CCCPaste

Immersive Vendors

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor03b.nif
26 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
28 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
30 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
32 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
34 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor03.nif
26 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
28 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
30 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
32 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
34 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor03c.nif
16 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
18 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
20 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
22 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
24 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
92 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar01Mat.nif
1 BSXFlags: Flags set to "Animated | Complex | Addon | External Emit"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClinic01Mat.nif
1 BSXFlags: Removed emtpy BSXFlags

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar02Mat.nif
1 BSXFlags: Flags set to "Animated | Complex | Addon | External Emit"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClinic02Mat.nif
1 BSXFlags: Removed emtpy BSXFlags

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar03b.nif
34 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
116 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
118 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
120 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
122 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
171 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
173 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet03.BGSM" to "materials\SetDressing\Signage\SignGenericSheet03.BGSM"
177 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
179 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet04.BGSM" to "materials\SetDressing\Signage\SignGenericSheet04.BGSM"
29 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
37 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
43 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
49 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
55 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
61 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
67 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
73 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
79 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
85 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor01Mat.nif
1 BSXFlags: Removed emtpy BSXFlags

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar03c.nif
24 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
106 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
108 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
110 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
112 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
161 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
163 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet03.BGSM" to "materials\SetDressing\Signage\SignGenericSheet03.BGSM"
167 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
169 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet04.BGSM" to "materials\SetDressing\Signage\SignGenericSheet04.BGSM"
180 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
182 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet01.BGSM" to "materials\SetDressing\Signage\SignGenericSheet01.BGSM"
19 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
27 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
33 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
39 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
45 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
51 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
57 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
63 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
69 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
75 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClinic03b.nif
25 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
27 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
29 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
31 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
33 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClinic03.nif
25 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
27 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
29 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
31 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
33 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar03.nif
35 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
117 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
119 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
121 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
123 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
172 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignButtonGwinnett01.BGSM" to "materials\SetDressing\Signage\SignButtonGwinnett01.BGSM"
174 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\WoodMetalCrate01.BGSM" to "materials\SetDressing\WoodMetalCrate01.BGSM"
178 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
180 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet03.BGSM" to "materials\SetDressing\Signage\SignGenericSheet03.BGSM"
184 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
186 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet04.BGSM" to "materials\SetDressing\Signage\SignGenericSheet04.BGSM"
30 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
38 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
44 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
50 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
56 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
62 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
68 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
74 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
80 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
86 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar03Mat.nif
1 BSXFlags: Flags set to "Animated | Complex | Addon | External Emit"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClothing03.nif
105 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
107 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
109 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
111 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
113 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClinic03c.nif
15 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
17 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
19 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
21 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
23 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
100 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\BillboardDetails.BGSM" to "materials\SetDressing\Signage\BillboardDetails.BGSM"
102 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericColor01.BGSM" to "materials\SetDressing\Signage\SignGenericColor01.BGSM"
104 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\MetalRoofTrim01.BGSM" to "materials\Architecture\Buildings\MetalRoofTrim01.BGSM"
106 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\LetterSheet01.BGSM" to "materials\SetDressing\Signage\LetterSheet01.BGSM"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClinic03Mat.nif
1 BSXFlags: Removed emtpy BSXFlags

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClothing03b.nif
105 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
107 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
109 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
111 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
113 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClothing01Mat.nif
1 BSXFlags: Removed emtpy BSXFlags

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor02Mat.nif
1 BSXFlags: Removed emtpy BSXFlags

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterArmor03.nif
118 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\MetalLocker01.BGSM" to "materials\SetDressing\MetalLocker01.BGSM"
124 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\MetalLocker01.BGSM" to "materials\SetDressing\MetalLocker01.BGSM"
131 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Articulated"
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
13 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
16 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
17 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
20 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClothing03c.nif
95 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
97 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
99 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
101 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
103 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
116 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterClothing03.nif
118 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\MetalLocker01.BGSM" to "materials\SetDressing\MetalLocker01.BGSM"
124 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\MetalLocker01.BGSM" to "materials\SetDressing\MetalLocker01.BGSM"
160 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Articulated"
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
13 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
16 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
17 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
20 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterGeneral03.nif
86 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
88 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet03.BGSM" to "materials\SetDressing\Signage\SignGenericSheet03.BGSM"
100 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\BillboardDetails.BGSM" to "materials\SetDressing\Signage\BillboardDetails.BGSM"
102 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\BillboardDetails.BGSM" to "materials\SetDressing\Signage\BillboardDetails.BGSM"
105 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
107 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet02.BGSM" to "materials\SetDressing\Signage\SignGenericSheet02.BGSM"
1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Articulated"
6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
13 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
16 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
17 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
20 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClothing02Mat.nif
1 BSXFlags: Removed emtpy BSXFlags

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterClinic03Mat.nif
1 BSXFlags: Flags set to "Animated | Complex | Addon | Articulated | External Emit"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorGeneral01Mat.nif
1 BSXFlags: Removed emtpy BSXFlags

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterWeapons03.nif
66 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
68 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
70 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
72 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
74 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
76 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
78 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
80 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
123 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM" to "materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM"
128 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignsText01.BGSM" to "materials\SetDressing\Signage\SignsText01.BGSM"
130 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\BillboardDetails.BGSM" to "materials\SetDressing\Signage\BillboardDetails.BGSM"
132 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM" to "materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM"
134 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\BillboardDetails.BGSM" to "materials\SetDressing\Signage\BillboardDetails.BGSM"
1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Articulated"
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
13 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
16 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
17 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
20 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterBar03.nif
153 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignButtonGwinnett01.BGSM" to "materials\SetDressing\Signage\SignButtonGwinnett01.BGSM"
155 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\WoodMetalCrate01.BGSM" to "materials\SetDressing\WoodMetalCrate01.BGSM"
159 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignButtonGwinnett01.BGSM" to "materials\SetDressing\Signage\SignButtonGwinnett01.BGSM"
161 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\WoodMetalCrate01.BGSM" to "materials\SetDressing\WoodMetalCrate01.BGSM"
165 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignButtonGwinnett01.BGSM" to "materials\SetDressing\Signage\SignButtonGwinnett01.BGSM"
167 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\WoodMetalCrate01.BGSM" to "materials\SetDressing\WoodMetalCrate01.BGSM"
6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
12 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
12 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
14 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
14 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
14 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
12 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
14 NiDefaultAVObjectPalette: Updated AV Objects
5 NiMultiTargetTransformController: Updated Extra Targets

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor03Mat.nif
1 BSXFlags: Removed emtpy BSXFlags

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterClinic03.nif
206 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericColor01.BGSM" to "materials\SetDressing\Signage\SignGenericColor01.BGSM"
208 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\MetalRoofTrim01.BGSM" to "materials\Architecture\Buildings\MetalRoofTrim01.BGSM"
210 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\LetterSheet01.BGSM" to "materials\SetDressing\Signage\LetterSheet01.BGSM"
193 NiDefaultAVObjectPalette: Updated AV Objects
168 NiMultiTargetTransformController: Updated Extra Targets

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorGeneral03.nif
26 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
28 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
30 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
32 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
34 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
95 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorGeneral03b.nif
26 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
28 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
30 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
32 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
34 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
95 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorGeneral02Mat.nif
1 BSXFlags: Removed emtpy BSXFlags

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorGeneral03c.nif
16 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
18 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
20 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
22 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
24 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
86 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
95 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
97 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet02.BGSM" to "materials\SetDressing\Signage\SignGenericSheet02.BGSM"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterBar03Mat.nif
0 NiNode\Children\Children #16: Removed a null link
1 BSXFlags: Flags set to "Animated | Complex | Addon | Articulated | External Emit"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterGeneral03Mat.nif
1 BSXFlags: Removed emtpy BSXFlags

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorMeat03.nif
26 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
31 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
33 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
35 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
37 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorMeat03b.nif
26 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
31 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
33 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
35 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
37 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClothing03Mat.nif
1 BSXFlags: Removed emtpy BSXFlags

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorMeat03Mat.nif
1 BSXFlags: Removed emtpy BSXFlags

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorGeneral03Mat.nif
1 BSXFlags: Flags set to "Complex | External Emit"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorMeat03c.nif
16 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
21 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
23 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
25 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
27 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
228 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorWeapons03.nif
74 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
130 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
132 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
134 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
136 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
2 BSXFlags: Flags set to "Animated | Havok | Complex"
27 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details011:0" to "CPA"
33 BSConnectPoint::Parents: Renamed from "WorkshopWallShelfMetal02:0" to "CPA"
39 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA"
45 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA"
51 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA"
57 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA"
63 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA"
69 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorWeapons03b.nif
74 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
130 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
132 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
134 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
136 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
2 BSXFlags: Flags set to "Animated | Havok | Complex"
27 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details011:0" to "CPA"
33 BSConnectPoint::Parents: Renamed from "WorkshopWallShelfMetal02:0" to "CPA"
39 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA"
45 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA"
51 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA"
57 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA"
63 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA"
69 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorWeapons01Mat.nif
1 BSXFlags: Flags set to "Complex | External Emit"
48 BSConnectPoint::Children: Renamed from "BSX" to "CPT"
184 BSConnectPoint::Children: Renamed from "BSX" to "CPT"
189 BSConnectPoint::Children: Renamed from "BSX" to "CPT"
194 BSConnectPoint::Children: Renamed from "BSX" to "CPT"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorWeapons03c.nif
64 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
120 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
122 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
124 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
126 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
133 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM" to "materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM"
138 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignsText01.BGSM" to "materials\SetDressing\Signage\SignsText01.BGSM"
140 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\BillboardDetails.BGSM" to "materials\SetDressing\Signage\BillboardDetails.BGSM"
142 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM" to "materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM"
144 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM" to "materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM"
146 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM" to "materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM"
2 BSXFlags: Flags set to "Animated | Havok | Complex"
17 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details011:0" to "CPA"
23 BSConnectPoint::Parents: Renamed from "WorkshopWallShelfMetal02:0" to "CPA"
29 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA"
35 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA"
41 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA"
47 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA"
53 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA"
59 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA"

ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor03b.nif
26 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
28 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
30 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
32 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
34 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterClothing03Mat.nif
1 BSXFlags: Removed emtpy BSXFlags

ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor03.nif
26 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
28 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
30 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
32 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
34 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"

ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor03c.nif
16 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
18 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
20 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
22 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
24 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
92 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"

ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor01Mat.nif
1 BSXFlags: Removed emtpy BSXFlags

ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar01Mat.nif
1 BSXFlags: Flags set to "Animated | Complex | Addon | External Emit"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorWeapons02Mat.nif
1 BSXFlags: Flags set to "Complex | External Emit"
79 BSConnectPoint::Children: Renamed from "BSX" to "CPT"
215 BSConnectPoint::Children: Renamed from "BSX" to "CPT"
220 BSConnectPoint::Children: Renamed from "BSX" to "CPT"
225 BSConnectPoint::Children: Renamed from "BSX" to "CPT"

ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar02Mat.nif
1 BSXFlags: Flags set to "Animated | Complex | Addon | External Emit"

ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClinic01Mat.nif
1 BSXFlags: Removed emtpy BSXFlags

ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor02Mat.nif
1 BSXFlags: Removed emtpy BSXFlags

ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClinic02Mat.nif
1 BSXFlags: Removed emtpy BSXFlags

ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar03.nif
35 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
117 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
119 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
121 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
123 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
172 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignButtonGwinnett01.BGSM" to "materials\SetDressing\Signage\SignButtonGwinnett01.BGSM"
174 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\WoodMetalCrate01.BGSM" to "materials\SetDressing\WoodMetalCrate01.BGSM"
178 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
180 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet03.BGSM" to "materials\SetDressing\Signage\SignGenericSheet03.BGSM"
184 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
186 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet04.BGSM" to "materials\SetDressing\Signage\SignGenericSheet04.BGSM"
30 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
38 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
44 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
50 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
56 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
62 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
68 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
74 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
80 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
86 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"

ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorWeapons03Mat.nif
1 BSXFlags: Flags set to "Complex | External Emit"
138 BSConnectPoint::Children: Renamed from "BSX" to "CPT"
292 BSConnectPoint::Children: Renamed from "BSX" to "CPT"
297 BSConnectPoint::Children: Renamed from "BSX" to "CPT"
302 BSConnectPoint::Children: Renamed from "BSX" to "CPT"
307 BSConnectPoint::Children: Renamed from "BSX" to "CPT"
312 BSConnectPoint::Children: Renamed from "BSX" to "CPT"
317 BSConnectPoint::Children: Renamed from "BSX" to "CPT"

ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar03b.nif
34 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
116 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
118 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
120 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
122 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
171 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
173 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet03.BGSM" to "materials\SetDressing\Signage\SignGenericSheet03.BGSM"
177 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
179 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet04.BGSM" to "materials\SetDressing\Signage\SignGenericSheet04.BGSM"
29 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
37 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
43 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
49 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
55 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
61 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
67 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
73 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
79 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
85 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"

ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar03c.nif
24 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM"
106 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
108 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
110 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
112 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM"
161 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
163 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet03.BGSM" to "materials\SetDressing\Signage\SignGenericSheet03.BGSM"
167 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
169 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet04.BGSM" to "materials\SetDressing\Signage\SignGenericSheet04.BGSM"
180 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM"
182 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet01.BGSM" to "materials\SetDressing\Signage\SignGenericSheet01.BGSM"
19 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
27 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
33 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
39 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
45 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
51 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
57 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
63 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
69 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"
75 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA"

ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar03