bool LoadImages(){ VideoCapture cap(0); // open the default camera if(!cap.isOpened()) // check if we succeeded return -1; //background = SDL_LoadBMP("graphics/background.bmp"); Mat frame; cap >> frame; // get a new frame from camera background = MatToSDL(frame); cap.release(); if(background == NULL){ printf("Image failed to load!\n"); //SDL_Quit(); return 0; } sprite = SDL_LoadBMP("graphics/sprite.bmp"); if(sprite == NULL) return false; return true; }