Advanced Grinding") local FastRebirthToggle = OPTab:CreateToggle({ Name = "Fast Rebirth", CurrentValue = false, Flag = "FastRebirth", Callback = function(Value) Settings.FastRebirth = Value while Settings.FastRebirth do wait(1) local args = { [1] = "Rebirth" } game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) end end, }) local FastGrindToggle = OPTab:CreateToggle({ Name = "Fast Grind", CurrentValue = false, Flag = "FastGrind", Callback = function(Value) Settings.FastGrind = Value while Settings.FastGrind do wait(0.05) -- Fast grind all exercises local exercises = {"BenchPress", "LiftWeight", "Squat", "Situp"} for _, exercise in pairs(exercises) do local args = { [1] = exercise } game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) end end end, }) local SpeedGrindToggle = OPTab:CreateToggle({ Name = "Speed Grind V2 (Ultra Fast)", CurrentValue = false, Flag = "SpeedGrind", Callback = function(Value) Settings.SpeedGrind = Value spawn(function() while Settings.SpeedGrind do wait() for i = 1, 10 do local args = { [1] = "BenchPress" } game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) local args2 = { [1] = "LiftWeight" } game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args2)) end end end) end, }) local FastStrengthToggle = OPTab:CreateToggle({ Name = "Fast Strength Gain", CurrentValue = false, Flag = "FastStrength", Callback = function(Value) Settings.FastStrength = Value while Settings.FastStrength do wait(0.01) local args = { [1] = "GainStrength", [2] = 1000 } game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) end end, }) local InstantMaxButton = OPTab:CreateButton({ Name = "Instant Max Stats (Risky)", Callback = function() for i = 1, 100 do local args = { [1] = "GainStrength", [2] = 99999 } game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.01) end Rayfield:Notify({ Title = "Stats Boosted", Content = "Attempted to max stats!", Duration = 3, Image = 4483362458, }) end, }) -- Pets Tab local PetsTab = Window:CreateTab("🐾 Pets", 4483362458) local PetsSection = PetsTab:CreateSection("Pet Management") local GiveAllPetsButton = PetsTab:CreateButton({ Name = "Give All Pets", Callback = function() local pets = {"Dragon", "Phoenix", "Unicorn", "Tiger", "Lion", "Wolf", "Bear", "Eagle"} for _, pet in pairs(pets) do local args = { [1] = "GivePet", [2] = pet } game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end Rayfield:Notify({ Title = "Pets", Content = "Attempted to give all pets!", Duration = 3, Image = 4483362458, }) end, }) local MaxPetsButton = PetsTab:CreateButton({ Name = "Max All Pets Level", Callback = function() for _, pet in pairs(LocalPlayer.Pets:GetChildren()) do local args = { [1] = "UpgradePet", [2] = pet.Name, [3] = 999 } game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) end Rayfield:Notify({ Title = "Pets", Content = "Attempted to max pet levels!", Duration = 3, Image = 4483362458, }) end, }) local EquipAllPetsButton = PetsTab:CreateButton({ Name = "Equip All Pets", Callback = function() for _, pet in pairs(LocalPlayer.Pets:GetChildren()) do local args = { [1] = "EquipPet", [2] = pet.Name } game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.05) end end, }) -- Maintain walk speed and jump power RunService.Heartbeat:Connect(function() if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then LocalPlayer.Character.Humanoid.WalkSpeed = Settings.WalkSpeed LocalPlayer.Character.Humanoid.JumpPower = Settings.JumpPower end end) -- Character respawn handler LocalPlayer.CharacterAdded:Connect(function(char) Character = char Humanoid = char:WaitForChild("Humanoid") wait(0.5) Humanoid.WalkSpeed = Settings.WalkSpeed Humanoid.JumpPower = Settings.JumpPower end) Rayfield:Notify({ Title = "Script Loaded", Content = "Muscle Legends script loaded successfully!", Duration = 5, Image = 4483362458, }) print("Muscle Legends Script Loaded!")
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