local VoteSystem = game.ReplicatedStorage.VoteSystem
VoteSystem.TogglePollEvent:FireAllClients(false)
wait(5)
VoteSystem.TogglePollEvent:FireAllClients(true)
-- Timer Here
wait(5)
VoteSystem.TogglePollEvent:FireAllClients(false)
if VoteSystem.Option1.Value >= VoteSystem.Option2.Value then
print("Good Ending!")
elseif VoteSystem.Option1.Value < VoteSystem.Option2.Value then
print("Bad Ending!")
end