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Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\ocsassets\settlementparts\bldwlpsmwallplugadoor01snaps.nif 7 BSLightingShaderProperty\Name: Path changed from "c:\projects\fallout4\build\pc\data\materials\interiors\building\bldwallsgrn01.bgsm" to "materials\interiors\building\bldwallsgrn01.bgsm" 12 BSLightingShaderProperty\Name: Path changed from "c:\projects\fallout4\build\pc\data\materials\interiors\building\bldwallsgrn03.bgsm" to "materials\interiors\building\bldwallsgrn03.bgsm" Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\boon island\fxambwaterfish01_ine.nif 1 BSXFlags: Flags set to "Animated | Havok | Editor Marker" Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\scol\ine_boonisland.esp\cm0009ded3.nif 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PaintingsGeneric/PaintingGeneric01prewar_d.dds" to "textures/SetDressing/PaintingsGeneric/PaintingGeneric01prewar_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/PrewarPaintingCanvas01_n.dds" to "textures/SetDressing/PrewarPaintingCanvas01_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds" Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\boon island\fxambwaterfish02_ine.nif 1 BSXFlags: Flags set to "Animated | Havok | Editor Marker" Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\ocsassets\settlementparts\bldgshellwallintdoor01corrected.nif 5 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\RetailTrim01.BGSM" to "materials\Architecture\Buildings\RetailTrim01.BGSM" 7 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\Plaster02.BGSM" to "materials\Architecture\Buildings\Plaster02.BGSM" Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\ocsassets\settlementparts\decomainc1x1doorsingle01full01.nif 5 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodSidingGrey01.BGSM" to "materials\Architecture\Buildings\WoodSidingGrey01.BGSM" 7 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodTrimWhite01.BGSM" to "materials\Architecture\Buildings\WoodTrimWhite01.BGSM" 9 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodShinglesWhite01.BGSM" to "materials\Architecture\Buildings\WoodShinglesWhite01.BGSM" 11 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\Plaster02.BGSM" to "materials\Architecture\Buildings\Plaster02.BGSM" Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\ocsassets\settlementparts\decomainc1x1wina02full01.nif 1 BSXFlags: Flags set to "Havok | Articulated | External Emit" Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\ocsassets\settlementparts\decomainc1x1winbaya01full01.nif 6 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodTrimWhite01.BGSM" to "materials\Architecture\Buildings\WoodTrimWhite01.BGSM" 8 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodShinglesWhite01.BGSM" to "materials\Architecture\Buildings\WoodShinglesWhite01.BGSM" 10 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\Plaster02.BGSM" to "materials\Architecture\Buildings\Plaster02.BGSM" 12 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldWoodFloor01.BGSM" to "materials\Interiors\Building\BldWoodFloor01.BGSM" 1 BSXFlags: Flags set to "Havok | Articulated | External Emit" Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\scol\ine_boonisland.esp\cm0009def6.nif 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "gore/gorehumanarm_d.dds" to "textures/gore/gorehumanarm_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "gore/gorehumanarm_n.dds" to "textures/gore/gorehumanarm_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "gore/gorehumanarm_s.dds" to "textures/gore/gorehumanarm_s.dds" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "gore/gorehumanhead_d.dds" to "textures/gore/gorehumanhead_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "gore/gorehumanhead_n.dds" to "textures/gore/gorehumanhead_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "gore/gorehumanhead_s.dds" to "textures/gore/gorehumanhead_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/CuttingBoard_d.dds" to "textures/Props/CuttingBoard_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/CuttingBoard_n.dds" to "textures/Props/CuttingBoard_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/CuttingBoard_s.dds" to "textures/Props/CuttingBoard_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/PlateSettings/PlateSettings_d.dds" to "textures/Props/PlateSettings/PlateSettings_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/PlateSettings/PlateSettings_n.dds" to "textures/Props/PlateSettings/PlateSettings_n.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/PlateSettings/PlateSettings_s.dds" to "textures/Props/PlateSettings/PlateSettings_s.dds" Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\Boon Island\FXAmbWaterFish01_INE.nif 1 BSXFlags: Flags set to "Animated | Havok | Editor Marker" Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\ocsassets\settlementparts\decomainc1x1wina01full01.nif 1 BSXFlags: Flags set to "Havok | Articulated | External Emit" Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\OCsAssets\SettlementParts\BldWlpSmWallPlugADoor01Snaps.nif 7 BSLightingShaderProperty\Name: Path changed from "c:\projects\fallout4\build\pc\data\materials\interiors\building\bldwallsgrn01.bgsm" to "materials\interiors\building\bldwallsgrn01.bgsm" 12 BSLightingShaderProperty\Name: Path changed from "c:\projects\fallout4\build\pc\data\materials\interiors\building\bldwallsgrn03.bgsm" to "materials\interiors\building\bldwallsgrn03.bgsm" Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\OCsAssets\SettlementParts\BldgShellWallIntDoor01Corrected.nif 5 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\RetailTrim01.BGSM" to "materials\Architecture\Buildings\RetailTrim01.BGSM" 7 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\Plaster02.BGSM" to "materials\Architecture\Buildings\Plaster02.BGSM" Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\OCsAssets\SettlementParts\DecoMainC1x1WinA01Full01.nif 1 BSXFlags: Flags set to "Havok | Articulated | External Emit" Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\Boon Island\FXAmbWaterFish02_INE.nif 1 BSXFlags: Flags set to "Animated | Havok | Editor Marker" Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\OCsAssets\SettlementParts\DecoMainC1x1DoorSingle01Full01.nif 5 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodSidingGrey01.BGSM" to "materials\Architecture\Buildings\WoodSidingGrey01.BGSM" 7 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodTrimWhite01.BGSM" to "materials\Architecture\Buildings\WoodTrimWhite01.BGSM" 9 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodShinglesWhite01.BGSM" to "materials\Architecture\Buildings\WoodShinglesWhite01.BGSM" 11 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\Plaster02.BGSM" to "materials\Architecture\Buildings\Plaster02.BGSM" Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\SCOL\INE_BoonIsland.esp\CM0009DED3.NIF 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PaintingsGeneric/PaintingGeneric01prewar_d.dds" to "textures/SetDressing/PaintingsGeneric/PaintingGeneric01prewar_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/PrewarPaintingCanvas01_n.dds" to "textures/SetDressing/PrewarPaintingCanvas01_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds" Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\OCsAssets\SettlementParts\DecoMainC1x1WinA02Full01.nif 1 BSXFlags: Flags set to "Havok | Articulated | External Emit" Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\SCOL\INE_BoonIsland.esp\CM0009DEF6.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "gore/gorehumanarm_d.dds" to "textures/gore/gorehumanarm_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "gore/gorehumanarm_n.dds" to "textures/gore/gorehumanarm_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "gore/gorehumanarm_s.dds" to "textures/gore/gorehumanarm_s.dds" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "gore/gorehumanhead_d.dds" to "textures/gore/gorehumanhead_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "gore/gorehumanhead_n.dds" to "textures/gore/gorehumanhead_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "gore/gorehumanhead_s.dds" to "textures/gore/gorehumanhead_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/CuttingBoard_d.dds" to "textures/Props/CuttingBoard_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/CuttingBoard_n.dds" to "textures/Props/CuttingBoard_n.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/CuttingBoard_s.dds" to "textures/Props/CuttingBoard_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/PlateSettings/PlateSettings_d.dds" to "textures/Props/PlateSettings/PlateSettings_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/PlateSettings/PlateSettings_n.dds" to "textures/Props/PlateSettings/PlateSettings_n.dds" 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/PlateSettings/PlateSettings_s.dds" to "textures/Props/PlateSettings/PlateSettings_s.dds" Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\OCsAssets\SettlementParts\DecoMainC1x1WinBayA01Full01.nif 6 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodTrimWhite01.BGSM" to "materials\Architecture\Buildings\WoodTrimWhite01.BGSM" 8 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\WoodShinglesWhite01.BGSM" to "materials\Architecture\Buildings\WoodShinglesWhite01.BGSM" 10 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\Plaster02.BGSM" to "materials\Architecture\Buildings\Plaster02.BGSM" 12 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldWoodFloor01.BGSM" to "materials\Interiors\Building\BldWoodFloor01.BGSM" 1 BSXFlags: Flags set to "Havok | Articulated | External Emit" Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\scol\ine_boonisland.esp\cm0009df23.nif 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Rocks/CoastCliff01Wet_d.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Rocks/CoastCliff01Wet_n.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Rocks/CoastCliff01Wet_s.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_s.dds" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds" 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_d.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_d.dds" 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_n.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_n.dds" 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_s.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_s.dds" 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/barnacle/barnacle_d.dds" to "textures/SetDressing/barnacle/barnacle_d.dds" 15 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/barnacle/barnacle_n.dds" to "textures/SetDressing/barnacle/barnacle_n.dds" 15 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/barnacle/barnacle_s.dds" to "textures/SetDressing/barnacle/barnacle_s.dds" 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/deadfish/fishdead_d.dds" to "textures/setdressing/deadfish/fishdead_d.dds" 18 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/deadfish/fishdead_n.dds" to "textures/setdressing/deadfish/fishdead_n.dds" 18 BSShaderTextureSet\Textures\Textures #4: Path changed from "shared/cubemaps/mudpond_e.dds" to "textures/shared/cubemaps/mudpond_e.dds" 18 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/deadfish/fishdead_s.dds" to "textures/setdressing/deadfish/fishdead_s.dds" 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Plants/Goldenrod_Charred_d.dds" to "textures/DLC03/Landscape/Plants/Goldenrod_Charred_d.dds" 22 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Plants/Goldenrod_Charred_s.dds" to "textures/DLC03/Landscape/Plants/Goldenrod_Charred_s.dds" 26 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/cave/cavefloormud01_d.dds" to "textures/interiors/cave/cavefloormud01_d.dds" 26 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/cave/cavefloormud01_n.dds" to "textures/interiors/cave/cavefloormud01_n.dds" 26 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/cave/cavefloormud01_s.dds" to "textures/interiors/cave/cavefloormud01_s.dds" 29 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_d.DDS" to "textures/DLC03/Landscape/Plants/Fern01_Charred_d.DDS" 29 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_n.dds" to "textures/DLC03/Landscape/Plants/Fern01_Charred_n.dds" 29 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_s.dds" to "textures/DLC03/Landscape/Plants/Fern01_Charred_s.dds" 33 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LifePreserver01_d.dds" to "textures/SetDressing/Boats/LifePreserver01_d.dds" 33 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LifePreserver01_n.dds" to "textures/SetDressing/Boats/LifePreserver01_n.dds" 33 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LifePreserver01_s.dds" to "textures/SetDressing/Boats/LifePreserver01_s.dds" 36 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LobsterCage01_d.dds" to "textures/SetDressing/Boats/LobsterCage01_d.dds" 36 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LobsterCage01_n.dds" to "textures/SetDressing/Boats/LobsterCage01_n.dds" 36 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LobsterCage01_s.dds" to "textures/SetDressing/Boats/LobsterCage01_s.dds" 43 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_d.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_d.dds" 43 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_n.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_n.dds" 43 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_s.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_s.dds" Boon Island 1.01.1-84449-1-01-1-1725315184\meshes\scol\ine_boonisland.esp\cm000aad0e.nif 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/barnacle/barnacle_d.dds" to "textures/SetDressing/barnacle/barnacle_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/barnacle/barnacle_n.dds" to "textures/SetDressing/barnacle/barnacle_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/barnacle/barnacle_s.dds" to "textures/SetDressing/barnacle/barnacle_s.dds" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/cave/cavefloormud01_d.dds" to "textures/interiors/cave/cavefloormud01_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/cave/cavefloormud01_n.dds" to "textures/interiors/cave/cavefloormud01_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/cave/cavefloormud01_s.dds" to "textures/interiors/cave/cavefloormud01_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Plants/Goldenrod_Charred_d.dds" to "textures/DLC03/Landscape/Plants/Goldenrod_Charred_d.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Plants/Goldenrod_Charred_s.dds" to "textures/DLC03/Landscape/Plants/Goldenrod_Charred_s.dds" 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Rocks/CoastCliff01Wet_d.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_d.dds" 15 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Rocks/CoastCliff01Wet_n.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_n.dds" 15 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Rocks/CoastCliff01Wet_s.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_s.dds" 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_d.DDS" to "textures/DLC03/Landscape/Plants/Fern01_Charred_d.DDS" 18 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_n.dds" to "textures/DLC03/Landscape/Plants/Fern01_Charred_n.dds" 18 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_s.dds" to "textures/DLC03/Landscape/Plants/Fern01_Charred_s.dds" 21 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Landscape\Pier\PierPlanks01.BGSM" to "materials\Landscape\Pier\PierPlanks01.BGSM" 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Pier/PierPlanks01_d.dds" to "textures/Landscape/Pier/PierPlanks01_d.dds" 22 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Pier/PierPlanks01_n.dds" to "textures/Landscape/Pier/PierPlanks01_n.dds" 22 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Pier/PierPlanks01_s.dds" to "textures/Landscape/Pier/PierPlanks01_s.dds" 58 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LifePreserver01_d.dds" to "textures/SetDressing/Boats/LifePreserver01_d.dds" 58 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LifePreserver01_n.dds" to "textures/SetDressing/Boats/LifePreserver01_n.dds" 58 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LifePreserver01_s.dds" to "textures/SetDressing/Boats/LifePreserver01_s.dds" 61 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds" 61 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds" 61 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LobsterCage01_d.dds" to "textures/SetDressing/Boats/LobsterCage01_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LobsterCage01_n.dds" to "textures/SetDressing/Boats/LobsterCage01_n.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LobsterCage01_s.dds" to "textures/SetDressing/Boats/LobsterCage01_s.dds" 69 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_d.dds" to "textures/DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_d.dds" 69 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_n.dds" to "textures/DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_n.dds" 69 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_s.dds" to "textures/DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_s.dds" 72 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/deadfish/fishdead_d.dds" to "textures/setdressing/deadfish/fishdead_d.dds" 72 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/deadfish/fishdead_n.dds" to "textures/setdressing/deadfish/fishdead_n.dds" 72 BSShaderTextureSet\Textures\Textures #4: Path changed from "shared/cubemaps/mudpond_e.dds" to "textures/shared/cubemaps/mudpond_e.dds" 72 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/deadfish/fishdead_s.dds" to "textures/setdressing/deadfish/fishdead_s.dds" 79 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_d.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_d.dds" 79 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_n.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_n.dds" 79 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_s.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_s.dds" 82 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_d.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_d.dds" 82 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_n.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_n.dds" 82 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_s.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_s.dds" 1 BSXFlags: Flags set to "Animated | Havok" Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\SCOL\INE_BoonIsland.esp\CM0009DF23.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Rocks/CoastCliff01Wet_d.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Rocks/CoastCliff01Wet_n.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Rocks/CoastCliff01Wet_s.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_s.dds" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds" 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_d.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_d.dds" 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_n.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_n.dds" 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_s.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_s.dds" 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/barnacle/barnacle_d.dds" to "textures/SetDressing/barnacle/barnacle_d.dds" 15 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/barnacle/barnacle_n.dds" to "textures/SetDressing/barnacle/barnacle_n.dds" 15 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/barnacle/barnacle_s.dds" to "textures/SetDressing/barnacle/barnacle_s.dds" 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/deadfish/fishdead_d.dds" to "textures/setdressing/deadfish/fishdead_d.dds" 18 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/deadfish/fishdead_n.dds" to "textures/setdressing/deadfish/fishdead_n.dds" 18 BSShaderTextureSet\Textures\Textures #4: Path changed from "shared/cubemaps/mudpond_e.dds" to "textures/shared/cubemaps/mudpond_e.dds" 18 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/deadfish/fishdead_s.dds" to "textures/setdressing/deadfish/fishdead_s.dds" 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Plants/Goldenrod_Charred_d.dds" to "textures/DLC03/Landscape/Plants/Goldenrod_Charred_d.dds" 22 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Plants/Goldenrod_Charred_s.dds" to "textures/DLC03/Landscape/Plants/Goldenrod_Charred_s.dds" 26 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/cave/cavefloormud01_d.dds" to "textures/interiors/cave/cavefloormud01_d.dds" 26 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/cave/cavefloormud01_n.dds" to "textures/interiors/cave/cavefloormud01_n.dds" 26 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/cave/cavefloormud01_s.dds" to "textures/interiors/cave/cavefloormud01_s.dds" 29 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_d.DDS" to "textures/DLC03/Landscape/Plants/Fern01_Charred_d.DDS" 29 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_n.dds" to "textures/DLC03/Landscape/Plants/Fern01_Charred_n.dds" 29 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_s.dds" to "textures/DLC03/Landscape/Plants/Fern01_Charred_s.dds" 33 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LifePreserver01_d.dds" to "textures/SetDressing/Boats/LifePreserver01_d.dds" 33 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LifePreserver01_n.dds" to "textures/SetDressing/Boats/LifePreserver01_n.dds" 33 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LifePreserver01_s.dds" to "textures/SetDressing/Boats/LifePreserver01_s.dds" 36 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LobsterCage01_d.dds" to "textures/SetDressing/Boats/LobsterCage01_d.dds" 36 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LobsterCage01_n.dds" to "textures/SetDressing/Boats/LobsterCage01_n.dds" 36 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LobsterCage01_s.dds" to "textures/SetDressing/Boats/LobsterCage01_s.dds" 43 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_d.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_d.dds" 43 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_n.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_n.dds" 43 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_s.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_s.dds" Boon Island Loose Files-84449-1-00-5-1723689081\Meshes\SCOL\INE_BoonIsland.esp\CM000AAD0E.NIF 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/barnacle/barnacle_d.dds" to "textures/SetDressing/barnacle/barnacle_d.dds" 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/barnacle/barnacle_n.dds" to "textures/SetDressing/barnacle/barnacle_n.dds" 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/barnacle/barnacle_s.dds" to "textures/SetDressing/barnacle/barnacle_s.dds" 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/cave/cavefloormud01_d.dds" to "textures/interiors/cave/cavefloormud01_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/cave/cavefloormud01_n.dds" to "textures/interiors/cave/cavefloormud01_n.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/cave/cavefloormud01_s.dds" to "textures/interiors/cave/cavefloormud01_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Plants/Goldenrod_Charred_d.dds" to "textures/DLC03/Landscape/Plants/Goldenrod_Charred_d.dds" 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Plants/Goldenrod_Charred_s.dds" to "textures/DLC03/Landscape/Plants/Goldenrod_Charred_s.dds" 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Rocks/CoastCliff01Wet_d.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_d.dds" 15 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Rocks/CoastCliff01Wet_n.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_n.dds" 15 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Rocks/CoastCliff01Wet_s.dds" to "textures/Landscape/Rocks/CoastCliff01Wet_s.dds" 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_d.DDS" to "textures/DLC03/Landscape/Plants/Fern01_Charred_d.DDS" 18 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_n.dds" to "textures/DLC03/Landscape/Plants/Fern01_Charred_n.dds" 18 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Plants/Fern01_Charred_s.dds" to "textures/DLC03/Landscape/Plants/Fern01_Charred_s.dds" 21 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Landscape\Pier\PierPlanks01.BGSM" to "materials\Landscape\Pier\PierPlanks01.BGSM" 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Pier/PierPlanks01_d.dds" to "textures/Landscape/Pier/PierPlanks01_d.dds" 22 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Pier/PierPlanks01_n.dds" to "textures/Landscape/Pier/PierPlanks01_n.dds" 22 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Pier/PierPlanks01_s.dds" to "textures/Landscape/Pier/PierPlanks01_s.dds" 58 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LifePreserver01_d.dds" to "textures/SetDressing/Boats/LifePreserver01_d.dds" 58 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LifePreserver01_n.dds" to "textures/SetDressing/Boats/LifePreserver01_n.dds" 58 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LifePreserver01_s.dds" to "textures/SetDressing/Boats/LifePreserver01_s.dds" 61 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds" 61 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds" 61 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LobsterCage01_d.dds" to "textures/SetDressing/Boats/LobsterCage01_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LobsterCage01_n.dds" to "textures/SetDressing/Boats/LobsterCage01_n.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LobsterCage01_s.dds" to "textures/SetDressing/Boats/LobsterCage01_s.dds" 69 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_d.dds" to "textures/DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_d.dds" 69 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_n.dds" to "textures/DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_n.dds" 69 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_s.dds" to "textures/DLC03/SetDressing/BoatingBuoy/BoatingBuoy01_s.dds" 72 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/deadfish/fishdead_d.dds" to "textures/setdressing/deadfish/fishdead_d.dds" 72 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/deadfish/fishdead_n.dds" to "textures/setdressing/deadfish/fishdead_n.dds" 72 BSShaderTextureSet\Textures\Textures #4: Path changed from "shared/cubemaps/mudpond_e.dds" to "textures/shared/cubemaps/mudpond_e.dds" 72 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/deadfish/fishdead_s.dds" to "textures/setdressing/deadfish/fishdead_s.dds" 79 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_d.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_d.dds" 79 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_n.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_n.dds" 79 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_s.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_s.dds" 82 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_d.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_d.dds" 82 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_n.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_n.dds" 82 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LobsterFloats/LobsterFloat01_s.dds" to "textures/SetDressing/LobsterFloats/LobsterFloat01_s.dds" 1 BSXFlags: Flags set to "Animated | Havok"
Mark as private (unlisted)
for 30 minutes
for 6 hours
for 1 day
for 1 week
for 1 month
for 1 year
everlasting (like CCCP)