local allowedUsernames = {"PamPam4021"}
local vehicleSeat = script.Parent
vehicleSeat:GetPropertyChangedSignal("Occupant"):Connect(function()
local occupant = vehicleSeat.Occupant
if occupant then
local humanoid = occupant
local player = game.Players:GetPlayerFromCharacter(humanoid.Parent)
if player then
-- ✅ Only punish if player is NOT allowed
if not table.find(allowedUsernames, player.Name) then
local message = Instance.new("Message")
message.Parent = workspace
message.Text = "You're not allowed in this vehicle.."
task.wait(1)
message:Destroy()
humanoid.Health = 0
end
end
end
end)