Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\ocsassets\settlementparts\bldwlpsmwallplugadoor01snaps.nif
7 BSLightingShaderProperty\Name: Path changed from "c:\projects\fallout4\build\pc\data\materials\interiors\building\bldwallsgrn01.bgsm" to "materials\interiors\building\bldwallsgrn01.bgsm"
12 BSLightingShaderProperty\Name: Path changed from "c:\projects\fallout4\build\pc\data\materials\interiors\building\bldwallsgrn03.bgsm" to "materials\interiors\building\bldwallsgrn03.bgsm"
Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\boon island\fxambwaterfish01_ine.nif
1 BSXFlags: Flags set to "Animated | Havok | Editor Marker"
Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\scol\ine_boonisland.esp\cm0009ded3.nif
8 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PaintingsGeneric/PaintingGeneric01prewar_d.dds" to "textures/SetDressing/PaintingsGeneric/PaintingGeneric01prewar_d.dds"
8 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/PrewarPaintingCanvas01_n.dds" to "textures/SetDressing/PrewarPaintingCanvas01_n.dds"
8 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds"
Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\boon island\fxambwaterfish02_ine.nif
1 BSXFlags: Flags set to "Animated | Havok | Editor Marker"
Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\ocsassets\settlementparts\bldgshellwallintdoor01corrected.nif
5 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\RetailTrim01.BGSM" to "materials\Architecture\Buildings\RetailTrim01.BGSM"
7 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\Plaster02.BGSM" to "materials\Architecture\Buildings\Plaster02.BGSM"
Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\ocsassets\settlementparts\decomainc1x1doorsingle01full01.nif
5 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodSidingGrey01.BGSM" to "materials\Architecture\Buildings\WoodSidingGrey01.BGSM"
7 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodTrimWhite01.BGSM" to "materials\Architecture\Buildings\WoodTrimWhite01.BGSM"
9 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodShinglesWhite01.BGSM" to "materials\Architecture\Buildings\WoodShinglesWhite01.BGSM"
11 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\Plaster02.BGSM" to "materials\Architecture\Buildings\Plaster02.BGSM"
Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\ocsassets\settlementparts\decomainc1x1wina02full01.nif
1 BSXFlags: Flags set to "Havok | Articulated | External Emit"
Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\ocsassets\settlementparts\decomainc1x1winbaya01full01.nif
6 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodTrimWhite01.BGSM" to "materials\Architecture\Buildings\WoodTrimWhite01.BGSM"
8 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodShinglesWhite01.BGSM" to "materials\Architecture\Buildings\WoodShinglesWhite01.BGSM"
10 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\Plaster02.BGSM" to "materials\Architecture\Buildings\Plaster02.BGSM"
12 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldWoodFloor01.BGSM" to "materials\Interiors\Building\BldWoodFloor01.BGSM"
1 BSXFlags: Flags set to "Havok | Articulated | External Emit"
Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\scol\ine_boonisland.esp\cm0009def6.nif
5 BSShaderTextureSet\Textures\Textures #0: Path changed from "gore/gorehumanarm_d.dds" to "textures/gore/gorehumanarm_d.dds"
5 BSShaderTextureSet\Textures\Textures #1: Path changed from "gore/gorehumanarm_n.dds" to "textures/gore/gorehumanarm_n.dds"
5 BSShaderTextureSet\Textures\Textures #7: Path changed from "gore/gorehumanarm_s.dds" to "textures/gore/gorehumanarm_s.dds"
8 BSShaderTextureSet\Textures\Textures #0: Path changed from "gore/gorehumanhead_d.dds" to "textures/gore/gorehumanhead_d.dds"
8 BSShaderTextureSet\Textures\Textures #1: Path changed from "gore/gorehumanhead_n.dds" to "textures/gore/gorehumanhead_n.dds"
8 BSShaderTextureSet\Textures\Textures #7: Path changed from "gore/gorehumanhead_s.dds" to "textures/gore/gorehumanhead_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/CuttingBoard_d.dds" to "textures/Props/CuttingBoard_d.dds"
11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/CuttingBoard_n.dds" to "textures/Props/CuttingBoard_n.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/CuttingBoard_s.dds" to "textures/Props/CuttingBoard_s.dds"
14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/PlateSettings/PlateSettings_d.dds" to "textures/Props/PlateSettings/PlateSettings_d.dds"
14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/PlateSettings/PlateSettings_n.dds" to "textures/Props/PlateSettings/PlateSettings_n.dds"
14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/PlateSettings/PlateSettings_s.dds" to "textures/Props/PlateSettings/PlateSettings_s.dds"
Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\Boon Island\FXAmbWaterFish01_INE.nif
1 BSXFlags: Flags set to "Animated | Havok | Editor Marker"
Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\ocsassets\settlementparts\decomainc1x1wina01full01.nif
1 BSXFlags: Flags set to "Havok | Articulated | External Emit"
Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\OCsAssets\SettlementParts\BldWlpSmWallPlugADoor01Snaps.nif
7 BSLightingShaderProperty\Name: Path changed from "c:\projects\fallout4\build\pc\data\materials\interiors\building\bldwallsgrn01.bgsm" to "materials\interiors\building\bldwallsgrn01.bgsm"
12 BSLightingShaderProperty\Name: Path changed from "c:\projects\fallout4\build\pc\data\materials\interiors\building\bldwallsgrn03.bgsm" to "materials\interiors\building\bldwallsgrn03.bgsm"
Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\OCsAssets\SettlementParts\BldgShellWallIntDoor01Corrected.nif
5 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\RetailTrim01.BGSM" to "materials\Architecture\Buildings\RetailTrim01.BGSM"
7 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\Plaster02.BGSM" to "materials\Architecture\Buildings\Plaster02.BGSM"
Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\OCsAssets\SettlementParts\DecoMainC1x1WinA01Full01.nif
1 BSXFlags: Flags set to "Havok | Articulated | External Emit"
Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\Boon Island\FXAmbWaterFish02_INE.nif
1 BSXFlags: Flags set to "Animated | Havok | Editor Marker"
Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\OCsAssets\SettlementParts\DecoMainC1x1DoorSingle01Full01.nif
5 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodSidingGrey01.BGSM" to "materials\Architecture\Buildings\WoodSidingGrey01.BGSM"
7 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodTrimWhite01.BGSM" to "materials\Architecture\Buildings\WoodTrimWhite01.BGSM"
9 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodShinglesWhite01.BGSM" to "materials\Architecture\Buildings\WoodShinglesWhite01.BGSM"
11 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\Plaster02.BGSM" to "materials\Architecture\Buildings\Plaster02.BGSM"
Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\SCOL\INE_BoonIsland.esp\CM0009DED3.NIF
8 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PaintingsGeneric/PaintingGeneric01prewar_d.dds" to "textures/SetDressing/PaintingsGeneric/PaintingGeneric01prewar_d.dds"
8 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/PrewarPaintingCanvas01_n.dds" to "textures/SetDressing/PrewarPaintingCanvas01_n.dds"
8 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds"
Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\OCsAssets\SettlementParts\DecoMainC1x1WinA02Full01.nif
1 BSXFlags: Flags set to "Havok | Articulated | External Emit"
Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\SCOL\INE_BoonIsland.esp\CM0009DEF6.NIF
5 BSShaderTextureSet\Textures\Textures #0: Path changed from "gore/gorehumanarm_d.dds" to "textures/gore/gorehumanarm_d.dds"
5 BSShaderTextureSet\Textures\Textures #1: Path changed from "gore/gorehumanarm_n.dds" to "textures/gore/gorehumanarm_n.dds"
5 BSShaderTextureSet\Textures\Textures #7: Path changed from "gore/gorehumanarm_s.dds" to "textures/gore/gorehumanarm_s.dds"
8 BSShaderTextureSet\Textures\Textures #0: Path changed from "gore/gorehumanhead_d.dds" to "textures/gore/gorehumanhead_d.dds"
8 BSShaderTextureSet\Textures\Textures #1: Path changed from "gore/gorehumanhead_n.dds" to "textures/gore/gorehumanhead_n.dds"
8 BSShaderTextureSet\Textures\Textures #7: Path changed from "gore/gorehumanhead_s.dds" to "textures/gore/gorehumanhead_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/CuttingBoard_d.dds" to "textures/Props/CuttingBoard_d.dds"
11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/CuttingBoard_n.dds" to "textures/Props/CuttingBoard_n.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/CuttingBoard_s.dds" to "textures/Props/CuttingBoard_s.dds"
14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/PlateSettings/PlateSettings_d.dds" to "textures/Props/PlateSettings/PlateSettings_d.dds"
14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/PlateSettings/PlateSettings_n.dds" to "textures/Props/PlateSettings/PlateSettings_n.dds"
14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/PlateSettings/PlateSettings_s.dds" to "textures/Props/PlateSettings/PlateSettings_s.dds"
Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\OCsAssets\SettlementParts\DecoMainC1x1WinBayA01Full01.nif
6 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodTrimWhite01.BGSM" to "materials\Architecture\Buildings\WoodTrimWhite01.BGSM"
8 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodShinglesWhite01.BGSM" to "materials\Architecture\Buildings\WoodShinglesWhite01.BGSM"
10 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\Plaster02.BGSM" to "materials\Architecture\Buildings\Plaster02.BGSM"
12 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldWoodFloor01.BGSM" to "materials\Interiors\Building\BldWoodFloor01.BGSM"
1 BSXFlags: Flags set to "Havok | Articulated | External Emit"
Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\scol\ine_boonisland.esp\cm0009df23.nif
5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Rocks/CoastCliff01Wet_d.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_d.dds"
5 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Rocks/CoastCliff01Wet_n.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_n.dds"
5 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Rocks/CoastCliff01Wet_s.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_s.dds"
8 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds"
8 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds"
8 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds"
12 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_d.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_d.dds"
12 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_n.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_n.dds"
12 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_s.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_s.dds"
15 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/barnacle/barnacle_d.dds" to "textures/SetDressing/barnacle/barnacle_d.dds"
15 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/barnacle/barnacle_n.dds" to "textures/SetDressing/barnacle/barnacle_n.dds"
15 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/barnacle/barnacle_s.dds" to "textures/SetDressing/barnacle/barnacle_s.dds"
18 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/deadfish/fishdead_d.dds" to "textures/setdressing/deadfish/fishdead_d.dds"
18 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/deadfish/fishdead_n.dds" to "textures/setdressing/deadfish/fishdead_n.dds"
18 BSShaderTextureSet\Textures\Textures #4: Path changed from "shared/cubemaps/mudpond_e.dds" to "textures/shared/cubemaps/mudpond_e.dds"
18 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/deadfish/fishdead_s.dds" to "textures/setdressing/deadfish/fishdead_s.dds"
22 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Plants/Goldenrod_Charred_d.dds" to "textures/DLC03/Landscape/Plants/Goldenrod_Charred_d.dds"
22 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Plants/Goldenrod_Charred_s.dds" to "textures/DLC03/Landscape/Plants/Goldenrod_Charred_s.dds"
26 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/cave/cavefloormud01_d.dds" to "textures/interiors/cave/cavefloormud01_d.dds"
26 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/cave/cavefloormud01_n.dds" to "textures/interiors/cave/cavefloormud01_n.dds"
26 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/cave/cavefloormud01_s.dds" to "textures/interiors/cave/cavefloormud01_s.dds"
29 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_d.DDS" to "textures/DLC03/Landscape/Plants/Fern01_Charred_d.DDS"
29 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_n.dds" to "textures/DLC03/Landscape/Plants/Fern01_Charred_n.dds"
29 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_s.dds" to "textures/DLC03/Landscape/Plants/Fern01_Charred_s.dds"
33 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LifePreserver01_d.dds" to "textures/SetDressing/Boats/LifePreserver01_d.dds"
33 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LifePreserver01_n.dds" to "textures/SetDressing/Boats/LifePreserver01_n.dds"
33 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LifePreserver01_s.dds" to "textures/SetDressing/Boats/LifePreserver01_s.dds"
36 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LobsterCage01_d.dds" to "textures/SetDressing/Boats/LobsterCage01_d.dds"
36 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LobsterCage01_n.dds" to "textures/SetDressing/Boats/LobsterCage01_n.dds"
36 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LobsterCage01_s.dds" to "textures/SetDressing/Boats/LobsterCage01_s.dds"
43 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_d.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_d.dds"
43 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_n.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_n.dds"
43 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_s.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_s.dds"
Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\scol\ine_boonisland.esp\cm000aad0e.nif
5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/barnacle/barnacle_d.dds" to "textures/SetDressing/barnacle/barnacle_d.dds"
5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/barnacle/barnacle_n.dds" to "textures/SetDressing/barnacle/barnacle_n.dds"
5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/barnacle/barnacle_s.dds" to "textures/SetDressing/barnacle/barnacle_s.dds"
8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/cave/cavefloormud01_d.dds" to "textures/interiors/cave/cavefloormud01_d.dds"
8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/cave/cavefloormud01_n.dds" to "textures/interiors/cave/cavefloormud01_n.dds"
8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/cave/cavefloormud01_s.dds" to "textures/interiors/cave/cavefloormud01_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Plants/Goldenrod_Charred_d.dds" to "textures/DLC03/Landscape/Plants/Goldenrod_Charred_d.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Plants/Goldenrod_Charred_s.dds" to "textures/DLC03/Landscape/Plants/Goldenrod_Charred_s.dds"
15 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Rocks/CoastCliff01Wet_d.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_d.dds"
15 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Rocks/CoastCliff01Wet_n.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_n.dds"
15 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Rocks/CoastCliff01Wet_s.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_s.dds"
18 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_d.DDS" to "textures/DLC03/Landscape/Plants/Fern01_Charred_d.DDS"
18 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_n.dds" to "textures/DLC03/Landscape/Plants/Fern01_Charred_n.dds"
18 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_s.dds" to "textures/DLC03/Landscape/Plants/Fern01_Charred_s.dds"
21 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Landscape\Pier\PierPlanks01.BGSM" to "materials\Landscape\Pier\PierPlanks01.BGSM"
22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Pier/PierPlanks01_d.dds" to "textures/Landscape/Pier/PierPlanks01_d.dds"
22 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Pier/PierPlanks01_n.dds" to "textures/Landscape/Pier/PierPlanks01_n.dds"
22 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Pier/PierPlanks01_s.dds" to "textures/Landscape/Pier/PierPlanks01_s.dds"
58 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LifePreserver01_d.dds" to "textures/SetDressing/Boats/LifePreserver01_d.dds"
58 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LifePreserver01_n.dds" to "textures/SetDressing/Boats/LifePreserver01_n.dds"
58 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LifePreserver01_s.dds" to "textures/SetDressing/Boats/LifePreserver01_s.dds"
61 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds"
61 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds"
61 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds"
65 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LobsterCage01_d.dds" to "textures/SetDressing/Boats/LobsterCage01_d.dds"
65 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LobsterCage01_n.dds" to "textures/SetDressing/Boats/LobsterCage01_n.dds"
65 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LobsterCage01_s.dds" to "textures/SetDressing/Boats/LobsterCage01_s.dds"
69 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_d.dds" to "textures/DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_d.dds"
69 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_n.dds" to "textures/DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_n.dds"
69 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_s.dds" to "textures/DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_s.dds"
72 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/deadfish/fishdead_d.dds" to "textures/setdressing/deadfish/fishdead_d.dds"
72 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/deadfish/fishdead_n.dds" to "textures/setdressing/deadfish/fishdead_n.dds"
72 BSShaderTextureSet\Textures\Textures #4: Path changed from "shared/cubemaps/mudpond_e.dds" to "textures/shared/cubemaps/mudpond_e.dds"
72 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/deadfish/fishdead_s.dds" to "textures/setdressing/deadfish/fishdead_s.dds"
79 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_d.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_d.dds"
79 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_n.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_n.dds"
79 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_s.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_s.dds"
82 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_d.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_d.dds"
82 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_n.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_n.dds"
82 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_s.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_s.dds"
1 BSXFlags: Flags set to "Animated | Havok"
Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\SCOL\INE_BoonIsland.esp\CM0009DF23.NIF
5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Rocks/CoastCliff01Wet_d.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_d.dds"
5 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Rocks/CoastCliff01Wet_n.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_n.dds"
5 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Rocks/CoastCliff01Wet_s.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_s.dds"
8 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds"
8 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds"
8 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds"
12 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_d.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_d.dds"
12 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_n.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_n.dds"
12 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_s.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_s.dds"
15 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/barnacle/barnacle_d.dds" to "textures/SetDressing/barnacle/barnacle_d.dds"
15 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/barnacle/barnacle_n.dds" to "textures/SetDressing/barnacle/barnacle_n.dds"
15 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/barnacle/barnacle_s.dds" to "textures/SetDressing/barnacle/barnacle_s.dds"
18 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/deadfish/fishdead_d.dds" to "textures/setdressing/deadfish/fishdead_d.dds"
18 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/deadfish/fishdead_n.dds" to "textures/setdressing/deadfish/fishdead_n.dds"
18 BSShaderTextureSet\Textures\Textures #4: Path changed from "shared/cubemaps/mudpond_e.dds" to "textures/shared/cubemaps/mudpond_e.dds"
18 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/deadfish/fishdead_s.dds" to "textures/setdressing/deadfish/fishdead_s.dds"
22 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Plants/Goldenrod_Charred_d.dds" to "textures/DLC03/Landscape/Plants/Goldenrod_Charred_d.dds"
22 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Plants/Goldenrod_Charred_s.dds" to "textures/DLC03/Landscape/Plants/Goldenrod_Charred_s.dds"
26 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/cave/cavefloormud01_d.dds" to "textures/interiors/cave/cavefloormud01_d.dds"
26 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/cave/cavefloormud01_n.dds" to "textures/interiors/cave/cavefloormud01_n.dds"
26 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/cave/cavefloormud01_s.dds" to "textures/interiors/cave/cavefloormud01_s.dds"
29 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_d.DDS" to "textures/DLC03/Landscape/Plants/Fern01_Charred_d.DDS"
29 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_n.dds" to "textures/DLC03/Landscape/Plants/Fern01_Charred_n.dds"
29 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_s.dds" to "textures/DLC03/Landscape/Plants/Fern01_Charred_s.dds"
33 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LifePreserver01_d.dds" to "textures/SetDressing/Boats/LifePreserver01_d.dds"
33 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LifePreserver01_n.dds" to "textures/SetDressing/Boats/LifePreserver01_n.dds"
33 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LifePreserver01_s.dds" to "textures/SetDressing/Boats/LifePreserver01_s.dds"
36 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LobsterCage01_d.dds" to "textures/SetDressing/Boats/LobsterCage01_d.dds"
36 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LobsterCage01_n.dds" to "textures/SetDressing/Boats/LobsterCage01_n.dds"
36 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LobsterCage01_s.dds" to "textures/SetDressing/Boats/LobsterCage01_s.dds"
43 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_d.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_d.dds"
43 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_n.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_n.dds"
43 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_s.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_s.dds"
Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\SCOL\INE_BoonIsland.esp\CM000AAD0E.NIF
5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/barnacle/barnacle_d.dds" to "textures/SetDressing/barnacle/barnacle_d.dds"
5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/barnacle/barnacle_n.dds" to "textures/SetDressing/barnacle/barnacle_n.dds"
5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/barnacle/barnacle_s.dds" to "textures/SetDressing/barnacle/barnacle_s.dds"
8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/cave/cavefloormud01_d.dds" to "textures/interiors/cave/cavefloormud01_d.dds"
8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/cave/cavefloormud01_n.dds" to "textures/interiors/cave/cavefloormud01_n.dds"
8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/cave/cavefloormud01_s.dds" to "textures/interiors/cave/cavefloormud01_s.dds"
11 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Plants/Goldenrod_Charred_d.dds" to "textures/DLC03/Landscape/Plants/Goldenrod_Charred_d.dds"
11 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Plants/Goldenrod_Charred_s.dds" to "textures/DLC03/Landscape/Plants/Goldenrod_Charred_s.dds"
15 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Rocks/CoastCliff01Wet_d.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_d.dds"
15 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Rocks/CoastCliff01Wet_n.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_n.dds"
15 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Rocks/CoastCliff01Wet_s.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_s.dds"
18 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_d.DDS" to "textures/DLC03/Landscape/Plants/Fern01_Charred_d.DDS"
18 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_n.dds" to "textures/DLC03/Landscape/Plants/Fern01_Charred_n.dds"
18 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_s.dds" to "textures/DLC03/Landscape/Plants/Fern01_Charred_s.dds"
21 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Landscape\Pier\PierPlanks01.BGSM" to "materials\Landscape\Pier\PierPlanks01.BGSM"
22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Pier/PierPlanks01_d.dds" to "textures/Landscape/Pier/PierPlanks01_d.dds"
22 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Pier/PierPlanks01_n.dds" to "textures/Landscape/Pier/PierPlanks01_n.dds"
22 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Pier/PierPlanks01_s.dds" to "textures/Landscape/Pier/PierPlanks01_s.dds"
58 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LifePreserver01_d.dds" to "textures/SetDressing/Boats/LifePreserver01_d.dds"
58 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LifePreserver01_n.dds" to "textures/SetDressing/Boats/LifePreserver01_n.dds"
58 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LifePreserver01_s.dds" to "textures/SetDressing/Boats/LifePreserver01_s.dds"
61 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds"
61 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds"
61 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds"
65 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LobsterCage01_d.dds" to "textures/SetDressing/Boats/LobsterCage01_d.dds"
65 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LobsterCage01_n.dds" to "textures/SetDressing/Boats/LobsterCage01_n.dds"
65 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LobsterCage01_s.dds" to "textures/SetDressing/Boats/LobsterCage01_s.dds"
69 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_d.dds" to "textures/DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_d.dds"
69 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_n.dds" to "textures/DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_n.dds"
69 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_s.dds" to "textures/DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_s.dds"
72 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/deadfish/fishdead_d.dds" to "textures/setdressing/deadfish/fishdead_d.dds"
72 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/deadfish/fishdead_n.dds" to "textures/setdressing/deadfish/fishdead_n.dds"
72 BSShaderTextureSet\Textures\Textures #4: Path changed from "shared/cubemaps/mudpond_e.dds" to "textures/shared/cubemaps/mudpond_e.dds"
72 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/deadfish/fishdead_s.dds" to "textures/setdressing/deadfish/fishdead_s.dds"
79 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_d.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_d.dds"
79 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_n.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_n.dds"
79 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_s.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_s.dds"
82 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_d.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_d.dds"
82 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_n.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_n.dds"
82 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_s.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_s.dds"
1 BSXFlags: Flags set to "Animated | Havok"