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function iff (x,y,z) if a[x][y][z]==1 then turtle.select(1) elseif a[x][y][z]==2 then turtle.select(2) elseif a[x][y][z]==3 then turtle.select(3) elseif a[x][y][z]==4 then turtle.select(4) elseif a[x][y][z]==5 then turtle.select(5) elseif a[x][y][z]==6 then turtle.select(6) elseif a[x][y][z]==0 then turtle.select(16) end end a={ { {0,0,0,1,0,1,0,0} , {0,0,0,0,0,0,0,0} , {0,0,0,1,0,1,0,0} , }, { {0,0,0,2,0,2,0,0} , {0,0,0,2,2,2,0,0} , {0,0,0,2,0,2,0,0} , }, { {0,0,0,2,2,2,0,0} , {1,2,2,2,2,2,0,0} , {0,0,0,2,2,2,0,0} , }, { {0,0,2,0,0,0,0,0} , {0,3,2,0,0,2,3,0} , {0,0,3,0,0,0,0,0} , }, { {0,0,0,0,0,0,0,0} , {0,0,0,0,0,0,0,1} , {0,0,0,0,0,0,0,0} , }, { {0,0,0,0,0,0,0,0} , {0,0,0,0,0,0,0,3} , {0,0,0,0,0,0,0,0} , } } turtle.up() for x = 1, #a do for y = 1, #a[x] do for z = 1, #a[x][y] do iff(x,y,z) turtle.placeDown() turtle.forward() end turtle.turnRight() turtle.forward() turtle.turnRight() for y = 1, #a[x][y] do turtle.forward() end turtle.turnRight() turtle.turnRight() end turtle.turnLeft() for y = 1, #a[x] do turtle.forward() end turtle.turnRight() turtle.up() end
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