local VoteSystem = game.ReplicatedStorage.VoteSystem VoteSystem.TogglePollEvent:FireAllClients(false) wait(5) VoteSystem.TogglePollEvent:FireAllClients(true) -- Timer Here wait(5) VoteSystem.TogglePollEvent:FireAllClients(false) if VoteSystem.Option1.Value >= VoteSystem.Option2.Value then print("Good Ending!") elseif VoteSystem.Option1.Value < VoteSystem.Option2.Value then print("Bad Ending!") end