CCCPaste

WuWa CVars

; These CVars will get removed when placed in Engine.ini or Scalability.ini, put them in DeviceProfiles.ini instead

Kuro.CppEffectSystem.UseLowMemoryPlayerEffectLruCapacity
r.AsyncComputePSO
r.DetailMode
r.Kuro.SkeletalMesh.LODDistanceScale
r.Kuro.TexturePool.ExtraBudgetMB
r.KuroMaterialQualityLevel
r.MaterialQualityLevel
r.MipMapLODBias
r.RayTracing.LimitDevice
r.Shadow.MaxCSMResolution
r.Streaming.Boost
r.Streaming.CPUReadback
r.Streaming.LimitPoolSizeToVRAM
r.Streaming.MaxNumTexturesToStreamPerFrame
r.Streaming.MinBoost
r.Streaming.MinMipForSplitRequest
r.Streaming.PoolSize
r.Streaming.UseAllMips
r.Streaming.UseAsyncCPUReadback
r.Streaming.UseFixedPoolSize
r.Streamline.DLSSG.RetainResourcesWhenOff
r.TextureGroup.Landscape.TextureLODBias
r.ViewDistanceScale