CCCPaste

Nintendo Emulator config for CHIP Composite Output

;VERSION 0.9.36.4
;Edit this file at your own risk!
;File format: <key><single space><value><LF or CR+LF>
;this configuration file was created by
;Kris Occhipinti http://filmsbykris.com
;configured for the $9 Chip computer
;with use of composite output

;Automatic load/save state on game load/save.
autosave 0

;Cache entire CD images in memory.
cd.image_memcache 0

;Enable (automatic) usage of this module.
cdplay.enable 1

;Force monophonic sound output.
cdplay.forcemono 0

;cdplay, Built-In, Controller: Next Track
cdplay.input.builtin.controller.next_track keyboard 275

;cdplay, Built-In, Controller: Next Track 10
cdplay.input.builtin.controller.next_track_10 keyboard 273

;cdplay, Built-In, Controller: Play/Pause
cdplay.input.builtin.controller.play_pause keyboard 32

;cdplay, Built-In, Controller: Previous Track
cdplay.input.builtin.controller.previous_track keyboard 276

;cdplay, Built-In, Controller: Previous Track 10
cdplay.input.builtin.controller.previous_track_10 keyboard 274

;cdplay, Built-In, Controller: Scan Forward
cdplay.input.builtin.controller.scan_forward keyboard 280

;cdplay, Built-In, Controller: Scan Reverse
cdplay.input.builtin.controller.scan_reverse keyboard 281

;cdplay, Built-In, Controller: Stop
cdplay.input.builtin.controller.stop keyboard 13

;Enable specified OpenGL pixel shader.
cdplay.pixshader none

;Enable scanlines with specified opacity.
cdplay.scanlines 0

;Enable specified special video scaler.
cdplay.special none

;Stretch to fill screen.
cdplay.stretch aspect_mult2

;Enable video temporal blur(50/50 previous/current frame by default).
cdplay.tblur 0

;Accumulate color data rather than discarding it.
cdplay.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
cdplay.tblur.accum.amount 50

;Enable (bi)linear interpolation.
cdplay.videoip 0

;Enable simple waveform visualization.
cdplay.visualization 1

;Full-screen horizontal resolution.
cdplay.xres 0

;Scaling factor for the X axis in windowed mode.
cdplay.xscale 4.000000

;Scaling factor for the X axis in fullscreen mode.
cdplay.xscalefs 1.000000

;Full-screen vertical resolution.
cdplay.yres 0

;Scaling factor for the Y axis in windowed mode.
cdplay.yscale 4.000000

;Scaling factor for the Y axis in fullscreen mode.
cdplay.yscalefs 1.000000

;Enable cheats.
cheats 1

;Save state 0 select
command.0 keyboard 48

;Save state 1 select
command.1 keyboard 49

;Save state 2 select
command.2 keyboard 50

;Save state 3 select
command.3 keyboard 51

;Save state 4 select
command.4 keyboard 52

;Save state 5 select
command.5 keyboard 53

;Save state 6 select
command.6 keyboard 54

;Save state 7 select
command.7 keyboard 55

;Save state 8 select
command.8 keyboard 56

;Save state 9 select
command.9 keyboard 57

;Activate barcode(for Famicom)
command.activate_barcode keyboard 289

;Advance frame
command.advance_frame keyboard 97+alt

;Select virtual device on virtual input port 1
command.device_select1 keyboard 49+ctrl+shift

;Select virtual device on virtual input port 2
command.device_select2 keyboard 50+ctrl+shift

;Select virtual device on virtual input port 3
command.device_select3 keyboard 51+ctrl+shift

;Select virtual device on virtual input port 4
command.device_select4 keyboard 52+ctrl+shift

;Select virtual device on virtual input port 5
command.device_select5 keyboard 53+ctrl+shift

;Select virtual device on virtual input port 6
command.device_select6 keyboard 54+ctrl+shift

;Select virtual device on virtual input port 7
command.device_select7 keyboard 55+ctrl+shift

;Select virtual device on virtual input port 8
command.device_select8 keyboard 56+ctrl+shift

;Exit
command.exit keyboard 293~keyboard 27

;Fast-forward
command.fast_forward keyboard 96

;Configure buttons on virtual port 1
command.input_config1 keyboard 49+alt+shift

;Configure buttons on virtual port 2
command.input_config2 keyboard 50+alt+shift

;Configure buttons on virtual port 3
command.input_config3 keyboard 51+alt+shift

;Configure buttons on virtual port 4
command.input_config4 keyboard 52+alt+shift

;Configure buttons on virtual port 5
command.input_config5 keyboard 53+alt+shift

;Configure buttons on virtual port 6
command.input_config6 keyboard 54+alt+shift

;Configure buttons on virtual port 7
command.input_config7 keyboard 55+alt+shift

;Configure buttons on virtual port 8
command.input_config8 keyboard 56+alt+shift

;Detect analog buttons on physical joysticks/gamepads(for use with the input configuration process).
command.input_config_abd keyboard 284

;Configure command key
command.input_configc keyboard 283

;Configure command key, for all-pressed-to-trigger mode
command.input_configc_am keyboard 283+shift

;Insert coin
command.insert_coin keyboard 289

;Insert/Eject disk/disc
command.insert_eject_disk keyboard 289

;Load movie
command.load_movie keyboard 288+shift

;Load state
command.load_state keyboard 288

;Movie 0 select
command.m0 keyboard 48+shift

;Movie 1 select
command.m1 keyboard 49+shift

;Movie 2 select
command.m2 keyboard 50+shift

;Movie 3 select
command.m3 keyboard 51+shift

;Movie 4 select
command.m4 keyboard 52+shift

;Movie 5 select
command.m5 keyboard 53+shift

;Movie 6 select
command.m6 keyboard 54+shift

;Movie 7 select
command.m7 keyboard 55+shift

;Movie 8 select
command.m8 keyboard 56+shift

;Movie 9 select
command.m9 keyboard 57+shift

;Power toggle
command.power keyboard 292

;Reset
command.reset keyboard 291

;Rotate screen
command.rotate_screen keyboard 111+alt

;Return to normal mode after advancing frames
command.run_normal keyboard 114+alt

;Save movie
command.save_movie keyboard 286+shift

;Save state
command.save_state keyboard 286

;Select disk/disc
command.select_disk keyboard 287

;Slow-forward
command.slow_forward keyboard 92

;Rewind
command.state_rewind keyboard 8

;Decrease selected save state slot by 1
command.state_slot_dec keyboard 45

;Increase selected save state slot by 1
command.state_slot_inc keyboard 61

;Take scaled(and filtered) screen snapshot
command.take_scaled_snapshot keyboard 290+shift

;Take screen snapshot
command.take_snapshot keyboard 290

;Toggle graphics layer 1
command.tl1 keyboard 49+ctrl

;Toggle graphics layer 2
command.tl2 keyboard 50+ctrl

;Toggle graphics layer 3
command.tl3 keyboard 51+ctrl

;Toggle graphics layer 4
command.tl4 keyboard 52+ctrl

;Toggle graphics layer 5
command.tl5 keyboard 53+ctrl

;Toggle graphics layer 6
command.tl6 keyboard 54+ctrl

;Toggle graphics layer 7
command.tl7 keyboard 55+ctrl

;Toggle graphics layer 8
command.tl8 keyboard 56+ctrl

;Toggle graphics layer 9
command.tl9 keyboard 57+ctrl

;Grab input and disable commands
command.toggle_cidisable keyboard 302+shift

;Toggle debugger
command.toggle_debugger keyboard 100+alt

;Toggle DIP switch view
command.toggle_dipview keyboard 287

;Toggle frames-per-second display
command.toggle_fps_view keyboard 282+shift

;Toggle fullscreen mode
command.toggle_fs keyboard 13+alt

;Grab input
command.toggle_grab_input keyboard 302

;Toggle help screen
command.toggle_help keyboard 282

;Toggle state rewind functionality
command.toggle_state_rewind keyboard 115+alt

;Enable/Disable cheats
command.togglecheatactive keyboard 116+alt

;Toggle cheat console
command.togglecheatview keyboard 99+alt

;Toggle netplay console
command.togglenetview keyboard 116

;Automatically go into the debugger's step mode after a game is loaded.
debugger.autostepmode 0

;Enable (automatic) usage of this module.
demo.enable 1

;Force monophonic sound output.
demo.forcemono 0

;demo, Built-In, Controller: Rumble Control Strong
demo.input.builtin.controller.rcstrong

;demo, Built-In, Controller: Rumble Control Weak
demo.input.builtin.controller.rcweak

;demo, Built-In, Controller: Select Test Mode
demo.input.builtin.controller.stm

;demo, Built-In, Controller: Toggle Interlace Mode
demo.input.builtin.controller.toggle_ilace

;Enable specified OpenGL pixel shader.
demo.pixshader none

;Sound quality.
demo.resamp_quality 3

;Sound output rate tolerance.
demo.resamp_rate_error 0.0000009

;Enable scanlines with specified opacity.
demo.scanlines 0

;Enable specified special video scaler.
demo.special none

;Stretch to fill screen.
demo.stretch aspect_mult2

;Enable video temporal blur(50/50 previous/current frame by default).
demo.tblur 0

;Accumulate color data rather than discarding it.
demo.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
demo.tblur.accum.amount 50

;Enable (bi)linear interpolation.
demo.videoip 1

;Full-screen horizontal resolution.
demo.xres 0

;Scaling factor for the X axis in windowed mode.
demo.xscale 2.000000

;Scaling factor for the X axis in fullscreen mode.
demo.xscalefs 1.000000

;Full-screen vertical resolution.
demo.yres 0

;Scaling factor for the Y axis in windowed mode.
demo.yscale 2.000000

;Scaling factor for the Y axis in fullscreen mode.
demo.yscalefs 1.000000

;Silence sound output when fast-forwarding.
ffnosound 0

;Fast-forwarding speed multiplier.
ffspeed 4

;Treat the fast-forward button as a toggle.
fftoggle 0

;Disable gzip compression when saving save states and backup memory.
filesys.disablesavegz 0

;Format string for movie filename.
filesys.fname_movie %f.%M%p.%x

;Format string for save games filename.
filesys.fname_sav %F.%M%x

;Format string for screen snapshot filenames.
filesys.fname_snap %f-%p.%x

;Format string for state filename.
filesys.fname_state %f.%M%X

;Path to directory for cheats.
filesys.path_cheat cheats

;Path to directory for firmware.
filesys.path_firmware firmware

;Path to directory for movies.
filesys.path_movie mcm

;Path to directory for custom palettes.
filesys.path_palette palettes

;Path to directory for save games and nonvolatile memory.
filesys.path_sav sav

;Path to directory for screen snapshots.
filesys.path_snap snaps

;Path to directory for save states.
filesys.path_state mcs

;Enable untrusted file-inclusion path security check.
filesys.untrusted_fip_check 1

;Enable (automatic) usage of this module.
gb.enable 1

;Force monophonic sound output.
gb.forcemono 0

;gb, Built-In, Gamepad: A
gb.input.builtin.gamepad.a keyboard 259

;gb, Built-In, Gamepad: B
gb.input.builtin.gamepad.b keyboard 258

;gb, Built-In, Gamepad: DOWN ↓
gb.input.builtin.gamepad.down keyboard 115

;gb, Built-In, Gamepad: LEFT ←
gb.input.builtin.gamepad.left keyboard 97

;gb, Built-In, Gamepad: Rapid A
gb.input.builtin.gamepad.rapid_a

;gb, Built-In, Gamepad: Rapid B
gb.input.builtin.gamepad.rapid_b

;gb, Built-In, Gamepad: RIGHT →
gb.input.builtin.gamepad.right keyboard 100

;gb, Built-In, Gamepad: SELECT
gb.input.builtin.gamepad.select keyboard 9

;gb, Built-In, Gamepad: START
gb.input.builtin.gamepad.start keyboard 13

;gb, Built-In, Gamepad: UP ↑
gb.input.builtin.gamepad.up keyboard 119

;gb, Tilt, Tilt: DOWN ↓
gb.input.tilt.tilt.down

;gb, Tilt, Tilt: LEFT ←
gb.input.tilt.tilt.left

;gb, Tilt, Tilt: RIGHT →
gb.input.tilt.tilt.right

;gb, Tilt, Tilt: UP ↑
gb.input.tilt.tilt.up

;Enable specified OpenGL pixel shader.
gb.pixshader none

;Enable scanlines with specified opacity.
gb.scanlines 0

;Enable specified special video scaler.
gb.special none

;Stretch to fill screen.
gb.stretch aspect_mult2

;Emulated GB type.
gb.system_type auto

;Enable video temporal blur(50/50 previous/current frame by default).
gb.tblur 0

;Accumulate color data rather than discarding it.
gb.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
gb.tblur.accum.amount 50

;Enable (bi)linear interpolation.
gb.videoip 0

;Full-screen horizontal resolution.
gb.xres 0

;Scaling factor for the X axis in windowed mode.
gb.xscale 4.000000

;Scaling factor for the X axis in fullscreen mode.
gb.xscalefs 1.000000

;Full-screen vertical resolution.
gb.yres 0

;Scaling factor for the Y axis in windowed mode.
gb.yscale 4.000000

;Scaling factor for the Y axis in fullscreen mode.
gb.yscalefs 1.000000

;Path to optional GBA BIOS ROM image.
gba.bios

;Enable (automatic) usage of this module.
gba.enable 1

;Force monophonic sound output.
gba.forcemono 0

;gba, Built-In, Gamepad: A
gba.input.builtin.gamepad.a keyboard 259

;gba, Built-In, Gamepad: B
gba.input.builtin.gamepad.b keyboard 258

;gba, Built-In, Gamepad: DOWN ↓
gba.input.builtin.gamepad.down keyboard 115

;gba, Built-In, Gamepad: LEFT ←
gba.input.builtin.gamepad.left keyboard 97

;gba, Built-In, Gamepad: Rapid A
gba.input.builtin.gamepad.rapid_a

;gba, Built-In, Gamepad: Rapid B
gba.input.builtin.gamepad.rapid_b

;gba, Built-In, Gamepad: RIGHT →
gba.input.builtin.gamepad.right keyboard 100

;gba, Built-In, Gamepad: SELECT
gba.input.builtin.gamepad.select keyboard 9

;gba, Built-In, Gamepad: SHOULDER L
gba.input.builtin.gamepad.shoulder_l keyboard 261

;gba, Built-In, Gamepad: SHOULDER R
gba.input.builtin.gamepad.shoulder_r keyboard 262

;gba, Built-In, Gamepad: START
gba.input.builtin.gamepad.start keyboard 13

;gba, Built-In, Gamepad: UP ↑
gba.input.builtin.gamepad.up keyboard 119

;Enable specified OpenGL pixel shader.
gba.pixshader none

;Enable scanlines with specified opacity.
gba.scanlines 0

;Enable specified special video scaler.
gba.special none

;Stretch to fill screen.
gba.stretch aspect_mult2

;Enable video temporal blur(50/50 previous/current frame by default).
gba.tblur 0

;Accumulate color data rather than discarding it.
gba.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
gba.tblur.accum.amount 50

;Enable (bi)linear interpolation.
gba.videoip 0

;Full-screen horizontal resolution.
gba.xres 0

;Scaling factor for the X axis in windowed mode.
gba.xscale 3.000000

;Scaling factor for the X axis in fullscreen mode.
gba.xscalefs 1.000000

;Full-screen vertical resolution.
gba.yres 0

;Scaling factor for the Y axis in windowed mode.
gba.yscale 3.000000

;Scaling factor for the Y axis in fullscreen mode.
gba.yscalefs 1.000000

;Enable (automatic) usage of this module.
gg.enable 1

;Force monophonic sound output.
gg.forcemono 0

;gg, Built-In, Gamepad: Button 1
gg.input.builtin.gamepad.button1 keyboard 258

;gg, Built-In, Gamepad: Button 2
gg.input.builtin.gamepad.button2 keyboard 259

;gg, Built-In, Gamepad: DOWN ↓
gg.input.builtin.gamepad.down keyboard 115

;gg, Built-In, Gamepad: LEFT ←
gg.input.builtin.gamepad.left keyboard 97

;gg, Built-In, Gamepad: Rapid Button 1
gg.input.builtin.gamepad.rapid_button1

;gg, Built-In, Gamepad: Rapid Button 2
gg.input.builtin.gamepad.rapid_button2

;gg, Built-In, Gamepad: RIGHT →
gg.input.builtin.gamepad.right keyboard 100

;gg, Built-In, Gamepad: Start
gg.input.builtin.gamepad.start keyboard 13

;gg, Built-In, Gamepad: UP ↑
gg.input.builtin.gamepad.up keyboard 119

;Enable specified OpenGL pixel shader.
gg.pixshader none

;Enable scanlines with specified opacity.
gg.scanlines 0

;Enable specified special video scaler.
gg.special none

;Stretch to fill screen.
gg.stretch aspect_mult2

;Enable video temporal blur(50/50 previous/current frame by default).
gg.tblur 0

;Accumulate color data rather than discarding it.
gg.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
gg.tblur.accum.amount 50

;Enable (bi)linear interpolation.
gg.videoip 0

;Full-screen horizontal resolution.
gg.xres 0

;Scaling factor for the X axis in windowed mode.
gg.xscale 4.000000

;Scaling factor for the X axis in fullscreen mode.
gg.xscalefs 1.000000

;Full-screen vertical resolution.
gg.yres 0

;Scaling factor for the Y axis in windowed mode.
gg.yscale 4.000000

;Scaling factor for the Y axis in fullscreen mode.
gg.yscalefs 1.000000

;Auto-fire frequency.
input.autofirefreq 3

;Dangerous key action delay.
input.ckdelay 0

;Analog axis binary press detection threshold.
input.joystick.axis_threshold 75

;Update physical joystick(s) internal state in Mednafen even when Mednafen lacks OS focus.
input.joystick.global_focus 1

;Enable (automatic) usage of this module.
lynx.enable 1

;Force monophonic sound output.
lynx.forcemono 0

;lynx, Built-In, Gamepad: A (outer)
lynx.input.builtin.gamepad.a keyboard 259

;lynx, Built-In, Gamepad: B (inner)
lynx.input.builtin.gamepad.b keyboard 258

;lynx, Built-In, Gamepad: DOWN ↓
lynx.input.builtin.gamepad.down keyboard 115

;lynx, Built-In, Gamepad: LEFT ←
lynx.input.builtin.gamepad.left keyboard 97

;lynx, Built-In, Gamepad: Option 1 (upper)
lynx.input.builtin.gamepad.option_1 keyboard 263

;lynx, Built-In, Gamepad: Option 2 (lower)
lynx.input.builtin.gamepad.option_2 keyboard 257

;lynx, Built-In, Gamepad: PAUSE
lynx.input.builtin.gamepad.pause keyboard 13

;lynx, Built-In, Gamepad: Rapid A (outer)
lynx.input.builtin.gamepad.rapid_a

;lynx, Built-In, Gamepad: Rapid B (inner)
lynx.input.builtin.gamepad.rapid_b

;lynx, Built-In, Gamepad: Rapid Option 1 (upper)
lynx.input.builtin.gamepad.rapid_option_1

;lynx, Built-In, Gamepad: Rapid Option 2 (lower)
lynx.input.builtin.gamepad.rapid_option_2

;lynx, Built-In, Gamepad: RIGHT →
lynx.input.builtin.gamepad.right keyboard 100

;lynx, Built-In, Gamepad: UP ↑
lynx.input.builtin.gamepad.up keyboard 119

;Enable sound output lowpass filter.
lynx.lowpass 1

;Enable specified OpenGL pixel shader.
lynx.pixshader none

;Virtually rotate D-pad along with screen.
lynx.rotateinput 1

;Enable scanlines with specified opacity.
lynx.scanlines 0

;Enable specified special video scaler.
lynx.special none

;Stretch to fill screen.
lynx.stretch aspect_mult2

;Enable video temporal blur(50/50 previous/current frame by default).
lynx.tblur 0

;Accumulate color data rather than discarding it.
lynx.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
lynx.tblur.accum.amount 50

;Enable (bi)linear interpolation.
lynx.videoip 0

;Full-screen horizontal resolution.
lynx.xres 0

;Scaling factor for the X axis in windowed mode.
lynx.xscale 4.000000

;Scaling factor for the X axis in fullscreen mode.
lynx.xscalefs 1.000000

;Full-screen vertical resolution.
lynx.yres 0

;Scaling factor for the Y axis in windowed mode.
lynx.yscale 4.000000

;Scaling factor for the Y axis in fullscreen mode.
lynx.yscalefs 1.000000

;Path to the CD BIOS
md.cdbios us_scd1_9210.bin

;Correct the aspect ratio.
md.correct_aspect 1

;Disassembly font size.
md.debugger.disfontsize small

;Character encoding for the debugger's memory editor.
md.debugger.memcharenc shift_jis

;Enable (automatic) usage of this module.
md.enable 1

;Force monophonic sound output.
md.forcemono 0

;Input device for Port 1
md.input.port1 gamepad

;md, Port 1, 3-Button Gamepad: A
md.input.port1.gamepad.a keyboard 257

;md, Port 1, 3-Button Gamepad: B
md.input.port1.gamepad.b keyboard 258

;md, Port 1, 3-Button Gamepad: C
md.input.port1.gamepad.c keyboard 259

;md, Port 1, 3-Button Gamepad: DOWN ↓
md.input.port1.gamepad.down keyboard 115

;md, Port 1, 3-Button Gamepad: LEFT ←
md.input.port1.gamepad.left keyboard 97

;md, Port 1, 3-Button Gamepad: Rapid A
md.input.port1.gamepad.rapid_a

;md, Port 1, 3-Button Gamepad: Rapid B
md.input.port1.gamepad.rapid_b

;md, Port 1, 3-Button Gamepad: Rapid C
md.input.port1.gamepad.rapid_c

;md, Port 1, 3-Button Gamepad: RIGHT →
md.input.port1.gamepad.right keyboard 100

;md, Port 1, 3-Button Gamepad: Start
md.input.port1.gamepad.start keyboard 13

;md, Port 1, 3-Button Gamepad: UP ↑
md.input.port1.gamepad.up keyboard 119

;md, Port 1, 2-Button Gamepad: A
md.input.port1.gamepad2.a

;md, Port 1, 2-Button Gamepad: B
md.input.port1.gamepad2.b

;md, Port 1, 2-Button Gamepad: DOWN ↓
md.input.port1.gamepad2.down

;md, Port 1, 2-Button Gamepad: LEFT ←
md.input.port1.gamepad2.left

;md, Port 1, 2-Button Gamepad: Rapid A
md.input.port1.gamepad2.rapid_a

;md, Port 1, 2-Button Gamepad: Rapid B
md.input.port1.gamepad2.rapid_b

;md, Port 1, 2-Button Gamepad: RIGHT →
md.input.port1.gamepad2.right

;md, Port 1, 2-Button Gamepad: Start
md.input.port1.gamepad2.start

;md, Port 1, 2-Button Gamepad: UP ↑
md.input.port1.gamepad2.up

;md, Port 1, 6-Button Gamepad: A
md.input.port1.gamepad6.a

;md, Port 1, 6-Button Gamepad: B
md.input.port1.gamepad6.b

;md, Port 1, 6-Button Gamepad: C
md.input.port1.gamepad6.c

;md, Port 1, 6-Button Gamepad: DOWN ↓
md.input.port1.gamepad6.down

;md, Port 1, 6-Button Gamepad: LEFT ←
md.input.port1.gamepad6.left

;md, Port 1, 6-Button Gamepad: Mode
md.input.port1.gamepad6.mode

;md, Port 1, 6-Button Gamepad: Rapid A
md.input.port1.gamepad6.rapid_a

;md, Port 1, 6-Button Gamepad: Rapid B
md.input.port1.gamepad6.rapid_b

;md, Port 1, 6-Button Gamepad: Rapid C
md.input.port1.gamepad6.rapid_c

;md, Port 1, 6-Button Gamepad: Rapid X
md.input.port1.gamepad6.rapid_x

;md, Port 1, 6-Button Gamepad: Rapid Y
md.input.port1.gamepad6.rapid_y

;md, Port 1, 6-Button Gamepad: Rapid Z
md.input.port1.gamepad6.rapid_z

;md, Port 1, 6-Button Gamepad: RIGHT →
md.input.port1.gamepad6.right

;md, Port 1, 6-Button Gamepad: Start
md.input.port1.gamepad6.start

;md, Port 1, 6-Button Gamepad: UP ↑
md.input.port1.gamepad6.up

;md, Port 1, 6-Button Gamepad: X
md.input.port1.gamepad6.x

;md, Port 1, 6-Button Gamepad: Y
md.input.port1.gamepad6.y

;md, Port 1, 6-Button Gamepad: Z
md.input.port1.gamepad6.z

;md, Port 1, Sega Mega Mouse: Left Button
md.input.port1.megamouse.left

;md, Port 1, Sega Mega Mouse: Middle Button
md.input.port1.megamouse.middle

;md, Port 1, Sega Mega Mouse: Right Button
md.input.port1.megamouse.right

;md, Port 1, Sega Mega Mouse: Start Button
md.input.port1.megamouse.start

;Input device for Port 2
md.input.port2 gamepad

;md, Port 2, 3-Button Gamepad: A
md.input.port2.gamepad.a

;md, Port 2, 3-Button Gamepad: B
md.input.port2.gamepad.b

;md, Port 2, 3-Button Gamepad: C
md.input.port2.gamepad.c

;md, Port 2, 3-Button Gamepad: DOWN ↓
md.input.port2.gamepad.down

;md, Port 2, 3-Button Gamepad: LEFT ←
md.input.port2.gamepad.left

;md, Port 2, 3-Button Gamepad: Rapid A
md.input.port2.gamepad.rapid_a

;md, Port 2, 3-Button Gamepad: Rapid B
md.input.port2.gamepad.rapid_b

;md, Port 2, 3-Button Gamepad: Rapid C
md.input.port2.gamepad.rapid_c

;md, Port 2, 3-Button Gamepad: RIGHT →
md.input.port2.gamepad.right

;md, Port 2, 3-Button Gamepad: Start
md.input.port2.gamepad.start

;md, Port 2, 3-Button Gamepad: UP ↑
md.input.port2.gamepad.up

;md, Port 2, 2-Button Gamepad: A
md.input.port2.gamepad2.a

;md, Port 2, 2-Button Gamepad: B
md.input.port2.gamepad2.b

;md, Port 2, 2-Button Gamepad: DOWN ↓
md.input.port2.gamepad2.down

;md, Port 2, 2-Button Gamepad: LEFT ←
md.input.port2.gamepad2.left

;md, Port 2, 2-Button Gamepad: Rapid A
md.input.port2.gamepad2.rapid_a

;md, Port 2, 2-Button Gamepad: Rapid B
md.input.port2.gamepad2.rapid_b

;md, Port 2, 2-Button Gamepad: RIGHT →
md.input.port2.gamepad2.right

;md, Port 2, 2-Button Gamepad: Start
md.input.port2.gamepad2.start

;md, Port 2, 2-Button Gamepad: UP ↑
md.input.port2.gamepad2.up

;md, Port 2, 6-Button Gamepad: A
md.input.port2.gamepad6.a

;md, Port 2, 6-Button Gamepad: B
md.input.port2.gamepad6.b

;md, Port 2, 6-Button Gamepad: C
md.input.port2.gamepad6.c

;md, Port 2, 6-Button Gamepad: DOWN ↓
md.input.port2.gamepad6.down

;md, Port 2, 6-Button Gamepad: LEFT ←
md.input.port2.gamepad6.left

;md, Port 2, 6-Button Gamepad: Mode
md.input.port2.gamepad6.mode

;md, Port 2, 6-Button Gamepad: Rapid A
md.input.port2.gamepad6.rapid_a

;md, Port 2, 6-Button Gamepad: Rapid B
md.input.port2.gamepad6.rapid_b

;md, Port 2, 6-Button Gamepad: Rapid C
md.input.port2.gamepad6.rapid_c

;md, Port 2, 6-Button Gamepad: Rapid X
md.input.port2.gamepad6.rapid_x

;md, Port 2, 6-Button Gamepad: Rapid Y
md.input.port2.gamepad6.rapid_y

;md, Port 2, 6-Button Gamepad: Rapid Z
md.input.port2.gamepad6.rapid_z

;md, Port 2, 6-Button Gamepad: RIGHT →
md.input.port2.gamepad6.right

;md, Port 2, 6-Button Gamepad: Start
md.input.port2.gamepad6.start

;md, Port 2, 6-Button Gamepad: UP ↑
md.input.port2.gamepad6.up

;md, Port 2, 6-Button Gamepad: X
md.input.port2.gamepad6.x

;md, Port 2, 6-Button Gamepad: Y
md.input.port2.gamepad6.y

;md, Port 2, 6-Button Gamepad: Z
md.input.port2.gamepad6.z

;md, Port 2, Sega Mega Mouse: Left Button
md.input.port2.megamouse.left

;md, Port 2, Sega Mega Mouse: Middle Button
md.input.port2.megamouse.middle

;md, Port 2, Sega Mega Mouse: Right Button
md.input.port2.megamouse.right

;md, Port 2, Sega Mega Mouse: Start Button
md.input.port2.megamouse.start

;Enable specified OpenGL pixel shader.
md.pixshader none

;Emulate the specified region's Genesis/MegaDrive
md.region game

;Region reported to the game.
md.reported_region same

;Enable scanlines with specified opacity.
md.scanlines 0

;Enable specified special video scaler.
md.special none

;Stretch to fill screen.
md.stretch aspect_mult2

;Enable video temporal blur(50/50 previous/current frame by default).
md.tblur 0

;Accumulate color data rather than discarding it.
md.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
md.tblur.accum.amount 50

;Enable (bi)linear interpolation.
md.videoip 1

;Full-screen horizontal resolution.
md.xres 0

;Scaling factor for the X axis in windowed mode.
md.xscale 3.000000

;Scaling factor for the X axis in fullscreen mode.
md.xscalefs 1.000000

;Full-screen vertical resolution.
md.yres 0

;Scaling factor for the Y axis in windowed mode.
md.yscale 3.000000

;Scaling factor for the Y axis in fullscreen mode.
md.yscalefs 1.000000

;Clip left+right 8 pixel columns.
nes.clipsides 0

;Correct the aspect ratio.
nes.correct_aspect 0

;Disassembly font size.
nes.debugger.disfontsize small

;Character encoding for the debugger's memory editor.
nes.debugger.memcharenc cp437

;Enable (automatic) usage of this module.
nes.enable 1

;Scan filename for (U),(J),(E),etc. strings to en/dis-able PAL emulation.
nes.fnscan 1

;Enable Game Genie emulation.
nes.gg 0

;Path to Game Genie ROM image.
nes.ggrom gg.rom

;Input device for Famicom Expansion Port
nes.input.fcexp none

;nes, Famicom Expansion Port, Arkanoid Paddle: Button
nes.input.fcexp.arkanoid.button mouse 0000000000000000 00000000

;nes, Famicom Expansion Port, Arkanoid Paddle: X Axis
nes.input.fcexp.arkanoid.x_axis mouse 0000000000000000 00008000

;nes, Famicom Expansion Port, Family Keyboard: 0
nes.input.fcexp.fkb.0 keyboard 48

;nes, Famicom Expansion Port, Family Keyboard: 1
nes.input.fcexp.fkb.1 keyboard 49

;nes, Famicom Expansion Port, Family Keyboard: 2
nes.input.fcexp.fkb.2 keyboard 50

;nes, Famicom Expansion Port, Family Keyboard: 3
nes.input.fcexp.fkb.3 keyboard 51

;nes, Famicom Expansion Port, Family Keyboard: 4
nes.input.fcexp.fkb.4 keyboard 52

;nes, Famicom Expansion Port, Family Keyboard: 5
nes.input.fcexp.fkb.5 keyboard 53

;nes, Famicom Expansion Port, Family Keyboard: 6
nes.input.fcexp.fkb.6 keyboard 54

;nes, Famicom Expansion Port, Family Keyboard: 7
nes.input.fcexp.fkb.7 keyboard 55

;nes, Famicom Expansion Port, Family Keyboard: 8
nes.input.fcexp.fkb.8 keyboard 56

;nes, Famicom Expansion Port, Family Keyboard: 9
nes.input.fcexp.fkb.9 keyboard 57

;nes, Famicom Expansion Port, Family Keyboard: A
nes.input.fcexp.fkb.a keyboard 97

;nes, Famicom Expansion Port, Family Keyboard: @
nes.input.fcexp.fkb.at keyboard 96

;nes, Famicom Expansion Port, Family Keyboard: B
nes.input.fcexp.fkb.b keyboard 98

;nes, Famicom Expansion Port, Family Keyboard: \
nes.input.fcexp.fkb.backslash keyboard 92

;nes, Famicom Expansion Port, Family Keyboard: C
nes.input.fcexp.fkb.c keyboard 99

;nes, Famicom Expansion Port, Family Keyboard: ^
nes.input.fcexp.fkb.caret keyboard 61

;nes, Famicom Expansion Port, Family Keyboard: CLR
nes.input.fcexp.fkb.clear keyboard 127

;nes, Famicom Expansion Port, Family Keyboard: :
nes.input.fcexp.fkb.colon keyboard 39

;nes, Famicom Expansion Port, Family Keyboard: ,
nes.input.fcexp.fkb.comma keyboard 44

;nes, Famicom Expansion Port, Family Keyboard: CTR
nes.input.fcexp.fkb.ctrl keyboard 306

;nes, Famicom Expansion Port, Family Keyboard: D
nes.input.fcexp.fkb.d keyboard 100

;nes, Famicom Expansion Port, Family Keyboard: DEL
nes.input.fcexp.fkb.delete keyboard 281

;nes, Famicom Expansion Port, Family Keyboard: DOWN
nes.input.fcexp.fkb.down keyboard 274

;nes, Famicom Expansion Port, Family Keyboard: E
nes.input.fcexp.fkb.e keyboard 101

;nes, Famicom Expansion Port, Family Keyboard: Empty
nes.input.fcexp.fkb.empty keyboard 307

;nes, Famicom Expansion Port, Family Keyboard: ESC
nes.input.fcexp.fkb.escape keyboard 27

;nes, Famicom Expansion Port, Family Keyboard: F
nes.input.fcexp.fkb.f keyboard 102

;nes, Famicom Expansion Port, Family Keyboard: F1
nes.input.fcexp.fkb.f1 keyboard 282

;nes, Famicom Expansion Port, Family Keyboard: F2
nes.input.fcexp.fkb.f2 keyboard 283

;nes, Famicom Expansion Port, Family Keyboard: F3
nes.input.fcexp.fkb.f3 keyboard 284

;nes, Famicom Expansion Port, Family Keyboard: F4
nes.input.fcexp.fkb.f4 keyboard 285

;nes, Famicom Expansion Port, Family Keyboard: F5
nes.input.fcexp.fkb.f5 keyboard 286

;nes, Famicom Expansion Port, Family Keyboard: F6
nes.input.fcexp.fkb.f6 keyboard 287

;nes, Famicom Expansion Port, Family Keyboard: F7
nes.input.fcexp.fkb.f7 keyboard 288

;nes, Famicom Expansion Port, Family Keyboard: F8
nes.input.fcexp.fkb.f8 keyboard 289

;nes, Famicom Expansion Port, Family Keyboard: G
nes.input.fcexp.fkb.g keyboard 103

;nes, Famicom Expansion Port, Family Keyboard: GRPH
nes.input.fcexp.fkb.graph keyboard 308

;nes, Famicom Expansion Port, Family Keyboard: H
nes.input.fcexp.fkb.h keyboard 104

;nes, Famicom Expansion Port, Family Keyboard: I
nes.input.fcexp.fkb.i keyboard 105

;nes, Famicom Expansion Port, Family Keyboard: INS
nes.input.fcexp.fkb.insert keyboard 279

;nes, Famicom Expansion Port, Family Keyboard: J
nes.input.fcexp.fkb.j keyboard 106

;nes, Famicom Expansion Port, Family Keyboard: K
nes.input.fcexp.fkb.k keyboard 107

;nes, Famicom Expansion Port, Family Keyboard: カナ
nes.input.fcexp.fkb.kana keyboard 277

;nes, Famicom Expansion Port, Family Keyboard: L
nes.input.fcexp.fkb.l keyboard 108

;nes, Famicom Expansion Port, Family Keyboard: LEFT
nes.input.fcexp.fkb.left keyboard 276

;nes, Famicom Expansion Port, Family Keyboard: [
nes.input.fcexp.fkb.left_bracket keyboard 91

;nes, Famicom Expansion Port, Family Keyboard: Left SHIFT
nes.input.fcexp.fkb.left_shift keyboard 304

;nes, Famicom Expansion Port, Family Keyboard: M
nes.input.fcexp.fkb.m keyboard 109

;nes, Famicom Expansion Port, Family Keyboard: -
nes.input.fcexp.fkb.minus keyboard 45

;nes, Famicom Expansion Port, Family Keyboard: N
nes.input.fcexp.fkb.n keyboard 110

;nes, Famicom Expansion Port, Family Keyboard: O
nes.input.fcexp.fkb.o keyboard 111

;nes, Famicom Expansion Port, Family Keyboard: P
nes.input.fcexp.fkb.p keyboard 112

;nes, Famicom Expansion Port, Family Keyboard: .
nes.input.fcexp.fkb.period keyboard 46

;nes, Famicom Expansion Port, Family Keyboard: Q
nes.input.fcexp.fkb.q keyboard 113

;nes, Famicom Expansion Port, Family Keyboard: R
nes.input.fcexp.fkb.r keyboard 114

;nes, Famicom Expansion Port, Family Keyboard: RETURN
nes.input.fcexp.fkb.return keyboard 13

;nes, Famicom Expansion Port, Family Keyboard: RIGHT
nes.input.fcexp.fkb.right keyboard 275

;nes, Famicom Expansion Port, Family Keyboard: ]
nes.input.fcexp.fkb.right_bracket keyboard 93

;nes, Famicom Expansion Port, Family Keyboard: Right SHIFT
nes.input.fcexp.fkb.right_shift keyboard 303

;nes, Famicom Expansion Port, Family Keyboard: S
nes.input.fcexp.fkb.s keyboard 115

;nes, Famicom Expansion Port, Family Keyboard: ;
nes.input.fcexp.fkb.semicolon keyboard 59

;nes, Famicom Expansion Port, Family Keyboard: /
nes.input.fcexp.fkb.slash keyboard 47

;nes, Famicom Expansion Port, Family Keyboard: SPACE
nes.input.fcexp.fkb.space keyboard 32

;nes, Famicom Expansion Port, Family Keyboard: STOP
nes.input.fcexp.fkb.stop keyboard 8

;nes, Famicom Expansion Port, Family Keyboard: T
nes.input.fcexp.fkb.t keyboard 116

;nes, Famicom Expansion Port, Family Keyboard: U
nes.input.fcexp.fkb.u keyboard 117

;nes, Famicom Expansion Port, Family Keyboard: UP
nes.input.fcexp.fkb.up keyboard 273

;nes, Famicom Expansion Port, Family Keyboard: V
nes.input.fcexp.fkb.v keyboard 118

;nes, Famicom Expansion Port, Family Keyboard: W
nes.input.fcexp.fkb.w keyboard 119

;nes, Famicom Expansion Port, Family Keyboard: X
nes.input.fcexp.fkb.x keyboard 120

;nes, Famicom Expansion Port, Family Keyboard: Y
nes.input.fcexp.fkb.y keyboard 121

;nes, Famicom Expansion Port, Family Keyboard: Z
nes.input.fcexp.fkb.z keyboard 122

;nes, Famicom Expansion Port, Family Trainer Side A: 1
nes.input.fcexp.ftrainera.1 keyboard 111

;nes, Famicom Expansion Port, Family Trainer Side A: 10
nes.input.fcexp.ftrainera.10 keyboard 44

;nes, Famicom Expansion Port, Family Trainer Side A: 11
nes.input.fcexp.ftrainera.11 keyboard 46

;nes, Famicom Expansion Port, Family Trainer Side A: 12
nes.input.fcexp.ftrainera.12 keyboard 47

;nes, Famicom Expansion Port, Family Trainer Side A: 2
nes.input.fcexp.ftrainera.2 keyboard 112

;nes, Famicom Expansion Port, Family Trainer Side A: 3
nes.input.fcexp.ftrainera.3 keyboard 91

;nes, Famicom Expansion Port, Family Trainer Side A: 4
nes.input.fcexp.ftrainera.4 keyboard 93

;nes, Famicom Expansion Port, Family Trainer Side A: 5
nes.input.fcexp.ftrainera.5 keyboard 107

;nes, Famicom Expansion Port, Family Trainer Side A: 6
nes.input.fcexp.ftrainera.6 keyboard 108

;nes, Famicom Expansion Port, Family Trainer Side A: 7
nes.input.fcexp.ftrainera.7 keyboard 59

;nes, Famicom Expansion Port, Family Trainer Side A: 8
nes.input.fcexp.ftrainera.8 keyboard 39

;nes, Famicom Expansion Port, Family Trainer Side A: 9
nes.input.fcexp.ftrainera.9 keyboard 109

;nes, Famicom Expansion Port, Family Trainer Side B: 1
nes.input.fcexp.ftrainerb.1 keyboard 111

;nes, Famicom Expansion Port, Family Trainer Side B: 10
nes.input.fcexp.ftrainerb.10 keyboard 44

;nes, Famicom Expansion Port, Family Trainer Side B: 11
nes.input.fcexp.ftrainerb.11 keyboard 46

;nes, Famicom Expansion Port, Family Trainer Side B: 12
nes.input.fcexp.ftrainerb.12 keyboard 47

;nes, Famicom Expansion Port, Family Trainer Side B: 2
nes.input.fcexp.ftrainerb.2 keyboard 112

;nes, Famicom Expansion Port, Family Trainer Side B: 3
nes.input.fcexp.ftrainerb.3 keyboard 91

;nes, Famicom Expansion Port, Family Trainer Side B: 4
nes.input.fcexp.ftrainerb.4 keyboard 93

;nes, Famicom Expansion Port, Family Trainer Side B: 5
nes.input.fcexp.ftrainerb.5 keyboard 107

;nes, Famicom Expansion Port, Family Trainer Side B: 6
nes.input.fcexp.ftrainerb.6 keyboard 108

;nes, Famicom Expansion Port, Family Trainer Side B: 7
nes.input.fcexp.ftrainerb.7 keyboard 59

;nes, Famicom Expansion Port, Family Trainer Side B: 8
nes.input.fcexp.ftrainerb.8 keyboard 39

;nes, Famicom Expansion Port, Family Trainer Side B: 9
nes.input.fcexp.ftrainerb.9 keyboard 109

;nes, Famicom Expansion Port, Hypershot Paddles: I, JUMP
nes.input.fcexp.hypershot.i_jump keyboard 119

;nes, Famicom Expansion Port, Hypershot Paddles: I, RUN
nes.input.fcexp.hypershot.i_run keyboard 113

;nes, Famicom Expansion Port, Hypershot Paddles: II, JUMP
nes.input.fcexp.hypershot.ii_jump keyboard 114

;nes, Famicom Expansion Port, Hypershot Paddles: II, RUN
nes.input.fcexp.hypershot.ii_run keyboard 101

;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, JUMP
nes.input.fcexp.hypershot.rapid_i_jump

;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, RUN
nes.input.fcexp.hypershot.rapid_i_run

;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, JUMP
nes.input.fcexp.hypershot.rapid_ii_jump

;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, RUN
nes.input.fcexp.hypershot.rapid_ii_run

;nes, Famicom Expansion Port, Mahjong Controller: 1
nes.input.fcexp.mahjong.1 keyboard 113

;nes, Famicom Expansion Port, Mahjong Controller: 10
nes.input.fcexp.mahjong.10 keyboard 103

;nes, Famicom Expansion Port, Mahjong Controller: 11
nes.input.fcexp.mahjong.11 keyboard 104

;nes, Famicom Expansion Port, Mahjong Controller: 12
nes.input.fcexp.mahjong.12 keyboard 106

;nes, Famicom Expansion Port, Mahjong Controller: 13
nes.input.fcexp.mahjong.13 keyboard 107

;nes, Famicom Expansion Port, Mahjong Controller: 14
nes.input.fcexp.mahjong.14 keyboard 108

;nes, Famicom Expansion Port, Mahjong Controller: 15
nes.input.fcexp.mahjong.15 keyboard 122

;nes, Famicom Expansion Port, Mahjong Controller: 16
nes.input.fcexp.mahjong.16 keyboard 120

;nes, Famicom Expansion Port, Mahjong Controller: 17
nes.input.fcexp.mahjong.17 keyboard 99

;nes, Famicom Expansion Port, Mahjong Controller: 18
nes.input.fcexp.mahjong.18 keyboard 118

;nes, Famicom Expansion Port, Mahjong Controller: 19
nes.input.fcexp.mahjong.19 keyboard 98

;nes, Famicom Expansion Port, Mahjong Controller: 2
nes.input.fcexp.mahjong.2 keyboard 119

;nes, Famicom Expansion Port, Mahjong Controller: 20
nes.input.fcexp.mahjong.20 keyboard 110

;nes, Famicom Expansion Port, Mahjong Controller: 21
nes.input.fcexp.mahjong.21 keyboard 109

;nes, Famicom Expansion Port, Mahjong Controller: 3
nes.input.fcexp.mahjong.3 keyboard 101

;nes, Famicom Expansion Port, Mahjong Controller: 4
nes.input.fcexp.mahjong.4 keyboard 114

;nes, Famicom Expansion Port, Mahjong Controller: 5
nes.input.fcexp.mahjong.5 keyboard 116

;nes, Famicom Expansion Port, Mahjong Controller: 6
nes.input.fcexp.mahjong.6 keyboard 97

;nes, Famicom Expansion Port, Mahjong Controller: 7
nes.input.fcexp.mahjong.7 keyboard 115

;nes, Famicom Expansion Port, Mahjong Controller: 8
nes.input.fcexp.mahjong.8 keyboard 100

;nes, Famicom Expansion Port, Mahjong Controller: 9
nes.input.fcexp.mahjong.9 keyboard 102

;nes, Famicom Expansion Port, Oeka Kids Tablet: Button
nes.input.fcexp.oekakids.button mouse 0000000000000000 00000000

;nes, Famicom Expansion Port, Oeka Kids Tablet: X Axis
nes.input.fcexp.oekakids.x_axis mouse 0000000000000000 00008000

;nes, Famicom Expansion Port, Oeka Kids Tablet: Y Axis
nes.input.fcexp.oekakids.y_axis mouse 0000000000000000 00008001

;nes, Famicom Expansion Port, Party Tap: Buzzer 1
nes.input.fcexp.partytap.buzzer_1 keyboard 113

;nes, Famicom Expansion Port, Party Tap: Buzzer 2
nes.input.fcexp.partytap.buzzer_2 keyboard 119

;nes, Famicom Expansion Port, Party Tap: Buzzer 3
nes.input.fcexp.partytap.buzzer_3 keyboard 101

;nes, Famicom Expansion Port, Party Tap: Buzzer 4
nes.input.fcexp.partytap.buzzer_4 keyboard 114

;nes, Famicom Expansion Port, Party Tap: Buzzer 5
nes.input.fcexp.partytap.buzzer_5 keyboard 116

;nes, Famicom Expansion Port, Party Tap: Buzzer 6
nes.input.fcexp.partytap.buzzer_6 keyboard 121

;nes, Famicom Expansion Port, Space Shadow Gun: Away Trigger
nes.input.fcexp.shadow.away_trigger mouse 0000000000000000 00000002

;nes, Famicom Expansion Port, Space Shadow Gun: Trigger
nes.input.fcexp.shadow.trigger mouse 0000000000000000 00000000

;nes, Famicom Expansion Port, Space Shadow Gun: X Axis
nes.input.fcexp.shadow.x_axis mouse 0000000000000000 00008000

;nes, Famicom Expansion Port, Space Shadow Gun: Y Axis
nes.input.fcexp.shadow.y_axis mouse 0000000000000000 00008001

;Input device for Port 1
nes.input.port1 gamepad

;nes, Port 1, Arkanoid Paddle: Button
nes.input.port1.arkanoid.button mouse 0000000000000000 00000000

;nes, Port 1, Arkanoid Paddle: X Axis
nes.input.port1.arkanoid.x_axis mouse 0000000000000000 00008000

;nes, Port 1, Gamepad: A
nes.input.port1.gamepad.a keyboard 259

;nes, Port 1, Gamepad: B
nes.input.port1.gamepad.b keyboard 258

;nes, Port 1, Gamepad: DOWN ↓
nes.input.port1.gamepad.down keyboard 115

;nes, Port 1, Gamepad: LEFT ←
nes.input.port1.gamepad.left keyboard 97

;nes, Port 1, Gamepad: Rapid A
nes.input.port1.gamepad.rapid_a

;nes, Port 1, Gamepad: Rapid B
nes.input.port1.gamepad.rapid_b

;nes, Port 1, Gamepad: RIGHT →
nes.input.port1.gamepad.right keyboard 100

;nes, Port 1, Gamepad: SELECT
nes.input.port1.gamepad.select keyboard 9

;nes, Port 1, Gamepad: START
nes.input.port1.gamepad.start keyboard 13

;nes, Port 1, Gamepad: UP ↑
nes.input.port1.gamepad.up keyboard 119

;nes, Port 1, Power Pad Side A: 1
nes.input.port1.powerpada.1 keyboard 111

;nes, Port 1, Power Pad Side A: 10
nes.input.port1.powerpada.10 keyboard 44

;nes, Port 1, Power Pad Side A: 11
nes.input.port1.powerpada.11 keyboard 46

;nes, Port 1, Power Pad Side A: 12
nes.input.port1.powerpada.12 keyboard 47

;nes, Port 1, Power Pad Side A: 2
nes.input.port1.powerpada.2 keyboard 112

;nes, Port 1, Power Pad Side A: 3
nes.input.port1.powerpada.3 keyboard 91

;nes, Port 1, Power Pad Side A: 4
nes.input.port1.powerpada.4 keyboard 93

;nes, Port 1, Power Pad Side A: 5
nes.input.port1.powerpada.5 keyboard 107

;nes, Port 1, Power Pad Side A: 6
nes.input.port1.powerpada.6 keyboard 108

;nes, Port 1, Power Pad Side A: 7
nes.input.port1.powerpada.7 keyboard 59

;nes, Port 1, Power Pad Side A: 8
nes.input.port1.powerpada.8 keyboard 39

;nes, Port 1, Power Pad Side A: 9
nes.input.port1.powerpada.9 keyboard 109

;nes, Port 1, Power Pad Side B: 1
nes.input.port1.powerpadb.1 keyboard 111

;nes, Port 1, Power Pad Side B: 10
nes.input.port1.powerpadb.10 keyboard 44

;nes, Port 1, Power Pad Side B: 11
nes.input.port1.powerpadb.11 keyboard 46

;nes, Port 1, Power Pad Side B: 12
nes.input.port1.powerpadb.12 keyboard 47

;nes, Port 1, Power Pad Side B: 2
nes.input.port1.powerpadb.2 keyboard 112

;nes, Port 1, Power Pad Side B: 3
nes.input.port1.powerpadb.3 keyboard 91

;nes, Port 1, Power Pad Side B: 4
nes.input.port1.powerpadb.4 keyboard 93

;nes, Port 1, Power Pad Side B: 5
nes.input.port1.powerpadb.5 keyboard 107

;nes, Port 1, Power Pad Side B: 6
nes.input.port1.powerpadb.6 keyboard 108

;nes, Port 1, Power Pad Side B: 7
nes.input.port1.powerpadb.7 keyboard 59

;nes, Port 1, Power Pad Side B: 8
nes.input.port1.powerpadb.8 keyboard 39

;nes, Port 1, Power Pad Side B: 9
nes.input.port1.powerpadb.9 keyboard 109

;nes, Port 1, Zapper: Away Trigger
nes.input.port1.zapper.away_trigger mouse 0000000000000000 00000002

;nes, Port 1, Zapper: Trigger
nes.input.port1.zapper.trigger mouse 0000000000000000 00000000

;nes, Port 1, Zapper: X Axis
nes.input.port1.zapper.x_axis mouse 0000000000000000 00008000

;nes, Port 1, Zapper: Y Axis
nes.input.port1.zapper.y_axis mouse 0000000000000000 00008001

;Input device for Port 2
nes.input.port2 gamepad

;nes, Port 2, Arkanoid Paddle: Button
nes.input.port2.arkanoid.button mouse 0000000000000000 00000000

;nes, Port 2, Arkanoid Paddle: X Axis
nes.input.port2.arkanoid.x_axis mouse 0000000000000000 00008000

;nes, Port 2, Gamepad: A
nes.input.port2.gamepad.a

;nes, Port 2, Gamepad: B
nes.input.port2.gamepad.b

;nes, Port 2, Gamepad: DOWN ↓
nes.input.port2.gamepad.down

;nes, Port 2, Gamepad: LEFT ←
nes.input.port2.gamepad.left

;nes, Port 2, Gamepad: Rapid A
nes.input.port2.gamepad.rapid_a

;nes, Port 2, Gamepad: Rapid B
nes.input.port2.gamepad.rapid_b

;nes, Port 2, Gamepad: RIGHT →
nes.input.port2.gamepad.right

;nes, Port 2, Gamepad: SELECT
nes.input.port2.gamepad.select

;nes, Port 2, Gamepad: START
nes.input.port2.gamepad.start

;nes, Port 2, Gamepad: UP ↑
nes.input.port2.gamepad.up

;nes, Port 2, Power Pad Side A: 1
nes.input.port2.powerpada.1 keyboard 111

;nes, Port 2, Power Pad Side A: 10
nes.input.port2.powerpada.10 keyboard 44

;nes, Port 2, Power Pad Side A: 11
nes.input.port2.powerpada.11 keyboard 46

;nes, Port 2, Power Pad Side A: 12
nes.input.port2.powerpada.12 keyboard 47

;nes, Port 2, Power Pad Side A: 2
nes.input.port2.powerpada.2 keyboard 112

;nes, Port 2, Power Pad Side A: 3
nes.input.port2.powerpada.3 keyboard 91

;nes, Port 2, Power Pad Side A: 4
nes.input.port2.powerpada.4 keyboard 93

;nes, Port 2, Power Pad Side A: 5
nes.input.port2.powerpada.5 keyboard 107

;nes, Port 2, Power Pad Side A: 6
nes.input.port2.powerpada.6 keyboard 108

;nes, Port 2, Power Pad Side A: 7
nes.input.port2.powerpada.7 keyboard 59

;nes, Port 2, Power Pad Side A: 8
nes.input.port2.powerpada.8 keyboard 39

;nes, Port 2, Power Pad Side A: 9
nes.input.port2.powerpada.9 keyboard 109

;nes, Port 2, Power Pad Side B: 1
nes.input.port2.powerpadb.1 keyboard 111

;nes, Port 2, Power Pad Side B: 10
nes.input.port2.powerpadb.10 keyboard 44

;nes, Port 2, Power Pad Side B: 11
nes.input.port2.powerpadb.11 keyboard 46

;nes, Port 2, Power Pad Side B: 12
nes.input.port2.powerpadb.12 keyboard 47

;nes, Port 2, Power Pad Side B: 2
nes.input.port2.powerpadb.2 keyboard 112

;nes, Port 2, Power Pad Side B: 3
nes.input.port2.powerpadb.3 keyboard 91

;nes, Port 2, Power Pad Side B: 4
nes.input.port2.powerpadb.4 keyboard 93

;nes, Port 2, Power Pad Side B: 5
nes.input.port2.powerpadb.5 keyboard 107

;nes, Port 2, Power Pad Side B: 6
nes.input.port2.powerpadb.6 keyboard 108

;nes, Port 2, Power Pad Side B: 7
nes.input.port2.powerpadb.7 keyboard 59

;nes, Port 2, Power Pad Side B: 8
nes.input.port2.powerpadb.8 keyboard 39

;nes, Port 2, Power Pad Side B: 9
nes.input.port2.powerpadb.9 keyboard 109

;nes, Port 2, Zapper: Away Trigger
nes.input.port2.zapper.away_trigger mouse 0000000000000000 00000002

;nes, Port 2, Zapper: Trigger
nes.input.port2.zapper.trigger mouse 0000000000000000 00000000

;nes, Port 2, Zapper: X Axis
nes.input.port2.zapper.x_axis mouse 0000000000000000 00008000

;nes, Port 2, Zapper: Y Axis
nes.input.port2.zapper.y_axis mouse 0000000000000000 00008001

;Input device for Port 3
nes.input.port3 gamepad

;nes, Port 3, Gamepad: A
nes.input.port3.gamepad.a

;nes, Port 3, Gamepad: B
nes.input.port3.gamepad.b

;nes, Port 3, Gamepad: DOWN ↓
nes.input.port3.gamepad.down

;nes, Port 3, Gamepad: LEFT ←
nes.input.port3.gamepad.left

;nes, Port 3, Gamepad: Rapid A
nes.input.port3.gamepad.rapid_a

;nes, Port 3, Gamepad: Rapid B
nes.input.port3.gamepad.rapid_b

;nes, Port 3, Gamepad: RIGHT →
nes.input.port3.gamepad.right

;nes, Port 3, Gamepad: SELECT
nes.input.port3.gamepad.select

;nes, Port 3, Gamepad: START
nes.input.port3.gamepad.start

;nes, Port 3, Gamepad: UP ↑
nes.input.port3.gamepad.up

;Input device for Port 4
nes.input.port4 gamepad

;nes, Port 4, Gamepad: A
nes.input.port4.gamepad.a

;nes, Port 4, Gamepad: B
nes.input.port4.gamepad.b

;nes, Port 4, Gamepad: DOWN ↓
nes.input.port4.gamepad.down

;nes, Port 4, Gamepad: LEFT ←
nes.input.port4.gamepad.left

;nes, Port 4, Gamepad: Rapid A
nes.input.port4.gamepad.rapid_a

;nes, Port 4, Gamepad: Rapid B
nes.input.port4.gamepad.rapid_b

;nes, Port 4, Gamepad: RIGHT →
nes.input.port4.gamepad.right

;nes, Port 4, Gamepad: SELECT
nes.input.port4.gamepad.select

;nes, Port 4, Gamepad: START
nes.input.port4.gamepad.start

;nes, Port 4, Gamepad: UP ↑
nes.input.port4.gamepad.up

;Enable less-accurate, but better sounding, Namco 106(mapper 19) sound emulation.
nes.n106bs 0

;Remove 8-sprites-per-scanline hardware limit.
nes.no8lim 0

;Disable four-score emulation.
nes.nofs 0

;NTSC composite blitter brightness.
nes.ntsc.brightness 0

;NTSC composite blitter contrast.
nes.ntsc.contrast 0

;NTSC composite blitter hue.
nes.ntsc.hue 0

;Enable NTSC custom decoder matrix.
nes.ntsc.matrix 0

;NTSC custom decoder matrix element 0(red, value * V).
nes.ntsc.matrix.0 1.539

;NTSC custom decoder matrix element 1(red, value * U).
nes.ntsc.matrix.1 -0.622

;NTSC custom decoder matrix element 2(green, value * V).
nes.ntsc.matrix.2 -0.571

;NTSC custom decoder matrix element 3(green, value * U).
nes.ntsc.matrix.3 -0.185

;NTSC custom decoder matrix element 4(blue, value * V).
nes.ntsc.matrix.4 0.000

;NTSC custom decoder matrix element 5(blue, value * U.
nes.ntsc.matrix.5 2.000

;Merge fields to partially work around !=60.1Hz refresh rates.
nes.ntsc.mergefields 0

;Video quality/type preset.
nes.ntsc.preset none

;NTSC composite blitter saturation.
nes.ntsc.saturation 0

;NTSC composite blitter sharpness.
nes.ntsc.sharpness 0

;Enable NTSC color generation and blitter.
nes.ntscblitter 0

;Enable PAL(50Hz) NES emulation.
nes.pal 0

;Enable specified OpenGL pixel shader.
nes.pixshader none

;Enable scanlines with specified opacity.
nes.scanlines 0

;Last displayed scanline in NTSC mode.
nes.slend 231

;Last displayed scanline in PAL mode.
nes.slendp 239

;First displayed scanline in NTSC mode.
nes.slstart 8

;First displayed scanline in PAL mode.
nes.slstartp 0

;Output rate tolerance.
nes.sound_rate_error 0.00004

;Sound quality.
nes.soundq 0

;Enable specified special video scaler.
nes.special none

;Stretch to fill screen.
nes.stretch aspect

;Enable video temporal blur(50/50 previous/current frame by default).
nes.tblur 0

;Accumulate color data rather than discarding it.
nes.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
nes.tblur.accum.amount 50

;Enable (bi)linear interpolation.
nes.videoip 0

;Full-screen horizontal resolution.
nes.xres 0

;Scaling factor for the X axis in windowed mode.
nes.xscale 2.000000

;Scaling factor for the X axis in fullscreen mode.
nes.xscalefs 2.000000

;Full-screen vertical resolution.
nes.yres 0

;Scaling factor for the Y axis in windowed mode.
nes.yscale 2.000000

;Scaling factor for the Y axis in fullscreen mode.
nes.yscalefs 2.000000

;Key to hash with the MD5 hash of the game.
netplay.gamekey

;Server hostname.
netplay.host netplay.fobby.net

;Local player count.
netplay.localplayers 1

;Nickname.
netplay.nick

;Server password.
netplay.password

;Server port.
netplay.port 4046

;Use small(tiny!) font for netplay chat console.
netplay.smallfont 0

;Enable (automatic) usage of this module.
ngp.enable 1

;Force monophonic sound output.
ngp.forcemono 0

;ngp, Built-In, Gamepad: A
ngp.input.builtin.gamepad.a keyboard 258

;ngp, Built-In, Gamepad: B
ngp.input.builtin.gamepad.b keyboard 259

;ngp, Built-In, Gamepad: DOWN ↓
ngp.input.builtin.gamepad.down keyboard 115

;ngp, Built-In, Gamepad: LEFT ←
ngp.input.builtin.gamepad.left keyboard 97

;ngp, Built-In, Gamepad: OPTION
ngp.input.builtin.gamepad.option keyboard 13

;ngp, Built-In, Gamepad: Rapid A
ngp.input.builtin.gamepad.rapid_a

;ngp, Built-In, Gamepad: Rapid B
ngp.input.builtin.gamepad.rapid_b

;ngp, Built-In, Gamepad: RIGHT →
ngp.input.builtin.gamepad.right keyboard 100

;ngp, Built-In, Gamepad: UP ↑
ngp.input.builtin.gamepad.up keyboard 119

;Language games should display text in.
ngp.language english

;Enable specified OpenGL pixel shader.
ngp.pixshader none

;Enable scanlines with specified opacity.
ngp.scanlines 0

;Enable specified special video scaler.
ngp.special none

;Stretch to fill screen.
ngp.stretch aspect_mult2

;Enable video temporal blur(50/50 previous/current frame by default).
ngp.tblur 0

;Accumulate color data rather than discarding it.
ngp.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
ngp.tblur.accum.amount 50

;Enable (bi)linear interpolation.
ngp.videoip 0

;Full-screen horizontal resolution.
ngp.xres 0

;Scaling factor for the X axis in windowed mode.
ngp.xscale 4.000000

;Scaling factor for the X axis in fullscreen mode.
ngp.xscalefs 1.000000

;Full-screen vertical resolution.
ngp.yres 0

;Scaling factor for the Y axis in windowed mode.
ngp.yscale 4.000000

;Scaling factor for the Y axis in fullscreen mode.
ngp.yscalefs 1.000000

;Disable speed throttling when sound is disabled.
nothrottle 0

;Enable alpha blending for OSD elements.
osd.alpha_blend 1

;The length of time, in milliseconds, to display the save state or the movie selector after selecting a state or movie.
osd.state_display_time 2000

;Output the full 12-bit ADPCM predictor.
pce.adpcmextraprec 0

;ADPCM volume.
pce.adpcmvolume 100

;Enable Arcade Card emulation.
pce.arcadecard 1

;Path to the CD BIOS
pce.cdbios syscard3.pce

;CD-DA volume.
pce.cddavolume 100

;PSG volume when playing a CD game.
pce.cdpsgvolume 100

;Disassembly font size.
pce.debugger.disfontsize small

;Character encoding for the debugger's memory editor.
pce.debugger.memcharenc shift_jis

;Disable BRAM(saved game memory) for CD games.
pce.disable_bram_cd 0

;Disable BRAM(saved game memory) for HuCard games.
pce.disable_bram_hucard 0

;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily.
pce.disable_softreset 0

;Enable (automatic) usage of this module.
pce.enable 1

;Force monophonic sound output.
pce.forcemono 0

;Force SuperGrafx emulation.
pce.forcesgx 0

;Path to the GE CD BIOS
pce.gecdbios gecard.pce

;Show horizontal overscan area.
pce.h_overscan 0

;Enable multitap(TurboTap) emulation.
pce.input.multitap 1

;Input device for Port 1
pce.input.port1 gamepad

;pce, Port 1, Gamepad: DOWN ↓
pce.input.port1.gamepad.down keyboard 115

;pce, Port 1, Gamepad: I
pce.input.port1.gamepad.i keyboard 259

;pce, Port 1, Gamepad: II
pce.input.port1.gamepad.ii keyboard 258

;pce, Port 1, Gamepad: III
pce.input.port1.gamepad.iii keyboard 257

;pce, Port 1, Gamepad: IV
pce.input.port1.gamepad.iv keyboard 260

;pce, Port 1, Gamepad: LEFT ←
pce.input.port1.gamepad.left keyboard 97

;pce, Port 1, Gamepad: 2/6 Mode Select
pce.input.port1.gamepad.mode_select keyboard 109

;pce, Port 1, Gamepad: Rapid I
pce.input.port1.gamepad.rapid_i

;pce, Port 1, Gamepad: Rapid II
pce.input.port1.gamepad.rapid_ii

;pce, Port 1, Gamepad: RIGHT →
pce.input.port1.gamepad.right keyboard 100

;pce, Port 1, Gamepad: RUN
pce.input.port1.gamepad.run keyboard 13

;pce, Port 1, Gamepad: SELECT
pce.input.port1.gamepad.select keyboard 9

;pce, Port 1, Gamepad: UP ↑
pce.input.port1.gamepad.up keyboard 119

;pce, Port 1, Gamepad: V
pce.input.port1.gamepad.v keyboard 261

;pce, Port 1, Gamepad: VI
pce.input.port1.gamepad.vi keyboard 262

;pce, Port 1, Mouse: Left Button
pce.input.port1.mouse.left mouse 0000000000000000 00000000

;pce, Port 1, Mouse: Right Button
pce.input.port1.mouse.right mouse 0000000000000000 00000002

;pce, Port 1, Mouse: RUN
pce.input.port1.mouse.run keyboard 13

;pce, Port 1, Mouse: SELECT
pce.input.port1.mouse.select keyboard 9

;pce, Port 1, Tsushin Keyboard: 0
pce.input.port1.tsushinkb.0 keyboard 48

;pce, Port 1, Tsushin Keyboard: 1
pce.input.port1.tsushinkb.1 keyboard 49

;pce, Port 1, Tsushin Keyboard: 2
pce.input.port1.tsushinkb.2 keyboard 50

;pce, Port 1, Tsushin Keyboard: 3
pce.input.port1.tsushinkb.3 keyboard 51

;pce, Port 1, Tsushin Keyboard: 4
pce.input.port1.tsushinkb.4 keyboard 52

;pce, Port 1, Tsushin Keyboard: 5
pce.input.port1.tsushinkb.5 keyboard 53

;pce, Port 1, Tsushin Keyboard: 6
pce.input.port1.tsushinkb.6 keyboard 54

;pce, Port 1, Tsushin Keyboard: 7
pce.input.port1.tsushinkb.7 keyboard 55

;pce, Port 1, Tsushin Keyboard: 8
pce.input.port1.tsushinkb.8 keyboard 56

;pce, Port 1, Tsushin Keyboard: 9
pce.input.port1.tsushinkb.9 keyboard 57

;pce, Port 1, Tsushin Keyboard: a
pce.input.port1.tsushinkb.a keyboard 97

;pce, Port 1, Tsushin Keyboard: @
pce.input.port1.tsushinkb.at keyboard 96

;pce, Port 1, Tsushin Keyboard: b
pce.input.port1.tsushinkb.b keyboard 98

;pce, Port 1, Tsushin Keyboard: backspace
pce.input.port1.tsushinkb.backspace keyboard 8

;pce, Port 1, Tsushin Keyboard: c
pce.input.port1.tsushinkb.c keyboard 99

;pce, Port 1, Tsushin Keyboard: Caps Lock
pce.input.port1.tsushinkb.caps_lock keyboard 301

;pce, Port 1, Tsushin Keyboard: ^
pce.input.port1.tsushinkb.caret keyboard 61

;pce, Port 1, Tsushin Keyboard: clear
pce.input.port1.tsushinkb.clear keyboard 278

;pce, Port 1, Tsushin Keyboard: :
pce.input.port1.tsushinkb.colon keyboard 39

;pce, Port 1, Tsushin Keyboard: ,
pce.input.port1.tsushinkb.comma keyboard 44

;pce, Port 1, Tsushin Keyboard: 変換
pce.input.port1.tsushinkb.convert keyboard 307

;pce, Port 1, Tsushin Keyboard: Copy
pce.input.port1.tsushinkb.copy keyboard 316

;pce, Port 1, Tsushin Keyboard: CTRL/Control
pce.input.port1.tsushinkb.ctrl keyboard 306

;pce, Port 1, Tsushin Keyboard: d
pce.input.port1.tsushinkb.d keyboard 100

;pce, Port 1, Tsushin Keyboard: Delete
pce.input.port1.tsushinkb.delete keyboard 127

;pce, Port 1, Tsushin Keyboard: down
pce.input.port1.tsushinkb.down keyboard 274

;pce, Port 1, Tsushin Keyboard: e
pce.input.port1.tsushinkb.e keyboard 101

;pce, Port 1, Tsushin Keyboard: Escape
pce.input.port1.tsushinkb.escape keyboard 27

;pce, Port 1, Tsushin Keyboard: f
pce.input.port1.tsushinkb.f keyboard 102

;pce, Port 1, Tsushin Keyboard: F1
pce.input.port1.tsushinkb.f1 keyboard 282

;pce, Port 1, Tsushin Keyboard: F10
pce.input.port1.tsushinkb.f10 keyboard 291

;pce, Port 1, Tsushin Keyboard: F2
pce.input.port1.tsushinkb.f2 keyboard 283

;pce, Port 1, Tsushin Keyboard: F3
pce.input.port1.tsushinkb.f3 keyboard 284

;pce, Port 1, Tsushin Keyboard: F4
pce.input.port1.tsushinkb.f4 keyboard 285

;pce, Port 1, Tsushin Keyboard: F5
pce.input.port1.tsushinkb.f5 keyboard 286

;pce, Port 1, Tsushin Keyboard: f6
pce.input.port1.tsushinkb.f6 keyboard 287

;pce, Port 1, Tsushin Keyboard: f7
pce.input.port1.tsushinkb.f7 keyboard 288

;pce, Port 1, Tsushin Keyboard: f8
pce.input.port1.tsushinkb.f8 keyboard 289

;pce, Port 1, Tsushin Keyboard: f9
pce.input.port1.tsushinkb.f9 keyboard 290

;pce, Port 1, Tsushin Keyboard: g
pce.input.port1.tsushinkb.g keyboard 103

;pce, Port 1, Tsushin Keyboard: GRPH
pce.input.port1.tsushinkb.grph keyboard 0

;pce, Port 1, Tsushin Keyboard: h
pce.input.port1.tsushinkb.h keyboard 104

;pce, Port 1, Tsushin Keyboard: Help
pce.input.port1.tsushinkb.help keyboard 279

;pce, Port 1, Tsushin Keyboard: i
pce.input.port1.tsushinkb.i keyboard 105

;pce, Port 1, Tsushin Keyboard: insert
pce.input.port1.tsushinkb.insert keyboard 277

;pce, Port 1, Tsushin Keyboard: j
pce.input.port1.tsushinkb.j keyboard 106

;pce, Port 1, Tsushin Keyboard: k
pce.input.port1.tsushinkb.k keyboard 107

;pce, Port 1, Tsushin Keyboard: カナ
pce.input.port1.tsushinkb.kana keyboard 311

;pce, Port 1, Tsushin Keyboard: Keypad 0
pce.input.port1.tsushinkb.kp_0 keyboard 256

;pce, Port 1, Tsushin Keyboard: Keypad 1
pce.input.port1.tsushinkb.kp_1 keyboard 257

;pce, Port 1, Tsushin Keyboard: Keypad 2
pce.input.port1.tsushinkb.kp_2 keyboard 258

;pce, Port 1, Tsushin Keyboard: Keypad 3
pce.input.port1.tsushinkb.kp_3 keyboard 259

;pce, Port 1, Tsushin Keyboard: Keypad 4
pce.input.port1.tsushinkb.kp_4 keyboard 260

;pce, Port 1, Tsushin Keyboard: Keypad 5
pce.input.port1.tsushinkb.kp_5 keyboard 261

;pce, Port 1, Tsushin Keyboard: Keypad 6
pce.input.port1.tsushinkb.kp_6 keyboard 262

;pce, Port 1, Tsushin Keyboard: Keypad 7
pce.input.port1.tsushinkb.kp_7 keyboard 263

;pce, Port 1, Tsushin Keyboard: Keypad 8
pce.input.port1.tsushinkb.kp_8 keyboard 264

;pce, Port 1, Tsushin Keyboard: Keypad 9
pce.input.port1.tsushinkb.kp_9 keyboard 265

;pce, Port 1, Tsushin Keyboard: Keypad ,
pce.input.port1.tsushinkb.kp_comma keyboard 0

;pce, Port 1, Tsushin Keyboard: Keypad Divide
pce.input.port1.tsushinkb.kp_divide keyboard 267

;pce, Port 1, Tsushin Keyboard: Keypad Enter
pce.input.port1.tsushinkb.kp_enter keyboard 271

;pce, Port 1, Tsushin Keyboard: Keypad =
pce.input.port1.tsushinkb.kp_equals keyboard 272

;pce, Port 1, Tsushin Keyboard: Keypad Minus
pce.input.port1.tsushinkb.kp_minus keyboard 269

;pce, Port 1, Tsushin Keyboard: Keypad *
pce.input.port1.tsushinkb.kp_multiply keyboard 268

;pce, Port 1, Tsushin Keyboard: Keypad .
pce.input.port1.tsushinkb.kp_period keyboard 266

;pce, Port 1, Tsushin Keyboard: Keypad +
pce.input.port1.tsushinkb.kp_plus keyboard 270

;pce, Port 1, Tsushin Keyboard: l
pce.input.port1.tsushinkb.l keyboard 108

;pce, Port 1, Tsushin Keyboard: left
pce.input.port1.tsushinkb.left keyboard 276

;pce, Port 1, Tsushin Keyboard: [
pce.input.port1.tsushinkb.left_bracket keyboard 91

;pce, Port 1, Tsushin Keyboard: Left Shift
pce.input.port1.tsushinkb.left_shift keyboard 304

;pce, Port 1, Tsushin Keyboard: m
pce.input.port1.tsushinkb.m keyboard 109

;pce, Port 1, Tsushin Keyboard: Minus
pce.input.port1.tsushinkb.minus keyboard 45

;pce, Port 1, Tsushin Keyboard: n
pce.input.port1.tsushinkb.n keyboard 110

;pce, Port 1, Tsushin Keyboard: 決定
pce.input.port1.tsushinkb.nonconvert keyboard 308

;pce, Port 1, Tsushin Keyboard: o
pce.input.port1.tsushinkb.o keyboard 111

;pce, Port 1, Tsushin Keyboard: p
pce.input.port1.tsushinkb.p keyboard 112

;pce, Port 1, Tsushin Keyboard: PC
pce.input.port1.tsushinkb.pc keyboard 312

;pce, Port 1, Tsushin Keyboard: .
pce.input.port1.tsushinkb.period keyboard 46

;pce, Port 1, Tsushin Keyboard: q
pce.input.port1.tsushinkb.q keyboard 113

;pce, Port 1, Tsushin Keyboard: r
pce.input.port1.tsushinkb.r keyboard 114

;pce, Port 1, Tsushin Keyboard: return
pce.input.port1.tsushinkb.return keyboard 13

;pce, Port 1, Tsushin Keyboard: right
pce.input.port1.tsushinkb.right keyboard 275

;pce, Port 1, Tsushin Keyboard: ]
pce.input.port1.tsushinkb.right_bracket keyboard 93

;pce, Port 1, Tsushin Keyboard: Right Shift
pce.input.port1.tsushinkb.right_shift keyboard 303

;pce, Port 1, Tsushin Keyboard: ROLL DOWN
pce.input.port1.tsushinkb.roll_down keyboard 281

;pce, Port 1, Tsushin Keyboard: ROLL UP
pce.input.port1.tsushinkb.roll_up keyboard 280

;pce, Port 1, Tsushin Keyboard: s
pce.input.port1.tsushinkb.s keyboard 115

;pce, Port 1, Tsushin Keyboard: ;
pce.input.port1.tsushinkb.semicolon keyboard 59

;pce, Port 1, Tsushin Keyboard: /
pce.input.port1.tsushinkb.slash keyboard 47

;pce, Port 1, Tsushin Keyboard: space
pce.input.port1.tsushinkb.space keyboard 32

;pce, Port 1, Tsushin Keyboard: STOP
pce.input.port1.tsushinkb.stop keyboard 318

;pce, Port 1, Tsushin Keyboard: t
pce.input.port1.tsushinkb.t keyboard 116

;pce, Port 1, Tsushin Keyboard: Tab
pce.input.port1.tsushinkb.tab keyboard 9

;pce, Port 1, Tsushin Keyboard: u
pce.input.port1.tsushinkb.u keyboard 117

;pce, Port 1, Tsushin Keyboard: Underscore
pce.input.port1.tsushinkb.underscore keyboard 0

;pce, Port 1, Tsushin Keyboard: up
pce.input.port1.tsushinkb.up keyboard 273

;pce, Port 1, Tsushin Keyboard: v
pce.input.port1.tsushinkb.v keyboard 118

;pce, Port 1, Tsushin Keyboard: w
pce.input.port1.tsushinkb.w keyboard 119

;pce, Port 1, Tsushin Keyboard: 変換
pce.input.port1.tsushinkb.width keyboard 305

;pce, Port 1, Tsushin Keyboard: x
pce.input.port1.tsushinkb.x keyboard 120

;pce, Port 1, Tsushin Keyboard: y
pce.input.port1.tsushinkb.y keyboard 121

;pce, Port 1, Tsushin Keyboard: Yen
pce.input.port1.tsushinkb.yen keyboard 43

;pce, Port 1, Tsushin Keyboard: z
pce.input.port1.tsushinkb.z keyboard 122

;Input device for Port 2
pce.input.port2 gamepad

;pce, Port 2, Gamepad: DOWN ↓
pce.input.port2.gamepad.down

;pce, Port 2, Gamepad: I
pce.input.port2.gamepad.i

;pce, Port 2, Gamepad: II
pce.input.port2.gamepad.ii

;pce, Port 2, Gamepad: III
pce.input.port2.gamepad.iii

;pce, Port 2, Gamepad: IV
pce.input.port2.gamepad.iv

;