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import pygame, sys import random pygame.init() class GameState: def __init__(self): self.resolution = (500,500) self.screen = pygame.display.set_mode(self.resolution) pygame.display.set_caption('Snake but from memory') self.x = 200 self.y = 200 self.fx = 0 self.fy = 0 self.lastkey = [(50,0)] self.followers = 0 self.pastkeys = [] self.body = [] self.reset() self.generate_fruit() def reset(self): self.x = 200 self.y = 200 self.followers = 0 self.lastkey = [(50,0)] self.pastkeys = [] self.body = [] def generate_fruit(self): self.fx = random.randint(0,9) * 50 self.fy = random.randint(0,9) * 50 if self.fx == self.x and self.fy == self.y: print('Cant spawn there, snake head is occupying the space!') self.generate_fruit() else: for rect in self.body: if rect.x == self.fx and rect.y == self.fy: print('Cant spawn there, snake body is occupying the space!') self.generate_fruit() break self.fx = self.fx + 2 self.fy = self.fy + 2 def main(): gamestate = GameState() player = pygame.draw.rect(gamestate.screen,(255,255,255),(1000,1000,50,50)) fruit = pygame.draw.rect(gamestate.screen,(255,0,0),(1000,1000,25,25)) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if event.type==pygame.KEYDOWN: if event.key==pygame.K_RIGHT: gamestate.lastkey.append((50,0)) elif event.key==pygame.K_LEFT: gamestate.lastkey.append((-50,0)) elif event.key==pygame.K_UP: gamestate.lastkey.append((0,-50)) elif event.key==pygame.K_DOWN: gamestate.lastkey.append((0,50)) elif event.key==pygame.K_r: gamestate.generate_fruit() #print(lastkey) gamestate.x = gamestate.x + gamestate.lastkey[0][0] gamestate.y = gamestate.y + gamestate.lastkey[0][1] #print(pastkeys) if len(gamestate.lastkey) > 1: gamestate.lastkey.remove(gamestate.lastkey[0]) if gamestate.x >= gamestate.resolution[0]: gamestate.x = 0 elif gamestate.x < 0: gamestate.x = gamestate.resolution[0] - 50 if gamestate.y >= gamestate.resolution[1]: gamestate.y = 0 elif gamestate.y < 0: gamestate.y = gamestate.resolution[1] - 50 gamestate.pastkeys.insert(0,(gamestate.x, gamestate.y)) fruit = pygame.draw.rect(gamestate.screen,(255,0,0),(gamestate.fx,gamestate.fy,25,25)) player = pygame.draw.rect(gamestate.screen,(100,255,100),(gamestate.x,gamestate.y,30,30)) for _ in range(gamestate.followers): #print(_) if _ == 0: continue gamestate.body.append(pygame.draw.rect(gamestate.screen,(150,255,150),(gamestate.pastkeys[_][0],gamestate.pastkeys[_][1],30,30))) while len(gamestate.body) > gamestate.followers - 1: gamestate.body.remove(gamestate.body[0]) #print(body) if pygame.Rect.colliderect(player,fruit): gamestate.generate_fruit() if gamestate.followers == 0: gamestate.followers = gamestate.followers + 2 else: gamestate.followers = gamestate.followers + 1 if pygame.Rect.collidelist(player,gamestate.body) > -1: pygame.time.wait(4000) gamestate.reset() pygame.display.update() #print(x, ' ', y) gamestate.screen.fill((0,0,0)) pygame.time.delay(250) if __name__ == "__main__": main()
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