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ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor03b.nif 26 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 28 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 30 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 32 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 34 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor03.nif 26 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 28 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 30 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 32 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 34 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor03c.nif 16 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 18 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 20 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 22 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 24 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 92 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar01Mat.nif 1 BSXFlags: Flags set to "Animated | Complex | Addon | External Emit" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClinic01Mat.nif 1 BSXFlags: Removed emtpy BSXFlags ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar02Mat.nif 1 BSXFlags: Flags set to "Animated | Complex | Addon | External Emit" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClinic02Mat.nif 1 BSXFlags: Removed emtpy BSXFlags ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar03b.nif 34 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 116 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 118 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 120 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 122 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 171 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 173 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet03.BGSM" to "materials\SetDressing\Signage\SignGenericSheet03.BGSM" 177 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 179 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet04.BGSM" to "materials\SetDressing\Signage\SignGenericSheet04.BGSM" 29 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 37 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 43 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 49 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 55 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 61 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 67 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 73 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 79 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 85 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor01Mat.nif 1 BSXFlags: Removed emtpy BSXFlags ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar03c.nif 24 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 106 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 108 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 110 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 112 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 161 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 163 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet03.BGSM" to "materials\SetDressing\Signage\SignGenericSheet03.BGSM" 167 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 169 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet04.BGSM" to "materials\SetDressing\Signage\SignGenericSheet04.BGSM" 180 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 182 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet01.BGSM" to "materials\SetDressing\Signage\SignGenericSheet01.BGSM" 19 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 27 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 33 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 39 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 45 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 51 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 57 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 63 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 69 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 75 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClinic03b.nif 25 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 27 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 29 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 31 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 33 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClinic03.nif 25 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 27 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 29 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 31 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 33 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar03.nif 35 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 117 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 119 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 121 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 123 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 172 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignButtonGwinnett01.BGSM" to "materials\SetDressing\Signage\SignButtonGwinnett01.BGSM" 174 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\WoodMetalCrate01.BGSM" to "materials\SetDressing\WoodMetalCrate01.BGSM" 178 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 180 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet03.BGSM" to "materials\SetDressing\Signage\SignGenericSheet03.BGSM" 184 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 186 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet04.BGSM" to "materials\SetDressing\Signage\SignGenericSheet04.BGSM" 30 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 38 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 44 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 50 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 56 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 62 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 68 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 74 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 80 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 86 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar03Mat.nif 1 BSXFlags: Flags set to "Animated | Complex | Addon | External Emit" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClothing03.nif 105 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 107 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 109 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 111 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 113 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClinic03c.nif 15 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 17 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 19 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 21 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 23 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 100 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\BillboardDetails.BGSM" to "materials\SetDressing\Signage\BillboardDetails.BGSM" 102 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericColor01.BGSM" to "materials\SetDressing\Signage\SignGenericColor01.BGSM" 104 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\MetalRoofTrim01.BGSM" to "materials\Architecture\Buildings\MetalRoofTrim01.BGSM" 106 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\LetterSheet01.BGSM" to "materials\SetDressing\Signage\LetterSheet01.BGSM" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClinic03Mat.nif 1 BSXFlags: Removed emtpy BSXFlags ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClothing03b.nif 105 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 107 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 109 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 111 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 113 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClothing01Mat.nif 1 BSXFlags: Removed emtpy BSXFlags ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor02Mat.nif 1 BSXFlags: Removed emtpy BSXFlags ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterArmor03.nif 118 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\MetalLocker01.BGSM" to "materials\SetDressing\MetalLocker01.BGSM" 124 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\MetalLocker01.BGSM" to "materials\SetDressing\MetalLocker01.BGSM" 131 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Articulated" 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 13 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 16 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 17 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 20 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClothing03c.nif 95 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 97 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 99 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 101 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 103 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 116 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterClothing03.nif 118 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\MetalLocker01.BGSM" to "materials\SetDressing\MetalLocker01.BGSM" 124 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\MetalLocker01.BGSM" to "materials\SetDressing\MetalLocker01.BGSM" 160 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Articulated" 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 13 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 16 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 17 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 20 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterGeneral03.nif 86 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 88 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet03.BGSM" to "materials\SetDressing\Signage\SignGenericSheet03.BGSM" 100 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\BillboardDetails.BGSM" to "materials\SetDressing\Signage\BillboardDetails.BGSM" 102 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\BillboardDetails.BGSM" to "materials\SetDressing\Signage\BillboardDetails.BGSM" 105 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 107 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet02.BGSM" to "materials\SetDressing\Signage\SignGenericSheet02.BGSM" 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Articulated" 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 13 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 16 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 17 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 20 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClothing02Mat.nif 1 BSXFlags: Removed emtpy BSXFlags ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterClinic03Mat.nif 1 BSXFlags: Flags set to "Animated | Complex | Addon | Articulated | External Emit" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorGeneral01Mat.nif 1 BSXFlags: Removed emtpy BSXFlags ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterWeapons03.nif 66 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 68 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 70 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 72 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 74 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 76 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 78 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 80 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 123 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM" to "materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM" 128 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignsText01.BGSM" to "materials\SetDressing\Signage\SignsText01.BGSM" 130 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\BillboardDetails.BGSM" to "materials\SetDressing\Signage\BillboardDetails.BGSM" 132 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM" to "materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM" 134 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\BillboardDetails.BGSM" to "materials\SetDressing\Signage\BillboardDetails.BGSM" 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Articulated" 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 13 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 16 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 17 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 20 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterBar03.nif 153 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignButtonGwinnett01.BGSM" to "materials\SetDressing\Signage\SignButtonGwinnett01.BGSM" 155 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\WoodMetalCrate01.BGSM" to "materials\SetDressing\WoodMetalCrate01.BGSM" 159 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignButtonGwinnett01.BGSM" to "materials\SetDressing\Signage\SignButtonGwinnett01.BGSM" 161 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\WoodMetalCrate01.BGSM" to "materials\SetDressing\WoodMetalCrate01.BGSM" 165 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignButtonGwinnett01.BGSM" to "materials\SetDressing\Signage\SignButtonGwinnett01.BGSM" 167 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\WoodMetalCrate01.BGSM" to "materials\SetDressing\WoodMetalCrate01.BGSM" 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 12 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 12 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 14 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 14 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 14 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject 12 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject 14 NiDefaultAVObjectPalette: Updated AV Objects 5 NiMultiTargetTransformController: Updated Extra Targets ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor03Mat.nif 1 BSXFlags: Removed emtpy BSXFlags ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterClinic03.nif 206 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericColor01.BGSM" to "materials\SetDressing\Signage\SignGenericColor01.BGSM" 208 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\MetalRoofTrim01.BGSM" to "materials\Architecture\Buildings\MetalRoofTrim01.BGSM" 210 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\LetterSheet01.BGSM" to "materials\SetDressing\Signage\LetterSheet01.BGSM" 193 NiDefaultAVObjectPalette: Updated AV Objects 168 NiMultiTargetTransformController: Updated Extra Targets ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorGeneral03.nif 26 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 28 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 30 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 32 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 34 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 95 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorGeneral03b.nif 26 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 28 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 30 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 32 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 34 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 95 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorGeneral02Mat.nif 1 BSXFlags: Removed emtpy BSXFlags ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorGeneral03c.nif 16 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 18 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 20 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 22 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 24 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 86 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 95 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 97 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet02.BGSM" to "materials\SetDressing\Signage\SignGenericSheet02.BGSM" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterBar03Mat.nif 0 NiNode\Children\Children #16: Removed a null link 1 BSXFlags: Flags set to "Animated | Complex | Addon | Articulated | External Emit" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterGeneral03Mat.nif 1 BSXFlags: Removed emtpy BSXFlags ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorMeat03.nif 26 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 31 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 33 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 35 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 37 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorMeat03b.nif 26 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 31 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 33 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 35 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 37 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClothing03Mat.nif 1 BSXFlags: Removed emtpy BSXFlags ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorMeat03Mat.nif 1 BSXFlags: Removed emtpy BSXFlags ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorGeneral03Mat.nif 1 BSXFlags: Flags set to "Complex | External Emit" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorMeat03c.nif 16 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 21 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 23 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 25 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 27 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 228 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorWeapons03.nif 74 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 130 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 132 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 134 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 136 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 2 BSXFlags: Flags set to "Animated | Havok | Complex" 27 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details011:0" to "CPA" 33 BSConnectPoint::Parents: Renamed from "WorkshopWallShelfMetal02:0" to "CPA" 39 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA" 45 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA" 51 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA" 57 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA" 63 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA" 69 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorWeapons03b.nif 74 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 130 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 132 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 134 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 136 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 2 BSXFlags: Flags set to "Animated | Havok | Complex" 27 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details011:0" to "CPA" 33 BSConnectPoint::Parents: Renamed from "WorkshopWallShelfMetal02:0" to "CPA" 39 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA" 45 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA" 51 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA" 57 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA" 63 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA" 69 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorWeapons01Mat.nif 1 BSXFlags: Flags set to "Complex | External Emit" 48 BSConnectPoint::Children: Renamed from "BSX" to "CPT" 184 BSConnectPoint::Children: Renamed from "BSX" to "CPT" 189 BSConnectPoint::Children: Renamed from "BSX" to "CPT" 194 BSConnectPoint::Children: Renamed from "BSX" to "CPT" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorWeapons03c.nif 64 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 120 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 122 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 124 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 126 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 133 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM" to "materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM" 138 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignsText01.BGSM" to "materials\SetDressing\Signage\SignsText01.BGSM" 140 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\BillboardDetails.BGSM" to "materials\SetDressing\Signage\BillboardDetails.BGSM" 142 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM" to "materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM" 144 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM" to "materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM" 146 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM" to "materials\Architecture\Unique\GoodNeighbor\GoodNeighborSigns01.BGSM" 2 BSXFlags: Flags set to "Animated | Havok | Complex" 17 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details011:0" to "CPA" 23 BSConnectPoint::Parents: Renamed from "WorkshopWallShelfMetal02:0" to "CPA" 29 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA" 35 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA" 41 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA" 47 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA" 53 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA" 59 BSConnectPoint::Parents: Renamed from "WorkshopVendorWeapons03:0 - L2_Details002:0" to "CPA" ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor03b.nif 26 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 28 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 30 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 32 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 34 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorCounterClothing03Mat.nif 1 BSXFlags: Removed emtpy BSXFlags ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor03.nif 26 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 28 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 30 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 32 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 34 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor03c.nif 16 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 18 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 20 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 22 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 24 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 92 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor01Mat.nif 1 BSXFlags: Removed emtpy BSXFlags ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar01Mat.nif 1 BSXFlags: Flags set to "Animated | Complex | Addon | External Emit" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorWeapons02Mat.nif 1 BSXFlags: Flags set to "Complex | External Emit" 79 BSConnectPoint::Children: Renamed from "BSX" to "CPT" 215 BSConnectPoint::Children: Renamed from "BSX" to "CPT" 220 BSConnectPoint::Children: Renamed from "BSX" to "CPT" 225 BSConnectPoint::Children: Renamed from "BSX" to "CPT" ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar02Mat.nif 1 BSXFlags: Flags set to "Animated | Complex | Addon | External Emit" ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClinic01Mat.nif 1 BSXFlags: Removed emtpy BSXFlags ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorArmor02Mat.nif 1 BSXFlags: Removed emtpy BSXFlags ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorClinic02Mat.nif 1 BSXFlags: Removed emtpy BSXFlags ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar03.nif 35 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 117 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 119 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 121 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 123 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 172 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignButtonGwinnett01.BGSM" to "materials\SetDressing\Signage\SignButtonGwinnett01.BGSM" 174 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\WoodMetalCrate01.BGSM" to "materials\SetDressing\WoodMetalCrate01.BGSM" 178 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 180 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet03.BGSM" to "materials\SetDressing\Signage\SignGenericSheet03.BGSM" 184 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 186 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet04.BGSM" to "materials\SetDressing\Signage\SignGenericSheet04.BGSM" 30 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 38 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 44 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 50 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 56 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 62 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 68 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 74 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 80 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 86 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" ImmersiveVendors300-DE-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorWeapons03Mat.nif 1 BSXFlags: Flags set to "Complex | External Emit" 138 BSConnectPoint::Children: Renamed from "BSX" to "CPT" 292 BSConnectPoint::Children: Renamed from "BSX" to "CPT" 297 BSConnectPoint::Children: Renamed from "BSX" to "CPT" 302 BSConnectPoint::Children: Renamed from "BSX" to "CPT" 307 BSConnectPoint::Children: Renamed from "BSX" to "CPT" 312 BSConnectPoint::Children: Renamed from "BSX" to "CPT" 317 BSConnectPoint::Children: Renamed from "BSX" to "CPT" ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar03b.nif 34 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 116 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 118 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 120 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 122 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 171 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 173 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet03.BGSM" to "materials\SetDressing\Signage\SignGenericSheet03.BGSM" 177 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 179 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet04.BGSM" to "materials\SetDressing\Signage\SignGenericSheet04.BGSM" 29 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 37 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 43 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 49 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 55 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 61 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 67 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 73 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 79 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 85 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar03c.nif 24 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" to "materials\Architecture\Shacks\ShackPlywood02Alpha.BGSM" 106 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 108 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 110 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 112 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldConcreteDamageGross02.BGSM" to "materials\Interiors\Building\BldConcreteDamageGross02.BGSM" 161 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 163 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet03.BGSM" to "materials\SetDressing\Signage\SignGenericSheet03.BGSM" 167 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 169 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet04.BGSM" to "materials\SetDressing\Signage\SignGenericSheet04.BGSM" 180 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignClutter02.BGSM" to "materials\SetDressing\Signage\SignClutter02.BGSM" 182 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\SetDressing\Signage\SignGenericSheet01.BGSM" to "materials\SetDressing\Signage\SignGenericSheet01.BGSM" 19 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 27 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 33 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 39 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 45 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 51 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 57 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 63 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 69 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" 75 BSConnectPoint::Parents: Renamed from "WorkshopVendorBar03:0 - L2_Details011:0" to "CPA" ImmersiveVendors300-EN-10039-3-0\Meshes\ImmersiveVendors\WorkshopVendorBar03
Mark as private (unlisted)
for 30 minutes
for 6 hours
for 1 day
for 1 week
for 1 month
for 1 year
everlasting (like CCCP)