local allowedUsernames = {"PamPam4021"} local vehicleSeat = script.Parent vehicleSeat:GetPropertyChangedSignal("Occupant"):Connect(function() local occupant = vehicleSeat.Occupant if occupant then local humanoid = occupant local player = game.Players:GetPlayerFromCharacter(humanoid.Parent) if player then -- ✅ Only punish if player is NOT allowed if not table.find(allowedUsernames, player.Name) then local message = Instance.new("Message") message.Parent = workspace message.Text = "You're not allowed in this vehicle.." task.wait(1) message:Destroy() humanoid.Health = 0 end end end end)