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local VoteSystem2 = game.ReplicatedStorage.Vote2System Vote2System.TogglePollEvent:FireAllClients(false) wait(5) Vote2System.TogglePollEvent:FireAllClients(true) -- Timer Here wait(5) Vote2System.TogglePollEvent:FireAllClients(false) if Vote2System.Option1.Value >= Vote2System.Option2.Value then print("Good Ending!") elseif Vote2System.Option1.Value < Vote2System.Option2.Value then print("Bad Ending!") end
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