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- Project: EasyButton Handling
- Source Code NOT compiled for: Arduino Uno
- Source Code created on: 2024-10-01 20:53:30
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/****** SYSTEM REQUIREMENTS *****/
/****** SYSTEM REQUIREMENT 1 *****/
/* code is going answer questions automatically */
/* though edgeunity as well as skip through videos */
/* which will be able to see through the menu and the */
/* code has to run though tamper monkey */
/****** END SYSTEM REQUIREMENTS *****/
/****** DEFINITION OF LIBRARIES *****/
#include // https://github.com/evert-arias/EasyButton
/****** FUNCTION PROTOTYPES *****/
void setup(void);
void loop(void);
/***** DEFINITION OF DIGITAL INPUT PINS *****/
const uint8_t bottom_PushButton_PIN_D2 = 2; // Pin for Button 1
const uint8_t bottom_PushButton_PIN_D3 = 3; // Pin for Button 2
/****** DEFINITION OF LIBRARIES CLASS INSTANCES *****/
// Instantiate EasyButton objects for each button using the defined pin numbers
EasyButton button1(bottom_PushButton_PIN_D2); // Button on pin D2
EasyButton button2(bottom_PushButton_PIN_D3); // Button on pin D3
// Function prototypes for button press handlers
void onButton1Pressed();
void onButton2Pressed();
void setup(void)
{
// Initialize serial communication for debugging
Serial.begin(115200);
// Print a message to indicate setup is starting
Serial.println();
Serial.println(">>> EasyButton example <<<");
// Initialize the button instances
button1.begin();
button2.begin();
// Set up the button press event handlers
button1.onPressed(onButton1Pressed);
button2.onPressed(onButton2Pressed);
}
void loop(void)
{
// Read the button states
button1.read();
button2.read();
}
// Function to handle button 1 press event
void onButton1Pressed() {
Serial.println("Button 1 pressed");
// Functionality to answer questions automatically
// This could be a call to a function that interacts with EdgeUnity or TamperMonkey
}
// Function to handle button 2 press event
void onButton2Pressed() {
Serial.println("Button 2 pressed");
// Functionality to skip through videos or navigate menus
// This could be a call to a function that interacts with EdgeUnity or TamperMonkey
}
/* END CODE */