import pygame, sys
import random
pygame.init()
class GameState:
def __init__(self):
self.resolution = (500,500)
self.screen = pygame.display.set_mode(self.resolution)
pygame.display.set_caption('Snake but from memory')
self.x = 200
self.y = 200
self.fx = 0
self.fy = 0
self.lastkey = [(50,0)]
self.followers = 0
self.pastkeys = []
self.body = []
self.reset()
self.generate_fruit()
def reset(self):
self.x = 200
self.y = 200
self.followers = 0
self.lastkey = [(50,0)]
self.pastkeys = []
self.body = []
def generate_fruit(self):
self.fx = random.randint(0,9) * 50
self.fy = random.randint(0,9) * 50
if self.fx == self.x and self.fy == self.y:
print('Cant spawn there, snake head is occupying the space!')
self.generate_fruit()
else:
for rect in self.body:
if rect.x == self.fx and rect.y == self.fy:
print('Cant spawn there, snake body is occupying the space!')
self.generate_fruit()
break
self.fx = self.fx + 2
self.fy = self.fy + 2
def main():
gamestate = GameState()
player = pygame.draw.rect(gamestate.screen,(255,255,255),(1000,1000,50,50))
fruit = pygame.draw.rect(gamestate.screen,(255,0,0),(1000,1000,25,25))
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_RIGHT:
gamestate.lastkey.append((50,0))
elif event.key==pygame.K_LEFT:
gamestate.lastkey.append((-50,0))
elif event.key==pygame.K_UP:
gamestate.lastkey.append((0,-50))
elif event.key==pygame.K_DOWN:
gamestate.lastkey.append((0,50))
elif event.key==pygame.K_r:
gamestate.generate_fruit()
#print(lastkey)
gamestate.x = gamestate.x + gamestate.lastkey[0][0]
gamestate.y = gamestate.y + gamestate.lastkey[0][1]
#print(pastkeys)
if len(gamestate.lastkey) > 1:
gamestate.lastkey.remove(gamestate.lastkey[0])
if gamestate.x >= gamestate.resolution[0]:
gamestate.x = 0
elif gamestate.x < 0:
gamestate.x = gamestate.resolution[0] - 50
if gamestate.y >= gamestate.resolution[1]:
gamestate.y = 0
elif gamestate.y < 0:
gamestate.y = gamestate.resolution[1] - 50
gamestate.pastkeys.insert(0,(gamestate.x, gamestate.y))
fruit = pygame.draw.rect(gamestate.screen,(255,0,0),(gamestate.fx,gamestate.fy,25,25))
player = pygame.draw.rect(gamestate.screen,(100,255,100),(gamestate.x,gamestate.y,30,30))
for _ in range(gamestate.followers):
#print(_)
if _ == 0:
continue
gamestate.body.append(pygame.draw.rect(gamestate.screen,(150,255,150),(gamestate.pastkeys[_][0],gamestate.pastkeys[_][1],30,30)))
while len(gamestate.body) > gamestate.followers - 1:
gamestate.body.remove(gamestate.body[0])
#print(body)
if pygame.Rect.colliderect(player,fruit):
gamestate.generate_fruit()
if gamestate.followers == 0:
gamestate.followers = gamestate.followers + 2
else:
gamestate.followers = gamestate.followers + 1
if pygame.Rect.collidelist(player,gamestate.body) > -1:
pygame.time.wait(4000)
gamestate.reset()
pygame.display.update()
#print(x, ' ', y)
gamestate.screen.fill((0,0,0))
pygame.time.delay(250)
if __name__ == "__main__":
main()