; These CVars will get removed when placed in Engine.ini or Scalability.ini, put them in DeviceProfiles.ini instead Kuro.CppEffectSystem.UseLowMemoryPlayerEffectLruCapacity r.AsyncComputePSO r.DetailMode r.Kuro.SkeletalMesh.LODDistanceScale r.Kuro.TexturePool.ExtraBudgetMB r.KuroMaterialQualityLevel r.MaterialQualityLevel r.MipMapLODBias r.RayTracing.LimitDevice r.Shadow.MaxCSMResolution r.Streaming.Boost r.Streaming.CPUReadback r.Streaming.LimitPoolSizeToVRAM r.Streaming.MaxNumTexturesToStreamPerFrame r.Streaming.MinBoost r.Streaming.MinMipForSplitRequest r.Streaming.PoolSize r.Streaming.UseAllMips r.Streaming.UseAsyncCPUReadback r.Streaming.UseFixedPoolSize r.Streamline.DLSSG.RetainResourcesWhenOff r.TextureGroup.Landscape.TextureLODBias r.ViewDistanceScale