CCCPaste

mainmenu xmas urik 2.9.1 no quickjoingroups

"Resource/UI/MainMenu.res"
{
"MainMenu"
{
"ControlName" "Frame"
"fieldName" "MainMenu"
"xpos" "0" //was 0
"ypos" "0"
"wide" "f0" //was "f0"
"tall" "f0"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"PaintBackgroundType" "0"
}
"Tinsel1"
{
"ControlName" "ImagePanel"
"fieldName" "Tinsel1"
"xpos" "0"
"ypos" "-12"
"wide" "f0"
"tall" "53"
"autoResize" "0"
"pinCorner" "0"
"visible" "1" [!$xmas]
"visible" "0"
"enabled" "0"
"tabPosition" "0"
"PaintBackgroundType" "0"
"image" "urikgamemenu_xmas/xmas_tinsel_red"
"scaleimage" "1"
"zpos" "-9"//tinsel1_zpos
}
"Snowflakes"
{
"ControlName" "ImagePanel"
"fieldName" "Snowflakes"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "f0"
"autoResize" "0"
"pinCorner" "0"
"visible" "1" [!$xmas]
"visible" "0"
"enabled" "0"
"tabPosition" "0"
"PaintBackgroundType" "0"
"image" "urikgamemenu_xmas/snowflakes_main"
"scaleimage" "1"
"zpos" "-20"//snow_zpos
}
"BtnGameModes"
{
"ControlName" "GameModes"
"fieldName" "BtnGameModes"
"tabPosition" "1"
"navUp" "PnlQuickJoin"
"navDown" "BtnToggleConsole"
"xpos" "c-456" [$WIN32WIDE]
"xpos" "-50" [!$WIN32WIDE]
"ypos" "28" //was 10
// needed to push the game modes carousel behind the other main menu buttons
// that overlap into the carousel rect (which needs be oversized due to flyouts)
// and would not get mouse hittests
"zpos" -10
"borderimage" "vgui/urikgamemenu_xmas/menu_mode_border_xmas" [!$xmas]
"leftarrow" "vgui/urikgamemenu_xmas/arrow_left_xmas" [!$xmas]
"rightarrow" "vgui/urikgamemenu_xmas/arrow_right_xmas" [!$xmas]
"borderimage" "vgui/menu_mode_border"
"leftarrow" "vgui/arrow_left"
"rightarrow" "vgui/arrow_right"
"arrowwidth" 21
"arrowheight" 21
"arrowoffsety" -3 //was -3
"rightarrowoffsetx" 7
// main pic, vertically centered
"picoffsetx" 100 //was 100
//"picoffsety" 10 //was 100
"picwidth" 128 //was 153
"picheight" 128 //was 153
// menu text, underneath pic
"menutitlex" 100
"menutitley" 5 //was 5 // was 16
// the pc clips text, these need to be wider for the hint, but then use wideatopen to foreshorten the flyout
"menutitlewide" 500
"wideatopen" 167 [$ENGLISH || $RUSSIAN || $JAPANESE || $KOREAN || $KOREANA || $SCHINESE || $TCHINESE]
"wideatopen" 246 [!$RUSSIAN && !$ENGLISH && !$JAPANESE && !$KOREAN && !$KOREANA && !$SCHINESE && !$TCHINESE]
// "wideatopen" 267 [$POLISH]
"menutitletall" 80
// small pics, vertically centered, to the right of the main pic
"subpics" 8 [$WIN32WIDE || $OSXWIDE] //was 5
"subpics" 7 [!($WIN32WIDE || $OSXWIDE)] //was 3
"subpicgap" 4 //was "6" // between pics
"subpicoffsetx" 46 //was "50" urik: value chosen that way so that in 4:3 aspect 5 sub-pics fit on screen
"subpicoffsety" -15 //was -10
"subpicwidth" 72 //was 86
"subpicheight" 72 //was 86
"subpicnamefont" "DefaultVerySmall"
"hidelabels" "0" // Urik: as can be seen from saved commented duplicate of this line, it was disabling gamemode thumbnail labels for any language except english.
// "hidelabels" "1" [!$ENGLISH]
"mode"
{
"id" "BtnCoOp"
"name" "#L4D360UI_ModeCaps_COOP"
"image" "vgui/menu_mode_campaign"
"command" "FlmCampaignFlyout"
"menutitle" "#L4D360UI_MainMenu_CoOp"
"menuhint" "#L4D360UI_MainMenu_CoOp_Tip"
}
"mode"
{
"id" "BtnPlayChallenge"
"name" "#L4D360UI_ModeCaps_CHALLENGE"
"image" "vgui/menu_mode_mutation"
"command" "PlayChallenge"
"menutitle" "#L4D360UI_MainMenu_PlayChallenge"
"menuhint" " "
"challengemode" "1"
}
// "mode"
// {
// "id" "BtnCusMutations"
// "name" "CUS MUTATIONS"
// "image" "vgui/menu_mode_biohazard"
// "command" "FlmCusMutationsFlyout"
// "menutitle" "CUSTOM MUTATIONS"
// "menuhint" "Select a Mutation category from the list."
// }
// "mode"
// {
// "id" "BtnZSL"
// "name" " ZSL"
// "image" "vgui/menu_mode_ZSL"
// "command" "FlmZSLFlyout"
// "menutitle" "HEAD2HEAD - COMPETITIVE EVENTS"
// "menuhint" "Enter the Zombie Sports League and defeat your friends!"
// }
"mode"
{
"id" "BtnPlayRealism"
"name" "#L4D360UI_ModeCaps_REALISM"
"image" "vgui/menu_mode_realism"
"command" "FlmRealismFlyout"
"menutitle" "#L4D360UI_MainMenu_Realism"
"menuhint" "#L4D360UI_MainMenu_Realism_Tip"
}
"mode"
{
"id" "BtnVersus"
"name" "#L4D360UI_ModeCaps_VERSUS"
"image" "vgui/menu_mode_versus"
"command" "VersusSoftLock"
"menutitle" "#L4D360UI_MainMenu_Versus"
"menuhint" "#L4D360UI_MainMenu_Versus_Tip"
}
"mode"
{
"id" "BtnRealismVersus"
"name" "#L4D360UI_ModeCaps_mutation12_short"
"image" "vgui/menu_mode_realismversus"
"command" "FlmRealismVersusFlyout"
"menutitle" "#L4D360UI_ModeCaps_mutation12"
"menuhint" "#L4D360UI_MainMenu_PlayChallenge_Tip_mutation12"
}
"mode"
{
"id" "BtnSurvival"
"name" "#L4D360UI_ModeCaps_SURVIVAL"
"image" "vgui/menu_mode_survival"
"command" "SurvivalCheck"
"menutitle" "#L4D360UI_MainMenu_Survival"
"menuhint" "#L4D360UI_MainMenu_Survival_Tip"
}
"mode"
{
"id" "BtnScavenge"
"name" "#L4D360UI_ModeCaps_SCAVENGE"
"image" "vgui/menu_mode_scavenge"
"command" "ScavengeCheck"
"menutitle" "#L4D360UI_MainMenu_Scavenge"
"menuhint" "#L4D360UI_MainMenu_Scavenge_Tip"
}
"mode"
{
"id" "BtnSS"
"name" "SPLIT-SCREEN"
"image" "vgui/menu_mode_offline_coop"
"command" "FlmSplitModesFlyout"
"menutitle" "SPLIT-SCREEN"
"menuhint" "Play Split-Screen"
}
"mode"
{
"id" "BtnPlaySolo"
"name" "#L4D360UI_ModeCaps_offline_SP"
"image" "vgui/menu_mode_singleplayer"
"command" "SoloPlay"
"menutitle" "#L4D360UI_MainMenu_PlaySolo"
"menuhint" "#L4D360UI_MainMenu_PlaySolo_Tip"
}
"mode" [$X360SPLITSCREEN]
{
"id" "BtnPlaySolo"
"name" "#L4D360UI_ModeCaps_offline_SS"
"image" "vgui/menu_mode_offline_coop"
"command" "SoloPlay"
"menutitle" "#L4D360UI_MainMenu_PlaySplitscreen"
"menuhint" "#L4D360UI_MainMenu_OfflineCoOp_Tip"
}
}
"BtnChangeGamers"
{
"ControlName" "L4D360HybridButton"
"fieldName" "BtnChangeGamers"
"xpos" "c-356" [$WIN32WIDE]
"xpos" "50" [!$WIN32WIDE]
"ypos" "255"
"wide" "180"
"tall" "20"
"autoResize" "1"
"pinCorner" "0"
"visible" "0"
"enabled" "0"
"tabPosition" "0"
"navUp" "BtnGameModes"
"navDown" "BtnToggleConsole"
"labelText" "#L4D360UI_MainMenu_SignIn"
"tooltiptext" "#L4D360UI_MainMenu_ChangeGamers_Tip"
"style" "MainMenuButton"
"command" "ChangeGamers"
"ActivationType" "1"
}
// Custom Flyouts Buttons Start
// Rayman btn start
"BtnCustomMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnCustomMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmCustomMutationsFlyout"
}
"BtnSVSMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnSVSMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmSVSMutationsFlyout"
}
"BtnCustomMutations0"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnCustomMutations0"
"xpos" "280"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "203"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmCustomMutations0Flyout"
}
"BtnCustomMutations1"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnCustomMutations1"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmCustomMutations1Flyout"
}
"BtnCampaignMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnCampaignMutations"
"xpos" "280"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "203"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmCampaignMutationsFlyout"
}
"BtnCampaignMutations1"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnCampaignMutations1"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmCampaignMutations1Flyout"
}
"BtnCampaignMutations2"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnCampaignMutations2"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmCampaignMutations2Flyout"
}
"BtnCampaignMutations3"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnCampaignMutations3"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmCampaignMutations3Flyout"
}
"BtnParasiteMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnParasiteMutations"
"xpos" "280"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "203"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmParasiteMutationsFlyout"
}
"Btn1L2LMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "Btn1L2LMutations"
"xpos" "280"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "203"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "Flm1L2LMutationsFlyout"
}
"BtnVIPMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnVIPMutations"
"xpos" "280"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "203"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmVIPMutationsFlyout"
}
"BtnViralMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnViralMutations"
"xpos" "280"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "203"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmViralMutationsFlyout"
}
"BtnM60Mutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnM60Mutations"
"xpos" "280"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "203"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmM60MutationsFlyout"
}
"BtnDeathThrowsMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnDeathThrowsMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDeathThrowsMutationsFlyout"
}
"BtnUncommonMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnUncommonMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmUncommonMutationsFlyout"
}
"BtnAntiSpecialSquadMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnAntiSpecialSquadMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmAntiSpecialSquadMutationsFlyout"
}
"BtnDeathClockMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnDeathClockMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDeathClockMutationsFlyout"
}
"BtnGunGame2Mutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnGunGame2Mutations"
"xpos" "280"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "203"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmGunGame2MutationsFlyout"
}
"BtnGunGameMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnGunGameMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmGunGameMutationsFlyout"
}
"BtnVersusTrainingMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnVersusTrainingMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmVersusTrainingMutationsFlyout"
}
"BtnVersusMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnVersusMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmVersusMutationsFlyout"
}
"BtnVersusMutations1"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnVersusMutations1"
"xpos" "280"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "203"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmVersusMutations1Flyout"
}
"BtnSurvivalMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnSurvivalMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmSurvivalMutationsFlyout"
}
"BtnScavengeMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnScavengeMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmScavengeMutationsFlyout"
}
"BtnClassicMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnClassicMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmClassicMutationsFlyout"
}
"BtnRealismMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnRealismMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmRealismMutationsFlyout"
}
"BtnSoloMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnSoloMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmSoloMutationsFlyout"
}
"Btn2PMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "Btn2PMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "Flm2PMutationsFlyout"
}
"BtnZSLWeekly"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnZSLWeekly"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmZSLWeeklyFlyout"
}
"BtnZSLSurvival"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnZSLSurvival"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmZSLSurvivalFlyout"
}
"BtnGuestMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnGuestMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmGuestMutationsFlyout"
}
"BtnGuestCampaignMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnGuestCampaignMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmGuestCampaignMutationsFlyout"
}
"BtnGuestClassicMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnGuestClassicMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmGuestClassicMutationsFlyout"
}
"BtnGuestRealismMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnGuestRealismMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmGuestRealismMutationsFlyout"
}
"BtnGuestScavengeMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnGuestScavengeMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmGuestScavengeMutationsFlyout"
}
"BtnGuestSoloMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnGuestSoloMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmGuestSoloMutationsFlyout"
}
"BtnGuest2PMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnGuest2PMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmGuest2PMutationsFlyout"
}
"BtnGuestSurvivalMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnGuestSurvivalMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmGuestSurvivalMutationsFlyout"
}
"BtnGuestVersusMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnGuestVersusMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmGuestVersusMutationsFlyout"
}
"BtnGuestUncommonMutations"
{
"ControlName" "L4D360HybridButton"
"FieldName" "BtnGuestUncommonMutations"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmGuestUncommonMutationsFlyout"
}
//Rayman btn End
//SplitScreen btn start
"BtnCP"
{
"FieldName" "BtnCP"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmSplitFlyout"
}
"BtnRL"
{
"FieldName" "BtnRL"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmSplitRLFlyout"
}
"BtnVS"
{
"FieldName" "BtnVS"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmSplitVerFlyout"
}
"BtnRV"
{
"FieldName" "BtnRV"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmSplitRVerFlyout"
}
"BtnSV"
{
"FieldName" "BtnSV"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmSplitSVFlyout"
}
"BtnSE"
{
"FieldName" "BtnSE"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmSplitSEFlyout"
}
"BtnSSMode"
{
"FieldName" "BtnSSMode"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "238"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmSSModeFlyout"
}
"BtnDCCD"
{
"FieldName" "BtnDCCD"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDCCDFlyout"
}
"BtnDCCD1"
{
"FieldName" "BtnDCCD1"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDCCD1Flyout"
}
"BtnDCCD2"
{
"FieldName" "BtnDCCD2"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDCCD2Flyout"
}
"BtnDCCD3"
{
"FieldName" "BtnDCCD3"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDCCD3Flyout"
}
"BtnDCLCD"
{
"FieldName" "BtnDCLCD"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDCLCDFlyout"
}
"BtnDCLCD1"
{
"FieldName" "BtnDCLCD1"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDCLCD1Flyout"
}
"BtnDCLCD2"
{
"FieldName" "BtnDCLCD2"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDCLCD2Flyout"
}
"BtnDCLCD3"
{
"FieldName" "BtnDCLCD3"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDCLCD3Flyout"
}
"BtnDCLCD4"
{
"FieldName" "BtnDCLCD4"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDCLCD4Flyout"
}
"BtnSFCD"
{
"FieldName" "BtnSFCD"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmSFCDFlyout"
}
"BtnSFCD1"
{
"FieldName" "BtnSFCD1"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmSFCD1Flyout"
}
"BtnSFCD2"
{
"FieldName" "BtnSFCD2"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmSFCD2Flyout"
}
"BtnSFCD3"
{
"FieldName" "BtnSFCD3"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmSFCD3Flyout"
}
"BtnHRCD"
{
"FieldName" "BtnHRCD"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmHRCDFlyout"
}
"BtnHRCD1"
{
"FieldName" "BtnHRCD1"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmHRCD1Flyout"
}
"BtnHRCD2"
{
"FieldName" "BtnHRCD2"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmHRCD2Flyout"
}
"BtnHRCD3"
{
"FieldName" "BtnHRCD3"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmHRCD3Flyout"
}
"BtnHRCD4"
{
"FieldName" "BtnHRCD4"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmHRCD4Flyout"
}
"BtnPSCD"
{
"FieldName" "BtnPSCD"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmPSCDFlyout"
}
"BtnPSCD1"
{
"FieldName" "BtnPSCD1"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmPSCD1Flyout"
}
"BtnPSCD2"
{
"FieldName" "BtnPSCD2"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmPSCD2Flyout"
}
"BtnPSCD3"
{
"FieldName" "BtnPSCD3"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmPSCD3Flyout"
}
"BtnPSCD4"
{
"FieldName" "BtnPSCD4"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmPSCD4Flyout"
}
"BtnPGCD"
{
"FieldName" "BtnPGCD"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmPGCDFlyout"
}
"BtnPGCD1"
{
"FieldName" "BtnPGCD1"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmPGCD1Flyout"
}
"BtnPGCD2"
{
"FieldName" "BtnPGCD2"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmPGCD2Flyout"
}
"BtnSCCD"
{
"FieldName" "BtnSCCD"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmSCCDFlyout"
}
"BtnSCCD1"
{
"FieldName" "BtnSCCD1"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmSCCD1Flyout"
}
"BtnSCCD2"
{
"FieldName" "BtnSCCD2"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmSCCD2Flyout"
}
"BtnNMCD"
{
"FieldName" "BtnNMCD"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmNMCDFlyout"
}
"BtnNMCD1"
{
"FieldName" "BtnNMCD1"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmNMCD1Flyout"
}
"BtnNMCD2"
{
"FieldName" "BtnNMCD2"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmNMCD2Flyout"
}
"BtnNMCD3"
{
"FieldName" "BtnNMCD3"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmNMCD3Flyout"
}
"BtnNMCD4"
{
"FieldName" "BtnNMCD4"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmNMCD4Flyout"
}
"BtnCCCD"
{
"FieldName" "BtnCCCD"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmCCCDFlyout"
}
"BtnCCCD1"
{
"FieldName" "BtnCCCD1"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmCCCD1Flyout"
}
"BtnDTCD"
{
"FieldName" "BtnDTCD"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDTCDFlyout"
}
"BtnDTCDSE2"
{
"FieldName" "BtnDTCDSE2"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDTCDSE2Flyout"
}
"BtnDTCD1"
{
"FieldName" "BtnDTCD1"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDTCD1Flyout"
}
"BtnDTCD2"
{
"FieldName" "BtnDTCD2"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDTCD2Flyout"
}
"BtnDTCD3"
{
"FieldName" "BtnDTCD3"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDTCD3Flyout"
}
"BtnDTCD4"
{
"FieldName" "BtnDTCD4"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDTCD4Flyout"
}
"BtnDACD"
{
"FieldName" "BtnDACD"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDACDFlyout"
}
"BtnDACDSE3"
{
"FieldName" "BtnDACDSE3"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDACDSE3Flyout"
}
"BtnDACD1"
{
"FieldName" "BtnDACD1"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDACD1Flyout"
}
"BtnDACD2"
{
"FieldName" "BtnDACD2"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDACD2Flyout"
}
"BtnDACD3"
{
"FieldName" "BtnDACD3"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labeltext" ""
"tooltiptext" ""
"style" "MainMenuButton"
"command" "FlmDACD3Flyout"
}
"BtnDACD4"
{
"FieldName" "BtnDACD4"
"ControlName" "L4D360HybridButton"
"xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting
"ypos" "160"//flyouts ypos
"wide" "0"//flyouts width
"tall" "20"
"visible" "0"
"enabled" "1"
"labelte