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"Resource/UI/MainMenu.res" { "MainMenu" { "ControlName" "Frame" "fieldName" "MainMenu" "xpos" "0" //was 0 "ypos" "0" "wide" "f0" //was "f0" "tall" "f0" "autoResize" "0" "pinCorner" "0" "visible" "1" "enabled" "1" "tabPosition" "0" "PaintBackgroundType" "0" } "Tinsel1" { "ControlName" "ImagePanel" "fieldName" "Tinsel1" "xpos" "0" "ypos" "-12" "wide" "f0" "tall" "53" "autoResize" "0" "pinCorner" "0" "visible" "1" [!$xmas] "visible" "0" "enabled" "0" "tabPosition" "0" "PaintBackgroundType" "0" "image" "urikgamemenu_xmas/xmas_tinsel_red" "scaleimage" "1" "zpos" "-9"//tinsel1_zpos } "Snowflakes" { "ControlName" "ImagePanel" "fieldName" "Snowflakes" "xpos" "0" "ypos" "0" "wide" "f0" "tall" "f0" "autoResize" "0" "pinCorner" "0" "visible" "1" [!$xmas] "visible" "0" "enabled" "0" "tabPosition" "0" "PaintBackgroundType" "0" "image" "urikgamemenu_xmas/snowflakes_main" "scaleimage" "1" "zpos" "-20"//snow_zpos } "BtnGameModes" { "ControlName" "GameModes" "fieldName" "BtnGameModes" "tabPosition" "1" "navUp" "PnlQuickJoin" "navDown" "BtnToggleConsole" "xpos" "c-456" [$WIN32WIDE] "xpos" "-50" [!$WIN32WIDE] "ypos" "28" //was 10 // needed to push the game modes carousel behind the other main menu buttons // that overlap into the carousel rect (which needs be oversized due to flyouts) // and would not get mouse hittests "zpos" -10 "borderimage" "vgui/urikgamemenu_xmas/menu_mode_border_xmas" [!$xmas] "leftarrow" "vgui/urikgamemenu_xmas/arrow_left_xmas" [!$xmas] "rightarrow" "vgui/urikgamemenu_xmas/arrow_right_xmas" [!$xmas] "borderimage" "vgui/menu_mode_border" "leftarrow" "vgui/arrow_left" "rightarrow" "vgui/arrow_right" "arrowwidth" 21 "arrowheight" 21 "arrowoffsety" -3 //was -3 "rightarrowoffsetx" 7 // main pic, vertically centered "picoffsetx" 100 //was 100 //"picoffsety" 10 //was 100 "picwidth" 128 //was 153 "picheight" 128 //was 153 // menu text, underneath pic "menutitlex" 100 "menutitley" 5 //was 5 // was 16 // the pc clips text, these need to be wider for the hint, but then use wideatopen to foreshorten the flyout "menutitlewide" 500 "wideatopen" 167 [$ENGLISH || $RUSSIAN || $JAPANESE || $KOREAN || $KOREANA || $SCHINESE || $TCHINESE] "wideatopen" 246 [!$RUSSIAN && !$ENGLISH && !$JAPANESE && !$KOREAN && !$KOREANA && !$SCHINESE && !$TCHINESE] // "wideatopen" 267 [$POLISH] "menutitletall" 80 // small pics, vertically centered, to the right of the main pic "subpics" 8 [$WIN32WIDE || $OSXWIDE] //was 5 "subpics" 7 [!($WIN32WIDE || $OSXWIDE)] //was 3 "subpicgap" 4 //was "6" // between pics "subpicoffsetx" 46 //was "50" urik: value chosen that way so that in 4:3 aspect 5 sub-pics fit on screen "subpicoffsety" -15 //was -10 "subpicwidth" 72 //was 86 "subpicheight" 72 //was 86 "subpicnamefont" "DefaultVerySmall" "hidelabels" "0" // Urik: as can be seen from saved commented duplicate of this line, it was disabling gamemode thumbnail labels for any language except english. // "hidelabels" "1" [!$ENGLISH] "mode" { "id" "BtnCoOp" "name" "#L4D360UI_ModeCaps_COOP" "image" "vgui/menu_mode_campaign" "command" "FlmCampaignFlyout" "menutitle" "#L4D360UI_MainMenu_CoOp" "menuhint" "#L4D360UI_MainMenu_CoOp_Tip" } "mode" { "id" "BtnPlayChallenge" "name" "#L4D360UI_ModeCaps_CHALLENGE" "image" "vgui/menu_mode_mutation" "command" "PlayChallenge" "menutitle" "#L4D360UI_MainMenu_PlayChallenge" "menuhint" " " "challengemode" "1" } // "mode" // { // "id" "BtnCusMutations" // "name" "CUS MUTATIONS" // "image" "vgui/menu_mode_biohazard" // "command" "FlmCusMutationsFlyout" // "menutitle" "CUSTOM MUTATIONS" // "menuhint" "Select a Mutation category from the list." // } // "mode" // { // "id" "BtnZSL" // "name" " ZSL" // "image" "vgui/menu_mode_ZSL" // "command" "FlmZSLFlyout" // "menutitle" "HEAD2HEAD - COMPETITIVE EVENTS" // "menuhint" "Enter the Zombie Sports League and defeat your friends!" // } "mode" { "id" "BtnPlayRealism" "name" "#L4D360UI_ModeCaps_REALISM" "image" "vgui/menu_mode_realism" "command" "FlmRealismFlyout" "menutitle" "#L4D360UI_MainMenu_Realism" "menuhint" "#L4D360UI_MainMenu_Realism_Tip" } "mode" { "id" "BtnVersus" "name" "#L4D360UI_ModeCaps_VERSUS" "image" "vgui/menu_mode_versus" "command" "VersusSoftLock" "menutitle" "#L4D360UI_MainMenu_Versus" "menuhint" "#L4D360UI_MainMenu_Versus_Tip" } "mode" { "id" "BtnRealismVersus" "name" "#L4D360UI_ModeCaps_mutation12_short" "image" "vgui/menu_mode_realismversus" "command" "FlmRealismVersusFlyout" "menutitle" "#L4D360UI_ModeCaps_mutation12" "menuhint" "#L4D360UI_MainMenu_PlayChallenge_Tip_mutation12" } "mode" { "id" "BtnSurvival" "name" "#L4D360UI_ModeCaps_SURVIVAL" "image" "vgui/menu_mode_survival" "command" "SurvivalCheck" "menutitle" "#L4D360UI_MainMenu_Survival" "menuhint" "#L4D360UI_MainMenu_Survival_Tip" } "mode" { "id" "BtnScavenge" "name" "#L4D360UI_ModeCaps_SCAVENGE" "image" "vgui/menu_mode_scavenge" "command" "ScavengeCheck" "menutitle" "#L4D360UI_MainMenu_Scavenge" "menuhint" "#L4D360UI_MainMenu_Scavenge_Tip" } "mode" { "id" "BtnSS" "name" "SPLIT-SCREEN" "image" "vgui/menu_mode_offline_coop" "command" "FlmSplitModesFlyout" "menutitle" "SPLIT-SCREEN" "menuhint" "Play Split-Screen" } "mode" { "id" "BtnPlaySolo" "name" "#L4D360UI_ModeCaps_offline_SP" "image" "vgui/menu_mode_singleplayer" "command" "SoloPlay" "menutitle" "#L4D360UI_MainMenu_PlaySolo" "menuhint" "#L4D360UI_MainMenu_PlaySolo_Tip" } "mode" [$X360SPLITSCREEN] { "id" "BtnPlaySolo" "name" "#L4D360UI_ModeCaps_offline_SS" "image" "vgui/menu_mode_offline_coop" "command" "SoloPlay" "menutitle" "#L4D360UI_MainMenu_PlaySplitscreen" "menuhint" "#L4D360UI_MainMenu_OfflineCoOp_Tip" } } "BtnChangeGamers" { "ControlName" "L4D360HybridButton" "fieldName" "BtnChangeGamers" "xpos" "c-356" [$WIN32WIDE] "xpos" "50" [!$WIN32WIDE] "ypos" "255" "wide" "180" "tall" "20" "autoResize" "1" "pinCorner" "0" "visible" "0" "enabled" "0" "tabPosition" "0" "navUp" "BtnGameModes" "navDown" "BtnToggleConsole" "labelText" "#L4D360UI_MainMenu_SignIn" "tooltiptext" "#L4D360UI_MainMenu_ChangeGamers_Tip" "style" "MainMenuButton" "command" "ChangeGamers" "ActivationType" "1" } // Custom Flyouts Buttons Start // Rayman btn start "BtnCustomMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnCustomMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmCustomMutationsFlyout" } "BtnSVSMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnSVSMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmSVSMutationsFlyout" } "BtnCustomMutations0" { "ControlName" "L4D360HybridButton" "FieldName" "BtnCustomMutations0" "xpos" "280"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "203"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmCustomMutations0Flyout" } "BtnCustomMutations1" { "ControlName" "L4D360HybridButton" "FieldName" "BtnCustomMutations1" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmCustomMutations1Flyout" } "BtnCampaignMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnCampaignMutations" "xpos" "280"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "203"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmCampaignMutationsFlyout" } "BtnCampaignMutations1" { "ControlName" "L4D360HybridButton" "FieldName" "BtnCampaignMutations1" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmCampaignMutations1Flyout" } "BtnCampaignMutations2" { "ControlName" "L4D360HybridButton" "FieldName" "BtnCampaignMutations2" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmCampaignMutations2Flyout" } "BtnCampaignMutations3" { "ControlName" "L4D360HybridButton" "FieldName" "BtnCampaignMutations3" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmCampaignMutations3Flyout" } "BtnParasiteMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnParasiteMutations" "xpos" "280"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "203"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmParasiteMutationsFlyout" } "Btn1L2LMutations" { "ControlName" "L4D360HybridButton" "FieldName" "Btn1L2LMutations" "xpos" "280"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "203"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "Flm1L2LMutationsFlyout" } "BtnVIPMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnVIPMutations" "xpos" "280"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "203"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmVIPMutationsFlyout" } "BtnViralMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnViralMutations" "xpos" "280"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "203"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmViralMutationsFlyout" } "BtnM60Mutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnM60Mutations" "xpos" "280"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "203"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmM60MutationsFlyout" } "BtnDeathThrowsMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnDeathThrowsMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDeathThrowsMutationsFlyout" } "BtnUncommonMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnUncommonMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmUncommonMutationsFlyout" } "BtnAntiSpecialSquadMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnAntiSpecialSquadMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmAntiSpecialSquadMutationsFlyout" } "BtnDeathClockMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnDeathClockMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDeathClockMutationsFlyout" } "BtnGunGame2Mutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnGunGame2Mutations" "xpos" "280"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "203"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmGunGame2MutationsFlyout" } "BtnGunGameMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnGunGameMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmGunGameMutationsFlyout" } "BtnVersusTrainingMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnVersusTrainingMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmVersusTrainingMutationsFlyout" } "BtnVersusMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnVersusMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmVersusMutationsFlyout" } "BtnVersusMutations1" { "ControlName" "L4D360HybridButton" "FieldName" "BtnVersusMutations1" "xpos" "280"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "203"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmVersusMutations1Flyout" } "BtnSurvivalMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnSurvivalMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmSurvivalMutationsFlyout" } "BtnScavengeMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnScavengeMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmScavengeMutationsFlyout" } "BtnClassicMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnClassicMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmClassicMutationsFlyout" } "BtnRealismMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnRealismMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmRealismMutationsFlyout" } "BtnSoloMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnSoloMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmSoloMutationsFlyout" } "Btn2PMutations" { "ControlName" "L4D360HybridButton" "FieldName" "Btn2PMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "Flm2PMutationsFlyout" } "BtnZSLWeekly" { "ControlName" "L4D360HybridButton" "FieldName" "BtnZSLWeekly" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmZSLWeeklyFlyout" } "BtnZSLSurvival" { "ControlName" "L4D360HybridButton" "FieldName" "BtnZSLSurvival" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmZSLSurvivalFlyout" } "BtnGuestMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnGuestMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmGuestMutationsFlyout" } "BtnGuestCampaignMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnGuestCampaignMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmGuestCampaignMutationsFlyout" } "BtnGuestClassicMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnGuestClassicMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmGuestClassicMutationsFlyout" } "BtnGuestRealismMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnGuestRealismMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmGuestRealismMutationsFlyout" } "BtnGuestScavengeMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnGuestScavengeMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmGuestScavengeMutationsFlyout" } "BtnGuestSoloMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnGuestSoloMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmGuestSoloMutationsFlyout" } "BtnGuest2PMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnGuest2PMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmGuest2PMutationsFlyout" } "BtnGuestSurvivalMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnGuestSurvivalMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmGuestSurvivalMutationsFlyout" } "BtnGuestVersusMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnGuestVersusMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmGuestVersusMutationsFlyout" } "BtnGuestUncommonMutations" { "ControlName" "L4D360HybridButton" "FieldName" "BtnGuestUncommonMutations" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmGuestUncommonMutationsFlyout" } //Rayman btn End //SplitScreen btn start "BtnCP" { "FieldName" "BtnCP" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmSplitFlyout" } "BtnRL" { "FieldName" "BtnRL" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmSplitRLFlyout" } "BtnVS" { "FieldName" "BtnVS" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmSplitVerFlyout" } "BtnRV" { "FieldName" "BtnRV" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmSplitRVerFlyout" } "BtnSV" { "FieldName" "BtnSV" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmSplitSVFlyout" } "BtnSE" { "FieldName" "BtnSE" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmSplitSEFlyout" } "BtnSSMode" { "FieldName" "BtnSSMode" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "238"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmSSModeFlyout" } "BtnDCCD" { "FieldName" "BtnDCCD" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDCCDFlyout" } "BtnDCCD1" { "FieldName" "BtnDCCD1" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDCCD1Flyout" } "BtnDCCD2" { "FieldName" "BtnDCCD2" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDCCD2Flyout" } "BtnDCCD3" { "FieldName" "BtnDCCD3" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDCCD3Flyout" } "BtnDCLCD" { "FieldName" "BtnDCLCD" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDCLCDFlyout" } "BtnDCLCD1" { "FieldName" "BtnDCLCD1" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDCLCD1Flyout" } "BtnDCLCD2" { "FieldName" "BtnDCLCD2" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDCLCD2Flyout" } "BtnDCLCD3" { "FieldName" "BtnDCLCD3" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDCLCD3Flyout" } "BtnDCLCD4" { "FieldName" "BtnDCLCD4" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDCLCD4Flyout" } "BtnSFCD" { "FieldName" "BtnSFCD" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmSFCDFlyout" } "BtnSFCD1" { "FieldName" "BtnSFCD1" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmSFCD1Flyout" } "BtnSFCD2" { "FieldName" "BtnSFCD2" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmSFCD2Flyout" } "BtnSFCD3" { "FieldName" "BtnSFCD3" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmSFCD3Flyout" } "BtnHRCD" { "FieldName" "BtnHRCD" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmHRCDFlyout" } "BtnHRCD1" { "FieldName" "BtnHRCD1" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmHRCD1Flyout" } "BtnHRCD2" { "FieldName" "BtnHRCD2" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmHRCD2Flyout" } "BtnHRCD3" { "FieldName" "BtnHRCD3" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmHRCD3Flyout" } "BtnHRCD4" { "FieldName" "BtnHRCD4" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmHRCD4Flyout" } "BtnPSCD" { "FieldName" "BtnPSCD" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmPSCDFlyout" } "BtnPSCD1" { "FieldName" "BtnPSCD1" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmPSCD1Flyout" } "BtnPSCD2" { "FieldName" "BtnPSCD2" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmPSCD2Flyout" } "BtnPSCD3" { "FieldName" "BtnPSCD3" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmPSCD3Flyout" } "BtnPSCD4" { "FieldName" "BtnPSCD4" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmPSCD4Flyout" } "BtnPGCD" { "FieldName" "BtnPGCD" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmPGCDFlyout" } "BtnPGCD1" { "FieldName" "BtnPGCD1" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmPGCD1Flyout" } "BtnPGCD2" { "FieldName" "BtnPGCD2" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmPGCD2Flyout" } "BtnSCCD" { "FieldName" "BtnSCCD" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmSCCDFlyout" } "BtnSCCD1" { "FieldName" "BtnSCCD1" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmSCCD1Flyout" } "BtnSCCD2" { "FieldName" "BtnSCCD2" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmSCCD2Flyout" } "BtnNMCD" { "FieldName" "BtnNMCD" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmNMCDFlyout" } "BtnNMCD1" { "FieldName" "BtnNMCD1" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmNMCD1Flyout" } "BtnNMCD2" { "FieldName" "BtnNMCD2" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmNMCD2Flyout" } "BtnNMCD3" { "FieldName" "BtnNMCD3" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmNMCD3Flyout" } "BtnNMCD4" { "FieldName" "BtnNMCD4" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmNMCD4Flyout" } "BtnCCCD" { "FieldName" "BtnCCCD" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmCCCDFlyout" } "BtnCCCD1" { "FieldName" "BtnCCCD1" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmCCCD1Flyout" } "BtnDTCD" { "FieldName" "BtnDTCD" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDTCDFlyout" } "BtnDTCDSE2" { "FieldName" "BtnDTCDSE2" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDTCDSE2Flyout" } "BtnDTCD1" { "FieldName" "BtnDTCD1" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDTCD1Flyout" } "BtnDTCD2" { "FieldName" "BtnDTCD2" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDTCD2Flyout" } "BtnDTCD3" { "FieldName" "BtnDTCD3" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDTCD3Flyout" } "BtnDTCD4" { "FieldName" "BtnDTCD4" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDTCD4Flyout" } "BtnDACD" { "FieldName" "BtnDACD" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDACDFlyout" } "BtnDACDSE3" { "FieldName" "BtnDACDSE3" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDACDSE3Flyout" } "BtnDACD1" { "FieldName" "BtnDACD1" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDACD1Flyout" } "BtnDACD2" { "FieldName" "BtnDACD2" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDACD2Flyout" } "BtnDACD3" { "FieldName" "BtnDACD3" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labeltext" "" "tooltiptext" "" "style" "MainMenuButton" "command" "FlmDACD3Flyout" } "BtnDACD4" { "FieldName" "BtnDACD4" "ControlName" "L4D360HybridButton" "xpos" "238"//flyouts xpos. This has to be adjusted to match gamemodes' initial flyouts xpos, which depend on "wideatopen" setting "ypos" "160"//flyouts ypos "wide" "0"//flyouts width "tall" "20" "visible" "0" "enabled" "1" "labelte
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