bool LoadImages(){
VideoCapture cap(0); // open the default camera
if(!cap.isOpened()) // check if we succeeded
return -1;
//background = SDL_LoadBMP("graphics/background.bmp");
Mat frame;
cap >> frame; // get a new frame from camera
background = MatToSDL(frame);
cap.release();
if(background == NULL){
printf("Image failed to load!\n");
//SDL_Quit();
return 0;
}
sprite = SDL_LoadBMP("graphics/sprite.bmp");
if(sprite == NULL)
return false;
return true;
}