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#!/usr/bin/python3 import RPi.GPIO as GPIO import turtle """ Ought to set up limits in screen size and x,y boundaries. explore tracer function """ # Setup GPIO clearBtn = 12 liftBtn = 16 ColorBtn = 20 # GPIO pins for the encoders encoder1_pins = (24, 23) # A and B pins for encoder 1 (x-axis) encoder2_pins = (14, 15) # A and B pins for encoder 2 (y-axis) GPIO.setmode(GPIO.BCM) GPIO.setup(clearBtn, GPIO.IN, pull_up_down=GPIO.PUD_UP) GPIO.setup(liftBtn, GPIO.IN) #, pull_up_down=GPIO.PUD_UP #removal of this means you must hold the button down GPIO.setup(ColorBtn, GPIO.IN, pull_up_down=GPIO.PUD_UP) GPIO.setup(encoder1_pins[0], GPIO.IN) #removed PUD_UP as encoders are not PWM, and resistors are included. GPIO.setup(encoder1_pins[1], GPIO.IN) GPIO.setup(encoder2_pins[0], GPIO.IN) GPIO.setup(encoder2_pins[1], GPIO.IN) # Variables to store encoder state encoder1_last_state = (GPIO.input(encoder1_pins[0]) << 1) | GPIO.input(encoder1_pins[1]) encoder2_last_state = (GPIO.input(encoder2_pins[0]) << 1) | GPIO.input(encoder2_pins[1]) # Encoder positions x_coord = 0 y_coord = 0 penState = False # False for pen down, True for pen up i = 0 # index of current color # Set up the turtle screen screen = turtle.Screen() screen.tracer(0) screen.setup(width=1.0, height=1.0) # Set the window to full-screen mode canvas = screen.getcanvas() # Create a RawTurtle object with the canvas raw_turtle = turtle.RawTurtle(canvas) raw_turtle.shape('circle') raw_turtle.shapesize(0.5) # Cursor size: 0.5 is half of normal raw_turtle.width(6) # Line width raw_turtle.speed(0) #BUTTON FUNCTIONS #toggle though colors def Change_Color(channel): global i colors = [(1, 0, 0), (0, 1, 0), (0, 0, 1), (0, 1, 1), (1, 0, 1), (1, 1, 0), (1, 1, 1), (0, 0, 0)] # List of RGB colors raw_turtle.pencolor(colors[i % len(colors)]) # Set pen color based on the current index of the length of the color list i += 1 def ClearScrnBtn(channel): global x_coord, y_coord #,oldX, oldY raw_turtle.reset() # Reset the turtle, resets everything including point size raw_turtle.shapesize(0.5) # Cursor size: 0.5 is half of normal raw_turtle.width(6) x_coord = 0 y_coord = 0 screen.tracer(0) # Callback function to lift or lower the pen def lift_pen(channel): global penState penState = not penState if penState: raw_turtle.penup() else: raw_turtle.pendown() # Callback function for encoder 1 (x-axis) def encoder1_callback(channel): global encoder1_last_state, x_coord a = GPIO.input(encoder1_pins[0]) b = GPIO.input(encoder1_pins[1]) new_state = (a << 1) | b if (encoder1_last_state == 0b00 and new_state == 0b10) or (encoder1_last_state == 0b11 and new_state == 0b01): x_coord += 6 elif (encoder1_last_state == 0b10 and new_state == 0b00) or (encoder1_last_state == 0b01 and new_state == 0b11): x_coord -= 6 encoder1_last_state = new_state # Callback function for encoder 2 (y-axis) def encoder2_callback(channel): global encoder2_last_state, y_coord a = GPIO.input(encoder2_pins[0]) b = GPIO.input(encoder2_pins[1]) new_state = (a << 1) | b if (encoder2_last_state == 0b00 and new_state == 0b10) or (encoder2_last_state == 0b11 and new_state == 0b01): y_coord -= 6 elif (encoder2_last_state == 0b10 and new_state == 0b00) or (encoder2_last_state == 0b01 and new_state == 0b11): y_coord += 6 encoder2_last_state = new_state # Add event detection for encoder 1 (x-axis) GPIO.add_event_detect(encoder1_pins[0], GPIO.BOTH, callback=encoder1_callback,bouncetime=15) GPIO.add_event_detect(encoder1_pins[1], GPIO.BOTH, callback=encoder1_callback,bouncetime=15) # Add event detection for encoder 2 (y-axis) GPIO.add_event_detect(encoder2_pins[0], GPIO.BOTH, callback=encoder2_callback,bouncetime=15) GPIO.add_event_detect(encoder2_pins[1], GPIO.BOTH, callback=encoder2_callback,bouncetime=15) # Add event listener to the button pins GPIO.add_event_detect(clearBtn, GPIO.FALLING, callback=ClearScrnBtn, bouncetime=300) GPIO.add_event_detect(liftBtn, GPIO.FALLING, callback=lift_pen, bouncetime=300) GPIO.add_event_detect(ColorBtn, GPIO.FALLING, callback=Change_Color, bouncetime=300) def update_position(): global x_coord, y_coord screen.title(f"X: {x_coord}, Y: {y_coord}") #raw_turtle.goto(x_coord, y_coord) raw_turtle.setx(x_coord) raw_turtle.sety(y_coord) if(GPIO.event_detected(encoder1_pins[0]) or GPIO.event_detected(encoder1_pins[1]) or GPIO.event_detected(encoder2_pins[0]) or GPIO.event_detected(encoder1_pins[1])): screen.ontimer(update_position, 100) else: screen.ontimer(update_position, 100) # Start updating the position update_position() # Start the turtle main loop #turtle.mainloop() screen.mainloop() # Clean up GPIO on keyboard interrupt GPIO.cleanup() #turtle.done() #not mentioned in turtle documentation for raw
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everlasting (like CCCP)