local VoteSystem2 = game.ReplicatedStorage.Vote2System
Vote2System.TogglePollEvent:FireAllClients(false)
wait(5)
Vote2System.TogglePollEvent:FireAllClients(true)
-- Timer Here
wait(5)
Vote2System.TogglePollEvent:FireAllClients(false)
if Vote2System.Option1.Value >= Vote2System.Option2.Value then
print("Good Ending!")
elseif Vote2System.Option1.Value < Vote2System.Option2.Value then
print("Bad Ending!")
end