function iff (x,y,z)
if a[x][y][z]==1 then
turtle.select(1)
elseif a[x][y][z]==2 then
turtle.select(2)
elseif a[x][y][z]==3 then
turtle.select(3)
elseif a[x][y][z]==4 then
turtle.select(4)
elseif a[x][y][z]==5 then
turtle.select(5)
elseif a[x][y][z]==6 then
turtle.select(6)
elseif a[x][y][z]==0 then
turtle.select(16)
end
end
a={
{
{0,0,0,1,0,1,0,0} ,
{0,0,0,0,0,0,0,0} ,
{0,0,0,1,0,1,0,0} ,
},
{
{0,0,0,2,0,2,0,0} ,
{0,0,0,2,2,2,0,0} ,
{0,0,0,2,0,2,0,0} ,
},
{
{0,0,0,2,2,2,0,0} ,
{1,2,2,2,2,2,0,0} ,
{0,0,0,2,2,2,0,0} ,
},
{
{0,0,2,0,0,0,0,0} ,
{0,3,2,0,0,2,3,0} ,
{0,0,3,0,0,0,0,0} ,
},
{
{0,0,0,0,0,0,0,0} ,
{0,0,0,0,0,0,0,1} ,
{0,0,0,0,0,0,0,0} ,
},
{
{0,0,0,0,0,0,0,0} ,
{0,0,0,0,0,0,0,3} ,
{0,0,0,0,0,0,0,0} ,
}
}
turtle.up()
for x = 1, #a do
for y = 1, #a[x] do
for z = 1, #a[x][y] do
iff(x,y,z)
turtle.placeDown()
turtle.forward()
end
turtle.turnRight()
turtle.forward()
turtle.turnRight()
for y = 1, #a[x][y] do
turtle.forward()
end
turtle.turnRight()
turtle.turnRight()
end
turtle.turnLeft()
for y = 1, #a[x] do
turtle.forward()
end
turtle.turnRight()
turtle.up()
end