#!/usr/bin/python3
import RPi.GPIO as GPIO
import turtle
"""
Ought to set up limits in screen size and x,y boundaries.
explore tracer function
"""
# Setup GPIO
clearBtn = 12
liftBtn = 16
ColorBtn = 20
# GPIO pins for the encoders
encoder1_pins = (24, 23) # A and B pins for encoder 1 (x-axis)
encoder2_pins = (14, 15) # A and B pins for encoder 2 (y-axis)
GPIO.setmode(GPIO.BCM)
GPIO.setup(clearBtn, GPIO.IN, pull_up_down=GPIO.PUD_UP)
GPIO.setup(liftBtn, GPIO.IN) #, pull_up_down=GPIO.PUD_UP #removal of this means you must hold the button down
GPIO.setup(ColorBtn, GPIO.IN, pull_up_down=GPIO.PUD_UP)
GPIO.setup(encoder1_pins[0], GPIO.IN) #removed PUD_UP as encoders are not PWM, and resistors are included.
GPIO.setup(encoder1_pins[1], GPIO.IN)
GPIO.setup(encoder2_pins[0], GPIO.IN)
GPIO.setup(encoder2_pins[1], GPIO.IN)
# Variables to store encoder state
encoder1_last_state = (GPIO.input(encoder1_pins[0]) << 1) | GPIO.input(encoder1_pins[1])
encoder2_last_state = (GPIO.input(encoder2_pins[0]) << 1) | GPIO.input(encoder2_pins[1])
# Encoder positions
x_coord = 0
y_coord = 0
penState = False # False for pen down, True for pen up
i = 0 # index of current color
# Set up the turtle screen
screen = turtle.Screen()
screen.tracer(0)
screen.setup(width=1.0, height=1.0) # Set the window to full-screen mode
canvas = screen.getcanvas()
# Create a RawTurtle object with the canvas
raw_turtle = turtle.RawTurtle(canvas)
raw_turtle.shape('circle')
raw_turtle.shapesize(0.5) # Cursor size: 0.5 is half of normal
raw_turtle.width(6) # Line width
raw_turtle.speed(0)
#BUTTON FUNCTIONS
#toggle though colors
def Change_Color(channel):
global i
colors = [(1, 0, 0), (0, 1, 0), (0, 0, 1), (0, 1, 1), (1, 0, 1), (1, 1, 0), (1, 1, 1), (0, 0, 0)] # List of RGB colors
raw_turtle.pencolor(colors[i % len(colors)]) # Set pen color based on the current index of the length of the color list
i += 1
def ClearScrnBtn(channel):
global x_coord, y_coord #,oldX, oldY
raw_turtle.reset() # Reset the turtle, resets everything including point size
raw_turtle.shapesize(0.5) # Cursor size: 0.5 is half of normal
raw_turtle.width(6)
x_coord = 0
y_coord = 0
screen.tracer(0)
# Callback function to lift or lower the pen
def lift_pen(channel):
global penState
penState = not penState
if penState:
raw_turtle.penup()
else:
raw_turtle.pendown()
# Callback function for encoder 1 (x-axis)
def encoder1_callback(channel):
global encoder1_last_state, x_coord
a = GPIO.input(encoder1_pins[0])
b = GPIO.input(encoder1_pins[1])
new_state = (a << 1) | b
if (encoder1_last_state == 0b00 and new_state == 0b10) or (encoder1_last_state == 0b11 and new_state == 0b01):
x_coord += 6
elif (encoder1_last_state == 0b10 and new_state == 0b00) or (encoder1_last_state == 0b01 and new_state == 0b11):
x_coord -= 6
encoder1_last_state = new_state
# Callback function for encoder 2 (y-axis)
def encoder2_callback(channel):
global encoder2_last_state, y_coord
a = GPIO.input(encoder2_pins[0])
b = GPIO.input(encoder2_pins[1])
new_state = (a << 1) | b
if (encoder2_last_state == 0b00 and new_state == 0b10) or (encoder2_last_state == 0b11 and new_state == 0b01):
y_coord -= 6
elif (encoder2_last_state == 0b10 and new_state == 0b00) or (encoder2_last_state == 0b01 and new_state == 0b11):
y_coord += 6
encoder2_last_state = new_state
# Add event detection for encoder 1 (x-axis)
GPIO.add_event_detect(encoder1_pins[0], GPIO.BOTH, callback=encoder1_callback,bouncetime=15)
GPIO.add_event_detect(encoder1_pins[1], GPIO.BOTH, callback=encoder1_callback,bouncetime=15)
# Add event detection for encoder 2 (y-axis)
GPIO.add_event_detect(encoder2_pins[0], GPIO.BOTH, callback=encoder2_callback,bouncetime=15)
GPIO.add_event_detect(encoder2_pins[1], GPIO.BOTH, callback=encoder2_callback,bouncetime=15)
# Add event listener to the button pins
GPIO.add_event_detect(clearBtn, GPIO.FALLING, callback=ClearScrnBtn, bouncetime=300)
GPIO.add_event_detect(liftBtn, GPIO.FALLING, callback=lift_pen, bouncetime=300)
GPIO.add_event_detect(ColorBtn, GPIO.FALLING, callback=Change_Color, bouncetime=300)
def update_position():
global x_coord, y_coord
screen.title(f"X: {x_coord}, Y: {y_coord}")
#raw_turtle.goto(x_coord, y_coord)
raw_turtle.setx(x_coord)
raw_turtle.sety(y_coord)
if(GPIO.event_detected(encoder1_pins[0]) or GPIO.event_detected(encoder1_pins[1]) or GPIO.event_detected(encoder2_pins[0]) or GPIO.event_detected(encoder1_pins[1])):
screen.ontimer(update_position, 100)
else:
screen.ontimer(update_position, 100)
# Start updating the position
update_position()
# Start the turtle main loop
#turtle.mainloop()
screen.mainloop()
# Clean up GPIO on keyboard interrupt
GPIO.cleanup()
#turtle.done() #not mentioned in turtle documentation for raw