;VERSION 0.9.36.4 ;Edit this file at your own risk! ;File format: ;this configuration file was created by ;Kris Occhipinti http://filmsbykris.com ;configured for the $9 Chip computer ;with use of composite output ;Automatic load/save state on game load/save. autosave 0 ;Cache entire CD images in memory. cd.image_memcache 0 ;Enable (automatic) usage of this module. cdplay.enable 1 ;Force monophonic sound output. cdplay.forcemono 0 ;cdplay, Built-In, Controller: Next Track cdplay.input.builtin.controller.next_track keyboard 275 ;cdplay, Built-In, Controller: Next Track 10 cdplay.input.builtin.controller.next_track_10 keyboard 273 ;cdplay, Built-In, Controller: Play/Pause cdplay.input.builtin.controller.play_pause keyboard 32 ;cdplay, Built-In, Controller: Previous Track cdplay.input.builtin.controller.previous_track keyboard 276 ;cdplay, Built-In, Controller: Previous Track 10 cdplay.input.builtin.controller.previous_track_10 keyboard 274 ;cdplay, Built-In, Controller: Scan Forward cdplay.input.builtin.controller.scan_forward keyboard 280 ;cdplay, Built-In, Controller: Scan Reverse cdplay.input.builtin.controller.scan_reverse keyboard 281 ;cdplay, Built-In, Controller: Stop cdplay.input.builtin.controller.stop keyboard 13 ;Enable specified OpenGL pixel shader. cdplay.pixshader none ;Enable scanlines with specified opacity. cdplay.scanlines 0 ;Enable specified special video scaler. cdplay.special none ;Stretch to fill screen. cdplay.stretch aspect_mult2 ;Enable video temporal blur(50/50 previous/current frame by default). cdplay.tblur 0 ;Accumulate color data rather than discarding it. cdplay.tblur.accum 0 ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. cdplay.tblur.accum.amount 50 ;Enable (bi)linear interpolation. cdplay.videoip 0 ;Enable simple waveform visualization. cdplay.visualization 1 ;Full-screen horizontal resolution. cdplay.xres 0 ;Scaling factor for the X axis in windowed mode. cdplay.xscale 4.000000 ;Scaling factor for the X axis in fullscreen mode. cdplay.xscalefs 1.000000 ;Full-screen vertical resolution. cdplay.yres 0 ;Scaling factor for the Y axis in windowed mode. cdplay.yscale 4.000000 ;Scaling factor for the Y axis in fullscreen mode. cdplay.yscalefs 1.000000 ;Enable cheats. cheats 1 ;Save state 0 select command.0 keyboard 48 ;Save state 1 select command.1 keyboard 49 ;Save state 2 select command.2 keyboard 50 ;Save state 3 select command.3 keyboard 51 ;Save state 4 select command.4 keyboard 52 ;Save state 5 select command.5 keyboard 53 ;Save state 6 select command.6 keyboard 54 ;Save state 7 select command.7 keyboard 55 ;Save state 8 select command.8 keyboard 56 ;Save state 9 select command.9 keyboard 57 ;Activate barcode(for Famicom) command.activate_barcode keyboard 289 ;Advance frame command.advance_frame keyboard 97+alt ;Select virtual device on virtual input port 1 command.device_select1 keyboard 49+ctrl+shift ;Select virtual device on virtual input port 2 command.device_select2 keyboard 50+ctrl+shift ;Select virtual device on virtual input port 3 command.device_select3 keyboard 51+ctrl+shift ;Select virtual device on virtual input port 4 command.device_select4 keyboard 52+ctrl+shift ;Select virtual device on virtual input port 5 command.device_select5 keyboard 53+ctrl+shift ;Select virtual device on virtual input port 6 command.device_select6 keyboard 54+ctrl+shift ;Select virtual device on virtual input port 7 command.device_select7 keyboard 55+ctrl+shift ;Select virtual device on virtual input port 8 command.device_select8 keyboard 56+ctrl+shift ;Exit command.exit keyboard 293~keyboard 27 ;Fast-forward command.fast_forward keyboard 96 ;Configure buttons on virtual port 1 command.input_config1 keyboard 49+alt+shift ;Configure buttons on virtual port 2 command.input_config2 keyboard 50+alt+shift ;Configure buttons on virtual port 3 command.input_config3 keyboard 51+alt+shift ;Configure buttons on virtual port 4 command.input_config4 keyboard 52+alt+shift ;Configure buttons on virtual port 5 command.input_config5 keyboard 53+alt+shift ;Configure buttons on virtual port 6 command.input_config6 keyboard 54+alt+shift ;Configure buttons on virtual port 7 command.input_config7 keyboard 55+alt+shift ;Configure buttons on virtual port 8 command.input_config8 keyboard 56+alt+shift ;Detect analog buttons on physical joysticks/gamepads(for use with the input configuration process). command.input_config_abd keyboard 284 ;Configure command key command.input_configc keyboard 283 ;Configure command key, for all-pressed-to-trigger mode command.input_configc_am keyboard 283+shift ;Insert coin command.insert_coin keyboard 289 ;Insert/Eject disk/disc command.insert_eject_disk keyboard 289 ;Load movie command.load_movie keyboard 288+shift ;Load state command.load_state keyboard 288 ;Movie 0 select command.m0 keyboard 48+shift ;Movie 1 select command.m1 keyboard 49+shift ;Movie 2 select command.m2 keyboard 50+shift ;Movie 3 select command.m3 keyboard 51+shift ;Movie 4 select command.m4 keyboard 52+shift ;Movie 5 select command.m5 keyboard 53+shift ;Movie 6 select command.m6 keyboard 54+shift ;Movie 7 select command.m7 keyboard 55+shift ;Movie 8 select command.m8 keyboard 56+shift ;Movie 9 select command.m9 keyboard 57+shift ;Power toggle command.power keyboard 292 ;Reset command.reset keyboard 291 ;Rotate screen command.rotate_screen keyboard 111+alt ;Return to normal mode after advancing frames command.run_normal keyboard 114+alt ;Save movie command.save_movie keyboard 286+shift ;Save state command.save_state keyboard 286 ;Select disk/disc command.select_disk keyboard 287 ;Slow-forward command.slow_forward keyboard 92 ;Rewind command.state_rewind keyboard 8 ;Decrease selected save state slot by 1 command.state_slot_dec keyboard 45 ;Increase selected save state slot by 1 command.state_slot_inc keyboard 61 ;Take scaled(and filtered) screen snapshot command.take_scaled_snapshot keyboard 290+shift ;Take screen snapshot command.take_snapshot keyboard 290 ;Toggle graphics layer 1 command.tl1 keyboard 49+ctrl ;Toggle graphics layer 2 command.tl2 keyboard 50+ctrl ;Toggle graphics layer 3 command.tl3 keyboard 51+ctrl ;Toggle graphics layer 4 command.tl4 keyboard 52+ctrl ;Toggle graphics layer 5 command.tl5 keyboard 53+ctrl ;Toggle graphics layer 6 command.tl6 keyboard 54+ctrl ;Toggle graphics layer 7 command.tl7 keyboard 55+ctrl ;Toggle graphics layer 8 command.tl8 keyboard 56+ctrl ;Toggle graphics layer 9 command.tl9 keyboard 57+ctrl ;Grab input and disable commands command.toggle_cidisable keyboard 302+shift ;Toggle debugger command.toggle_debugger keyboard 100+alt ;Toggle DIP switch view command.toggle_dipview keyboard 287 ;Toggle frames-per-second display command.toggle_fps_view keyboard 282+shift ;Toggle fullscreen mode command.toggle_fs keyboard 13+alt ;Grab input command.toggle_grab_input keyboard 302 ;Toggle help screen command.toggle_help keyboard 282 ;Toggle state rewind functionality command.toggle_state_rewind keyboard 115+alt ;Enable/Disable cheats command.togglecheatactive keyboard 116+alt ;Toggle cheat console command.togglecheatview keyboard 99+alt ;Toggle netplay console command.togglenetview keyboard 116 ;Automatically go into the debugger's step mode after a game is loaded. debugger.autostepmode 0 ;Enable (automatic) usage of this module. demo.enable 1 ;Force monophonic sound output. demo.forcemono 0 ;demo, Built-In, Controller: Rumble Control Strong demo.input.builtin.controller.rcstrong ;demo, Built-In, Controller: Rumble Control Weak demo.input.builtin.controller.rcweak ;demo, Built-In, Controller: Select Test Mode demo.input.builtin.controller.stm ;demo, Built-In, Controller: Toggle Interlace Mode demo.input.builtin.controller.toggle_ilace ;Enable specified OpenGL pixel shader. demo.pixshader none ;Sound quality. demo.resamp_quality 3 ;Sound output rate tolerance. demo.resamp_rate_error 0.0000009 ;Enable scanlines with specified opacity. demo.scanlines 0 ;Enable specified special video scaler. demo.special none ;Stretch to fill screen. demo.stretch aspect_mult2 ;Enable video temporal blur(50/50 previous/current frame by default). demo.tblur 0 ;Accumulate color data rather than discarding it. demo.tblur.accum 0 ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. demo.tblur.accum.amount 50 ;Enable (bi)linear interpolation. demo.videoip 1 ;Full-screen horizontal resolution. demo.xres 0 ;Scaling factor for the X axis in windowed mode. demo.xscale 2.000000 ;Scaling factor for the X axis in fullscreen mode. demo.xscalefs 1.000000 ;Full-screen vertical resolution. demo.yres 0 ;Scaling factor for the Y axis in windowed mode. demo.yscale 2.000000 ;Scaling factor for the Y axis in fullscreen mode. demo.yscalefs 1.000000 ;Silence sound output when fast-forwarding. ffnosound 0 ;Fast-forwarding speed multiplier. ffspeed 4 ;Treat the fast-forward button as a toggle. fftoggle 0 ;Disable gzip compression when saving save states and backup memory. filesys.disablesavegz 0 ;Format string for movie filename. filesys.fname_movie %f.%M%p.%x ;Format string for save games filename. filesys.fname_sav %F.%M%x ;Format string for screen snapshot filenames. filesys.fname_snap %f-%p.%x ;Format string for state filename. filesys.fname_state %f.%M%X ;Path to directory for cheats. filesys.path_cheat cheats ;Path to directory for firmware. filesys.path_firmware firmware ;Path to directory for movies. filesys.path_movie mcm ;Path to directory for custom palettes. filesys.path_palette palettes ;Path to directory for save games and nonvolatile memory. filesys.path_sav sav ;Path to directory for screen snapshots. filesys.path_snap snaps ;Path to directory for save states. filesys.path_state mcs ;Enable untrusted file-inclusion path security check. filesys.untrusted_fip_check 1 ;Enable (automatic) usage of this module. gb.enable 1 ;Force monophonic sound output. gb.forcemono 0 ;gb, Built-In, Gamepad: A gb.input.builtin.gamepad.a keyboard 259 ;gb, Built-In, Gamepad: B gb.input.builtin.gamepad.b keyboard 258 ;gb, Built-In, Gamepad: DOWN ↓ gb.input.builtin.gamepad.down keyboard 115 ;gb, Built-In, Gamepad: LEFT ← gb.input.builtin.gamepad.left keyboard 97 ;gb, Built-In, Gamepad: Rapid A gb.input.builtin.gamepad.rapid_a ;gb, Built-In, Gamepad: Rapid B gb.input.builtin.gamepad.rapid_b ;gb, Built-In, Gamepad: RIGHT → gb.input.builtin.gamepad.right keyboard 100 ;gb, Built-In, Gamepad: SELECT gb.input.builtin.gamepad.select keyboard 9 ;gb, Built-In, Gamepad: START gb.input.builtin.gamepad.start keyboard 13 ;gb, Built-In, Gamepad: UP ↑ gb.input.builtin.gamepad.up keyboard 119 ;gb, Tilt, Tilt: DOWN ↓ gb.input.tilt.tilt.down ;gb, Tilt, Tilt: LEFT ← gb.input.tilt.tilt.left ;gb, Tilt, Tilt: RIGHT → gb.input.tilt.tilt.right ;gb, Tilt, Tilt: UP ↑ gb.input.tilt.tilt.up ;Enable specified OpenGL pixel shader. gb.pixshader none ;Enable scanlines with specified opacity. gb.scanlines 0 ;Enable specified special video scaler. gb.special none ;Stretch to fill screen. gb.stretch aspect_mult2 ;Emulated GB type. gb.system_type auto ;Enable video temporal blur(50/50 previous/current frame by default). gb.tblur 0 ;Accumulate color data rather than discarding it. gb.tblur.accum 0 ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. gb.tblur.accum.amount 50 ;Enable (bi)linear interpolation. gb.videoip 0 ;Full-screen horizontal resolution. gb.xres 0 ;Scaling factor for the X axis in windowed mode. gb.xscale 4.000000 ;Scaling factor for the X axis in fullscreen mode. gb.xscalefs 1.000000 ;Full-screen vertical resolution. gb.yres 0 ;Scaling factor for the Y axis in windowed mode. gb.yscale 4.000000 ;Scaling factor for the Y axis in fullscreen mode. gb.yscalefs 1.000000 ;Path to optional GBA BIOS ROM image. gba.bios ;Enable (automatic) usage of this module. gba.enable 1 ;Force monophonic sound output. gba.forcemono 0 ;gba, Built-In, Gamepad: A gba.input.builtin.gamepad.a keyboard 259 ;gba, Built-In, Gamepad: B gba.input.builtin.gamepad.b keyboard 258 ;gba, Built-In, Gamepad: DOWN ↓ gba.input.builtin.gamepad.down keyboard 115 ;gba, Built-In, Gamepad: LEFT ← gba.input.builtin.gamepad.left keyboard 97 ;gba, Built-In, Gamepad: Rapid A gba.input.builtin.gamepad.rapid_a ;gba, Built-In, Gamepad: Rapid B gba.input.builtin.gamepad.rapid_b ;gba, Built-In, Gamepad: RIGHT → gba.input.builtin.gamepad.right keyboard 100 ;gba, Built-In, Gamepad: SELECT gba.input.builtin.gamepad.select keyboard 9 ;gba, Built-In, Gamepad: SHOULDER L gba.input.builtin.gamepad.shoulder_l keyboard 261 ;gba, Built-In, Gamepad: SHOULDER R gba.input.builtin.gamepad.shoulder_r keyboard 262 ;gba, Built-In, Gamepad: START gba.input.builtin.gamepad.start keyboard 13 ;gba, Built-In, Gamepad: UP ↑ gba.input.builtin.gamepad.up keyboard 119 ;Enable specified OpenGL pixel shader. gba.pixshader none ;Enable scanlines with specified opacity. gba.scanlines 0 ;Enable specified special video scaler. gba.special none ;Stretch to fill screen. gba.stretch aspect_mult2 ;Enable video temporal blur(50/50 previous/current frame by default). gba.tblur 0 ;Accumulate color data rather than discarding it. gba.tblur.accum 0 ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. gba.tblur.accum.amount 50 ;Enable (bi)linear interpolation. gba.videoip 0 ;Full-screen horizontal resolution. gba.xres 0 ;Scaling factor for the X axis in windowed mode. gba.xscale 3.000000 ;Scaling factor for the X axis in fullscreen mode. gba.xscalefs 1.000000 ;Full-screen vertical resolution. gba.yres 0 ;Scaling factor for the Y axis in windowed mode. gba.yscale 3.000000 ;Scaling factor for the Y axis in fullscreen mode. gba.yscalefs 1.000000 ;Enable (automatic) usage of this module. gg.enable 1 ;Force monophonic sound output. gg.forcemono 0 ;gg, Built-In, Gamepad: Button 1 gg.input.builtin.gamepad.button1 keyboard 258 ;gg, Built-In, Gamepad: Button 2 gg.input.builtin.gamepad.button2 keyboard 259 ;gg, Built-In, Gamepad: DOWN ↓ gg.input.builtin.gamepad.down keyboard 115 ;gg, Built-In, Gamepad: LEFT ← gg.input.builtin.gamepad.left keyboard 97 ;gg, Built-In, Gamepad: Rapid Button 1 gg.input.builtin.gamepad.rapid_button1 ;gg, Built-In, Gamepad: Rapid Button 2 gg.input.builtin.gamepad.rapid_button2 ;gg, Built-In, Gamepad: RIGHT → gg.input.builtin.gamepad.right keyboard 100 ;gg, Built-In, Gamepad: Start gg.input.builtin.gamepad.start keyboard 13 ;gg, Built-In, Gamepad: UP ↑ gg.input.builtin.gamepad.up keyboard 119 ;Enable specified OpenGL pixel shader. gg.pixshader none ;Enable scanlines with specified opacity. gg.scanlines 0 ;Enable specified special video scaler. gg.special none ;Stretch to fill screen. gg.stretch aspect_mult2 ;Enable video temporal blur(50/50 previous/current frame by default). gg.tblur 0 ;Accumulate color data rather than discarding it. gg.tblur.accum 0 ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. gg.tblur.accum.amount 50 ;Enable (bi)linear interpolation. gg.videoip 0 ;Full-screen horizontal resolution. gg.xres 0 ;Scaling factor for the X axis in windowed mode. gg.xscale 4.000000 ;Scaling factor for the X axis in fullscreen mode. gg.xscalefs 1.000000 ;Full-screen vertical resolution. gg.yres 0 ;Scaling factor for the Y axis in windowed mode. gg.yscale 4.000000 ;Scaling factor for the Y axis in fullscreen mode. gg.yscalefs 1.000000 ;Auto-fire frequency. input.autofirefreq 3 ;Dangerous key action delay. input.ckdelay 0 ;Analog axis binary press detection threshold. input.joystick.axis_threshold 75 ;Update physical joystick(s) internal state in Mednafen even when Mednafen lacks OS focus. input.joystick.global_focus 1 ;Enable (automatic) usage of this module. lynx.enable 1 ;Force monophonic sound output. lynx.forcemono 0 ;lynx, Built-In, Gamepad: A (outer) lynx.input.builtin.gamepad.a keyboard 259 ;lynx, Built-In, Gamepad: B (inner) lynx.input.builtin.gamepad.b keyboard 258 ;lynx, Built-In, Gamepad: DOWN ↓ lynx.input.builtin.gamepad.down keyboard 115 ;lynx, Built-In, Gamepad: LEFT ← lynx.input.builtin.gamepad.left keyboard 97 ;lynx, Built-In, Gamepad: Option 1 (upper) lynx.input.builtin.gamepad.option_1 keyboard 263 ;lynx, Built-In, Gamepad: Option 2 (lower) lynx.input.builtin.gamepad.option_2 keyboard 257 ;lynx, Built-In, Gamepad: PAUSE lynx.input.builtin.gamepad.pause keyboard 13 ;lynx, Built-In, Gamepad: Rapid A (outer) lynx.input.builtin.gamepad.rapid_a ;lynx, Built-In, Gamepad: Rapid B (inner) lynx.input.builtin.gamepad.rapid_b ;lynx, Built-In, Gamepad: Rapid Option 1 (upper) lynx.input.builtin.gamepad.rapid_option_1 ;lynx, Built-In, Gamepad: Rapid Option 2 (lower) lynx.input.builtin.gamepad.rapid_option_2 ;lynx, Built-In, Gamepad: RIGHT → lynx.input.builtin.gamepad.right keyboard 100 ;lynx, Built-In, Gamepad: UP ↑ lynx.input.builtin.gamepad.up keyboard 119 ;Enable sound output lowpass filter. lynx.lowpass 1 ;Enable specified OpenGL pixel shader. lynx.pixshader none ;Virtually rotate D-pad along with screen. lynx.rotateinput 1 ;Enable scanlines with specified opacity. lynx.scanlines 0 ;Enable specified special video scaler. lynx.special none ;Stretch to fill screen. lynx.stretch aspect_mult2 ;Enable video temporal blur(50/50 previous/current frame by default). lynx.tblur 0 ;Accumulate color data rather than discarding it. lynx.tblur.accum 0 ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. lynx.tblur.accum.amount 50 ;Enable (bi)linear interpolation. lynx.videoip 0 ;Full-screen horizontal resolution. lynx.xres 0 ;Scaling factor for the X axis in windowed mode. lynx.xscale 4.000000 ;Scaling factor for the X axis in fullscreen mode. lynx.xscalefs 1.000000 ;Full-screen vertical resolution. lynx.yres 0 ;Scaling factor for the Y axis in windowed mode. lynx.yscale 4.000000 ;Scaling factor for the Y axis in fullscreen mode. lynx.yscalefs 1.000000 ;Path to the CD BIOS md.cdbios us_scd1_9210.bin ;Correct the aspect ratio. md.correct_aspect 1 ;Disassembly font size. md.debugger.disfontsize small ;Character encoding for the debugger's memory editor. md.debugger.memcharenc shift_jis ;Enable (automatic) usage of this module. md.enable 1 ;Force monophonic sound output. md.forcemono 0 ;Input device for Port 1 md.input.port1 gamepad ;md, Port 1, 3-Button Gamepad: A md.input.port1.gamepad.a keyboard 257 ;md, Port 1, 3-Button Gamepad: B md.input.port1.gamepad.b keyboard 258 ;md, Port 1, 3-Button Gamepad: C md.input.port1.gamepad.c keyboard 259 ;md, Port 1, 3-Button Gamepad: DOWN ↓ md.input.port1.gamepad.down keyboard 115 ;md, Port 1, 3-Button Gamepad: LEFT ← md.input.port1.gamepad.left keyboard 97 ;md, Port 1, 3-Button Gamepad: Rapid A md.input.port1.gamepad.rapid_a ;md, Port 1, 3-Button Gamepad: Rapid B md.input.port1.gamepad.rapid_b ;md, Port 1, 3-Button Gamepad: Rapid C md.input.port1.gamepad.rapid_c ;md, Port 1, 3-Button Gamepad: RIGHT → md.input.port1.gamepad.right keyboard 100 ;md, Port 1, 3-Button Gamepad: Start md.input.port1.gamepad.start keyboard 13 ;md, Port 1, 3-Button Gamepad: UP ↑ md.input.port1.gamepad.up keyboard 119 ;md, Port 1, 2-Button Gamepad: A md.input.port1.gamepad2.a ;md, Port 1, 2-Button Gamepad: B md.input.port1.gamepad2.b ;md, Port 1, 2-Button Gamepad: DOWN ↓ md.input.port1.gamepad2.down ;md, Port 1, 2-Button Gamepad: LEFT ← md.input.port1.gamepad2.left ;md, Port 1, 2-Button Gamepad: Rapid A md.input.port1.gamepad2.rapid_a ;md, Port 1, 2-Button Gamepad: Rapid B md.input.port1.gamepad2.rapid_b ;md, Port 1, 2-Button Gamepad: RIGHT → md.input.port1.gamepad2.right ;md, Port 1, 2-Button Gamepad: Start md.input.port1.gamepad2.start ;md, Port 1, 2-Button Gamepad: UP ↑ md.input.port1.gamepad2.up ;md, Port 1, 6-Button Gamepad: A md.input.port1.gamepad6.a ;md, Port 1, 6-Button Gamepad: B md.input.port1.gamepad6.b ;md, Port 1, 6-Button Gamepad: C md.input.port1.gamepad6.c ;md, Port 1, 6-Button Gamepad: DOWN ↓ md.input.port1.gamepad6.down ;md, Port 1, 6-Button Gamepad: LEFT ← md.input.port1.gamepad6.left ;md, Port 1, 6-Button Gamepad: Mode md.input.port1.gamepad6.mode ;md, Port 1, 6-Button Gamepad: Rapid A md.input.port1.gamepad6.rapid_a ;md, Port 1, 6-Button Gamepad: Rapid B md.input.port1.gamepad6.rapid_b ;md, Port 1, 6-Button Gamepad: Rapid C md.input.port1.gamepad6.rapid_c ;md, Port 1, 6-Button Gamepad: Rapid X md.input.port1.gamepad6.rapid_x ;md, Port 1, 6-Button Gamepad: Rapid Y md.input.port1.gamepad6.rapid_y ;md, Port 1, 6-Button Gamepad: Rapid Z md.input.port1.gamepad6.rapid_z ;md, Port 1, 6-Button Gamepad: RIGHT → md.input.port1.gamepad6.right ;md, Port 1, 6-Button Gamepad: Start md.input.port1.gamepad6.start ;md, Port 1, 6-Button Gamepad: UP ↑ md.input.port1.gamepad6.up ;md, Port 1, 6-Button Gamepad: X md.input.port1.gamepad6.x ;md, Port 1, 6-Button Gamepad: Y md.input.port1.gamepad6.y ;md, Port 1, 6-Button Gamepad: Z md.input.port1.gamepad6.z ;md, Port 1, Sega Mega Mouse: Left Button md.input.port1.megamouse.left ;md, Port 1, Sega Mega Mouse: Middle Button md.input.port1.megamouse.middle ;md, Port 1, Sega Mega Mouse: Right Button md.input.port1.megamouse.right ;md, Port 1, Sega Mega Mouse: Start Button md.input.port1.megamouse.start ;Input device for Port 2 md.input.port2 gamepad ;md, Port 2, 3-Button Gamepad: A md.input.port2.gamepad.a ;md, Port 2, 3-Button Gamepad: B md.input.port2.gamepad.b ;md, Port 2, 3-Button Gamepad: C md.input.port2.gamepad.c ;md, Port 2, 3-Button Gamepad: DOWN ↓ md.input.port2.gamepad.down ;md, Port 2, 3-Button Gamepad: LEFT ← md.input.port2.gamepad.left ;md, Port 2, 3-Button Gamepad: Rapid A md.input.port2.gamepad.rapid_a ;md, Port 2, 3-Button Gamepad: Rapid B md.input.port2.gamepad.rapid_b ;md, Port 2, 3-Button Gamepad: Rapid C md.input.port2.gamepad.rapid_c ;md, Port 2, 3-Button Gamepad: RIGHT → md.input.port2.gamepad.right ;md, Port 2, 3-Button Gamepad: Start md.input.port2.gamepad.start ;md, Port 2, 3-Button Gamepad: UP ↑ md.input.port2.gamepad.up ;md, Port 2, 2-Button Gamepad: A md.input.port2.gamepad2.a ;md, Port 2, 2-Button Gamepad: B md.input.port2.gamepad2.b ;md, Port 2, 2-Button Gamepad: DOWN ↓ md.input.port2.gamepad2.down ;md, Port 2, 2-Button Gamepad: LEFT ← md.input.port2.gamepad2.left ;md, Port 2, 2-Button Gamepad: Rapid A md.input.port2.gamepad2.rapid_a ;md, Port 2, 2-Button Gamepad: Rapid B md.input.port2.gamepad2.rapid_b ;md, Port 2, 2-Button Gamepad: RIGHT → md.input.port2.gamepad2.right ;md, Port 2, 2-Button Gamepad: Start md.input.port2.gamepad2.start ;md, Port 2, 2-Button Gamepad: UP ↑ md.input.port2.gamepad2.up ;md, Port 2, 6-Button Gamepad: A md.input.port2.gamepad6.a ;md, Port 2, 6-Button Gamepad: B md.input.port2.gamepad6.b ;md, Port 2, 6-Button Gamepad: C md.input.port2.gamepad6.c ;md, Port 2, 6-Button Gamepad: DOWN ↓ md.input.port2.gamepad6.down ;md, Port 2, 6-Button Gamepad: LEFT ← md.input.port2.gamepad6.left ;md, Port 2, 6-Button Gamepad: Mode md.input.port2.gamepad6.mode ;md, Port 2, 6-Button Gamepad: Rapid A md.input.port2.gamepad6.rapid_a ;md, Port 2, 6-Button Gamepad: Rapid B md.input.port2.gamepad6.rapid_b ;md, Port 2, 6-Button Gamepad: Rapid C md.input.port2.gamepad6.rapid_c ;md, Port 2, 6-Button Gamepad: Rapid X md.input.port2.gamepad6.rapid_x ;md, Port 2, 6-Button Gamepad: Rapid Y md.input.port2.gamepad6.rapid_y ;md, Port 2, 6-Button Gamepad: Rapid Z md.input.port2.gamepad6.rapid_z ;md, Port 2, 6-Button Gamepad: RIGHT → md.input.port2.gamepad6.right ;md, Port 2, 6-Button Gamepad: Start md.input.port2.gamepad6.start ;md, Port 2, 6-Button Gamepad: UP ↑ md.input.port2.gamepad6.up ;md, Port 2, 6-Button Gamepad: X md.input.port2.gamepad6.x ;md, Port 2, 6-Button Gamepad: Y md.input.port2.gamepad6.y ;md, Port 2, 6-Button Gamepad: Z md.input.port2.gamepad6.z ;md, Port 2, Sega Mega Mouse: Left Button md.input.port2.megamouse.left ;md, Port 2, Sega Mega Mouse: Middle Button md.input.port2.megamouse.middle ;md, Port 2, Sega Mega Mouse: Right Button md.input.port2.megamouse.right ;md, Port 2, Sega Mega Mouse: Start Button md.input.port2.megamouse.start ;Enable specified OpenGL pixel shader. md.pixshader none ;Emulate the specified region's Genesis/MegaDrive md.region game ;Region reported to the game. md.reported_region same ;Enable scanlines with specified opacity. md.scanlines 0 ;Enable specified special video scaler. md.special none ;Stretch to fill screen. md.stretch aspect_mult2 ;Enable video temporal blur(50/50 previous/current frame by default). md.tblur 0 ;Accumulate color data rather than discarding it. md.tblur.accum 0 ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. md.tblur.accum.amount 50 ;Enable (bi)linear interpolation. md.videoip 1 ;Full-screen horizontal resolution. md.xres 0 ;Scaling factor for the X axis in windowed mode. md.xscale 3.000000 ;Scaling factor for the X axis in fullscreen mode. md.xscalefs 1.000000 ;Full-screen vertical resolution. md.yres 0 ;Scaling factor for the Y axis in windowed mode. md.yscale 3.000000 ;Scaling factor for the Y axis in fullscreen mode. md.yscalefs 1.000000 ;Clip left+right 8 pixel columns. nes.clipsides 0 ;Correct the aspect ratio. nes.correct_aspect 0 ;Disassembly font size. nes.debugger.disfontsize small ;Character encoding for the debugger's memory editor. nes.debugger.memcharenc cp437 ;Enable (automatic) usage of this module. nes.enable 1 ;Scan filename for (U),(J),(E),etc. strings to en/dis-able PAL emulation. nes.fnscan 1 ;Enable Game Genie emulation. nes.gg 0 ;Path to Game Genie ROM image. nes.ggrom gg.rom ;Input device for Famicom Expansion Port nes.input.fcexp none ;nes, Famicom Expansion Port, Arkanoid Paddle: Button nes.input.fcexp.arkanoid.button mouse 0000000000000000 00000000 ;nes, Famicom Expansion Port, Arkanoid Paddle: X Axis nes.input.fcexp.arkanoid.x_axis mouse 0000000000000000 00008000 ;nes, Famicom Expansion Port, Family Keyboard: 0 nes.input.fcexp.fkb.0 keyboard 48 ;nes, Famicom Expansion Port, Family Keyboard: 1 nes.input.fcexp.fkb.1 keyboard 49 ;nes, Famicom Expansion Port, Family Keyboard: 2 nes.input.fcexp.fkb.2 keyboard 50 ;nes, Famicom Expansion Port, Family Keyboard: 3 nes.input.fcexp.fkb.3 keyboard 51 ;nes, Famicom Expansion Port, Family Keyboard: 4 nes.input.fcexp.fkb.4 keyboard 52 ;nes, Famicom Expansion Port, Family Keyboard: 5 nes.input.fcexp.fkb.5 keyboard 53 ;nes, Famicom Expansion Port, Family Keyboard: 6 nes.input.fcexp.fkb.6 keyboard 54 ;nes, Famicom Expansion Port, Family Keyboard: 7 nes.input.fcexp.fkb.7 keyboard 55 ;nes, Famicom Expansion Port, Family Keyboard: 8 nes.input.fcexp.fkb.8 keyboard 56 ;nes, Famicom Expansion Port, Family Keyboard: 9 nes.input.fcexp.fkb.9 keyboard 57 ;nes, Famicom Expansion Port, Family Keyboard: A nes.input.fcexp.fkb.a keyboard 97 ;nes, Famicom Expansion Port, Family Keyboard: @ nes.input.fcexp.fkb.at keyboard 96 ;nes, Famicom Expansion Port, Family Keyboard: B nes.input.fcexp.fkb.b keyboard 98 ;nes, Famicom Expansion Port, Family Keyboard: \ nes.input.fcexp.fkb.backslash keyboard 92 ;nes, Famicom Expansion Port, Family Keyboard: C nes.input.fcexp.fkb.c keyboard 99 ;nes, Famicom Expansion Port, Family Keyboard: ^ nes.input.fcexp.fkb.caret keyboard 61 ;nes, Famicom Expansion Port, Family Keyboard: CLR nes.input.fcexp.fkb.clear keyboard 127 ;nes, Famicom Expansion Port, Family Keyboard: : nes.input.fcexp.fkb.colon keyboard 39 ;nes, Famicom Expansion Port, Family Keyboard: , nes.input.fcexp.fkb.comma keyboard 44 ;nes, Famicom Expansion Port, Family Keyboard: CTR nes.input.fcexp.fkb.ctrl keyboard 306 ;nes, Famicom Expansion Port, Family Keyboard: D nes.input.fcexp.fkb.d keyboard 100 ;nes, Famicom Expansion Port, Family Keyboard: DEL nes.input.fcexp.fkb.delete keyboard 281 ;nes, Famicom Expansion Port, Family Keyboard: DOWN nes.input.fcexp.fkb.down keyboard 274 ;nes, Famicom Expansion Port, Family Keyboard: E nes.input.fcexp.fkb.e keyboard 101 ;nes, Famicom Expansion Port, Family Keyboard: Empty nes.input.fcexp.fkb.empty keyboard 307 ;nes, Famicom Expansion Port, Family Keyboard: ESC nes.input.fcexp.fkb.escape keyboard 27 ;nes, Famicom Expansion Port, Family Keyboard: F nes.input.fcexp.fkb.f keyboard 102 ;nes, Famicom Expansion Port, Family Keyboard: F1 nes.input.fcexp.fkb.f1 keyboard 282 ;nes, Famicom Expansion Port, Family Keyboard: F2 nes.input.fcexp.fkb.f2 keyboard 283 ;nes, Famicom Expansion Port, Family Keyboard: F3 nes.input.fcexp.fkb.f3 keyboard 284 ;nes, Famicom Expansion Port, Family Keyboard: F4 nes.input.fcexp.fkb.f4 keyboard 285 ;nes, Famicom Expansion Port, Family Keyboard: F5 nes.input.fcexp.fkb.f5 keyboard 286 ;nes, Famicom Expansion Port, Family Keyboard: F6 nes.input.fcexp.fkb.f6 keyboard 287 ;nes, Famicom Expansion Port, Family Keyboard: F7 nes.input.fcexp.fkb.f7 keyboard 288 ;nes, Famicom Expansion Port, Family Keyboard: F8 nes.input.fcexp.fkb.f8 keyboard 289 ;nes, Famicom Expansion Port, Family Keyboard: G nes.input.fcexp.fkb.g keyboard 103 ;nes, Famicom Expansion Port, Family Keyboard: GRPH nes.input.fcexp.fkb.graph keyboard 308 ;nes, Famicom Expansion Port, Family Keyboard: H nes.input.fcexp.fkb.h keyboard 104 ;nes, Famicom Expansion Port, Family Keyboard: I nes.input.fcexp.fkb.i keyboard 105 ;nes, Famicom Expansion Port, Family Keyboard: INS nes.input.fcexp.fkb.insert keyboard 279 ;nes, Famicom Expansion Port, Family Keyboard: J nes.input.fcexp.fkb.j keyboard 106 ;nes, Famicom Expansion Port, Family Keyboard: K nes.input.fcexp.fkb.k keyboard 107 ;nes, Famicom Expansion Port, Family Keyboard: カナ nes.input.fcexp.fkb.kana keyboard 277 ;nes, Famicom Expansion Port, Family Keyboard: L nes.input.fcexp.fkb.l keyboard 108 ;nes, Famicom Expansion Port, Family Keyboard: LEFT nes.input.fcexp.fkb.left keyboard 276 ;nes, Famicom Expansion Port, Family Keyboard: [ nes.input.fcexp.fkb.left_bracket keyboard 91 ;nes, Famicom Expansion Port, Family Keyboard: Left SHIFT nes.input.fcexp.fkb.left_shift keyboard 304 ;nes, Famicom Expansion Port, Family Keyboard: M nes.input.fcexp.fkb.m keyboard 109 ;nes, Famicom Expansion Port, Family Keyboard: - nes.input.fcexp.fkb.minus keyboard 45 ;nes, Famicom Expansion Port, Family Keyboard: N nes.input.fcexp.fkb.n keyboard 110 ;nes, Famicom Expansion Port, Family Keyboard: O nes.input.fcexp.fkb.o keyboard 111 ;nes, Famicom Expansion Port, Family Keyboard: P nes.input.fcexp.fkb.p keyboard 112 ;nes, Famicom Expansion Port, Family Keyboard: . nes.input.fcexp.fkb.period keyboard 46 ;nes, Famicom Expansion Port, Family Keyboard: Q nes.input.fcexp.fkb.q keyboard 113 ;nes, Famicom Expansion Port, Family Keyboard: R nes.input.fcexp.fkb.r keyboard 114 ;nes, Famicom Expansion Port, Family Keyboard: RETURN nes.input.fcexp.fkb.return keyboard 13 ;nes, Famicom Expansion Port, Family Keyboard: RIGHT nes.input.fcexp.fkb.right keyboard 275 ;nes, Famicom Expansion Port, Family Keyboard: ] nes.input.fcexp.fkb.right_bracket keyboard 93 ;nes, Famicom Expansion Port, Family Keyboard: Right SHIFT nes.input.fcexp.fkb.right_shift keyboard 303 ;nes, Famicom Expansion Port, Family Keyboard: S nes.input.fcexp.fkb.s keyboard 115 ;nes, Famicom Expansion Port, Family Keyboard: ; nes.input.fcexp.fkb.semicolon keyboard 59 ;nes, Famicom Expansion Port, Family Keyboard: / nes.input.fcexp.fkb.slash keyboard 47 ;nes, Famicom Expansion Port, Family Keyboard: SPACE nes.input.fcexp.fkb.space keyboard 32 ;nes, Famicom Expansion Port, Family Keyboard: STOP nes.input.fcexp.fkb.stop keyboard 8 ;nes, Famicom Expansion Port, Family Keyboard: T nes.input.fcexp.fkb.t keyboard 116 ;nes, Famicom Expansion Port, Family Keyboard: U nes.input.fcexp.fkb.u keyboard 117 ;nes, Famicom Expansion Port, Family Keyboard: UP nes.input.fcexp.fkb.up keyboard 273 ;nes, Famicom Expansion Port, Family Keyboard: V nes.input.fcexp.fkb.v keyboard 118 ;nes, Famicom Expansion Port, Family Keyboard: W nes.input.fcexp.fkb.w keyboard 119 ;nes, Famicom Expansion Port, Family Keyboard: X nes.input.fcexp.fkb.x keyboard 120 ;nes, Famicom Expansion Port, Family Keyboard: Y nes.input.fcexp.fkb.y keyboard 121 ;nes, Famicom Expansion Port, Family Keyboard: Z nes.input.fcexp.fkb.z keyboard 122 ;nes, Famicom Expansion Port, Family Trainer Side A: 1 nes.input.fcexp.ftrainera.1 keyboard 111 ;nes, Famicom Expansion Port, Family Trainer Side A: 10 nes.input.fcexp.ftrainera.10 keyboard 44 ;nes, Famicom Expansion Port, Family Trainer Side A: 11 nes.input.fcexp.ftrainera.11 keyboard 46 ;nes, Famicom Expansion Port, Family Trainer Side A: 12 nes.input.fcexp.ftrainera.12 keyboard 47 ;nes, Famicom Expansion Port, Family Trainer Side A: 2 nes.input.fcexp.ftrainera.2 keyboard 112 ;nes, Famicom Expansion Port, Family Trainer Side A: 3 nes.input.fcexp.ftrainera.3 keyboard 91 ;nes, Famicom Expansion Port, Family Trainer Side A: 4 nes.input.fcexp.ftrainera.4 keyboard 93 ;nes, Famicom Expansion Port, Family Trainer Side A: 5 nes.input.fcexp.ftrainera.5 keyboard 107 ;nes, Famicom Expansion Port, Family Trainer Side A: 6 nes.input.fcexp.ftrainera.6 keyboard 108 ;nes, Famicom Expansion Port, Family Trainer Side A: 7 nes.input.fcexp.ftrainera.7 keyboard 59 ;nes, Famicom Expansion Port, Family Trainer Side A: 8 nes.input.fcexp.ftrainera.8 keyboard 39 ;nes, Famicom Expansion Port, Family Trainer Side A: 9 nes.input.fcexp.ftrainera.9 keyboard 109 ;nes, Famicom Expansion Port, Family Trainer Side B: 1 nes.input.fcexp.ftrainerb.1 keyboard 111 ;nes, Famicom Expansion Port, Family Trainer Side B: 10 nes.input.fcexp.ftrainerb.10 keyboard 44 ;nes, Famicom Expansion Port, Family Trainer Side B: 11 nes.input.fcexp.ftrainerb.11 keyboard 46 ;nes, Famicom Expansion Port, Family Trainer Side B: 12 nes.input.fcexp.ftrainerb.12 keyboard 47 ;nes, Famicom Expansion Port, Family Trainer Side B: 2 nes.input.fcexp.ftrainerb.2 keyboard 112 ;nes, Famicom Expansion Port, Family Trainer Side B: 3 nes.input.fcexp.ftrainerb.3 keyboard 91 ;nes, Famicom Expansion Port, Family Trainer Side B: 4 nes.input.fcexp.ftrainerb.4 keyboard 93 ;nes, Famicom Expansion Port, Family Trainer Side B: 5 nes.input.fcexp.ftrainerb.5 keyboard 107 ;nes, Famicom Expansion Port, Family Trainer Side B: 6 nes.input.fcexp.ftrainerb.6 keyboard 108 ;nes, Famicom Expansion Port, Family Trainer Side B: 7 nes.input.fcexp.ftrainerb.7 keyboard 59 ;nes, Famicom Expansion Port, Family Trainer Side B: 8 nes.input.fcexp.ftrainerb.8 keyboard 39 ;nes, Famicom Expansion Port, Family Trainer Side B: 9 nes.input.fcexp.ftrainerb.9 keyboard 109 ;nes, Famicom Expansion Port, Hypershot Paddles: I, JUMP nes.input.fcexp.hypershot.i_jump keyboard 119 ;nes, Famicom Expansion Port, Hypershot Paddles: I, RUN nes.input.fcexp.hypershot.i_run keyboard 113 ;nes, Famicom Expansion Port, Hypershot Paddles: II, JUMP nes.input.fcexp.hypershot.ii_jump keyboard 114 ;nes, Famicom Expansion Port, Hypershot Paddles: II, RUN nes.input.fcexp.hypershot.ii_run keyboard 101 ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, JUMP nes.input.fcexp.hypershot.rapid_i_jump ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, RUN nes.input.fcexp.hypershot.rapid_i_run ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, JUMP nes.input.fcexp.hypershot.rapid_ii_jump ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, RUN nes.input.fcexp.hypershot.rapid_ii_run ;nes, Famicom Expansion Port, Mahjong Controller: 1 nes.input.fcexp.mahjong.1 keyboard 113 ;nes, Famicom Expansion Port, Mahjong Controller: 10 nes.input.fcexp.mahjong.10 keyboard 103 ;nes, Famicom Expansion Port, Mahjong Controller: 11 nes.input.fcexp.mahjong.11 keyboard 104 ;nes, Famicom Expansion Port, Mahjong Controller: 12 nes.input.fcexp.mahjong.12 keyboard 106 ;nes, Famicom Expansion Port, Mahjong Controller: 13 nes.input.fcexp.mahjong.13 keyboard 107 ;nes, Famicom Expansion Port, Mahjong Controller: 14 nes.input.fcexp.mahjong.14 keyboard 108 ;nes, Famicom Expansion Port, Mahjong Controller: 15 nes.input.fcexp.mahjong.15 keyboard 122 ;nes, Famicom Expansion Port, Mahjong Controller: 16 nes.input.fcexp.mahjong.16 keyboard 120 ;nes, Famicom Expansion Port, Mahjong Controller: 17 nes.input.fcexp.mahjong.17 keyboard 99 ;nes, Famicom Expansion Port, Mahjong Controller: 18 nes.input.fcexp.mahjong.18 keyboard 118 ;nes, Famicom Expansion Port, Mahjong Controller: 19 nes.input.fcexp.mahjong.19 keyboard 98 ;nes, Famicom Expansion Port, Mahjong Controller: 2 nes.input.fcexp.mahjong.2 keyboard 119 ;nes, Famicom Expansion Port, Mahjong Controller: 20 nes.input.fcexp.mahjong.20 keyboard 110 ;nes, Famicom Expansion Port, Mahjong Controller: 21 nes.input.fcexp.mahjong.21 keyboard 109 ;nes, Famicom Expansion Port, Mahjong Controller: 3 nes.input.fcexp.mahjong.3 keyboard 101 ;nes, Famicom Expansion Port, Mahjong Controller: 4 nes.input.fcexp.mahjong.4 keyboard 114 ;nes, Famicom Expansion Port, Mahjong Controller: 5 nes.input.fcexp.mahjong.5 keyboard 116 ;nes, Famicom Expansion Port, Mahjong Controller: 6 nes.input.fcexp.mahjong.6 keyboard 97 ;nes, Famicom Expansion Port, Mahjong Controller: 7 nes.input.fcexp.mahjong.7 keyboard 115 ;nes, Famicom Expansion Port, Mahjong Controller: 8 nes.input.fcexp.mahjong.8 keyboard 100 ;nes, Famicom Expansion Port, Mahjong Controller: 9 nes.input.fcexp.mahjong.9 keyboard 102 ;nes, Famicom Expansion Port, Oeka Kids Tablet: Button nes.input.fcexp.oekakids.button mouse 0000000000000000 00000000 ;nes, Famicom Expansion Port, Oeka Kids Tablet: X Axis nes.input.fcexp.oekakids.x_axis mouse 0000000000000000 00008000 ;nes, Famicom Expansion Port, Oeka Kids Tablet: Y Axis nes.input.fcexp.oekakids.y_axis mouse 0000000000000000 00008001 ;nes, Famicom Expansion Port, Party Tap: Buzzer 1 nes.input.fcexp.partytap.buzzer_1 keyboard 113 ;nes, Famicom Expansion Port, Party Tap: Buzzer 2 nes.input.fcexp.partytap.buzzer_2 keyboard 119 ;nes, Famicom Expansion Port, Party Tap: Buzzer 3 nes.input.fcexp.partytap.buzzer_3 keyboard 101 ;nes, Famicom Expansion Port, Party Tap: Buzzer 4 nes.input.fcexp.partytap.buzzer_4 keyboard 114 ;nes, Famicom Expansion Port, Party Tap: Buzzer 5 nes.input.fcexp.partytap.buzzer_5 keyboard 116 ;nes, Famicom Expansion Port, Party Tap: Buzzer 6 nes.input.fcexp.partytap.buzzer_6 keyboard 121 ;nes, Famicom Expansion Port, Space Shadow Gun: Away Trigger nes.input.fcexp.shadow.away_trigger mouse 0000000000000000 00000002 ;nes, Famicom Expansion Port, Space Shadow Gun: Trigger nes.input.fcexp.shadow.trigger mouse 0000000000000000 00000000 ;nes, Famicom Expansion Port, Space Shadow Gun: X Axis nes.input.fcexp.shadow.x_axis mouse 0000000000000000 00008000 ;nes, Famicom Expansion Port, Space Shadow Gun: Y Axis nes.input.fcexp.shadow.y_axis mouse 0000000000000000 00008001 ;Input device for Port 1 nes.input.port1 gamepad ;nes, Port 1, Arkanoid Paddle: Button nes.input.port1.arkanoid.button mouse 0000000000000000 00000000 ;nes, Port 1, Arkanoid Paddle: X Axis nes.input.port1.arkanoid.x_axis mouse 0000000000000000 00008000 ;nes, Port 1, Gamepad: A nes.input.port1.gamepad.a keyboard 259 ;nes, Port 1, Gamepad: B nes.input.port1.gamepad.b keyboard 258 ;nes, Port 1, Gamepad: DOWN ↓ nes.input.port1.gamepad.down keyboard 115 ;nes, Port 1, Gamepad: LEFT ← nes.input.port1.gamepad.left keyboard 97 ;nes, Port 1, Gamepad: Rapid A nes.input.port1.gamepad.rapid_a ;nes, Port 1, Gamepad: Rapid B nes.input.port1.gamepad.rapid_b ;nes, Port 1, Gamepad: RIGHT → nes.input.port1.gamepad.right keyboard 100 ;nes, Port 1, Gamepad: SELECT nes.input.port1.gamepad.select keyboard 9 ;nes, Port 1, Gamepad: START nes.input.port1.gamepad.start keyboard 13 ;nes, Port 1, Gamepad: UP ↑ nes.input.port1.gamepad.up keyboard 119 ;nes, Port 1, Power Pad Side A: 1 nes.input.port1.powerpada.1 keyboard 111 ;nes, Port 1, Power Pad Side A: 10 nes.input.port1.powerpada.10 keyboard 44 ;nes, Port 1, Power Pad Side A: 11 nes.input.port1.powerpada.11 keyboard 46 ;nes, Port 1, Power Pad Side A: 12 nes.input.port1.powerpada.12 keyboard 47 ;nes, Port 1, Power Pad Side A: 2 nes.input.port1.powerpada.2 keyboard 112 ;nes, Port 1, Power Pad Side A: 3 nes.input.port1.powerpada.3 keyboard 91 ;nes, Port 1, Power Pad Side A: 4 nes.input.port1.powerpada.4 keyboard 93 ;nes, Port 1, Power Pad Side A: 5 nes.input.port1.powerpada.5 keyboard 107 ;nes, Port 1, Power Pad Side A: 6 nes.input.port1.powerpada.6 keyboard 108 ;nes, Port 1, Power Pad Side A: 7 nes.input.port1.powerpada.7 keyboard 59 ;nes, Port 1, Power Pad Side A: 8 nes.input.port1.powerpada.8 keyboard 39 ;nes, Port 1, Power Pad Side A: 9 nes.input.port1.powerpada.9 keyboard 109 ;nes, Port 1, Power Pad Side B: 1 nes.input.port1.powerpadb.1 keyboard 111 ;nes, Port 1, Power Pad Side B: 10 nes.input.port1.powerpadb.10 keyboard 44 ;nes, Port 1, Power Pad Side B: 11 nes.input.port1.powerpadb.11 keyboard 46 ;nes, Port 1, Power Pad Side B: 12 nes.input.port1.powerpadb.12 keyboard 47 ;nes, Port 1, Power Pad Side B: 2 nes.input.port1.powerpadb.2 keyboard 112 ;nes, Port 1, Power Pad Side B: 3 nes.input.port1.powerpadb.3 keyboard 91 ;nes, Port 1, Power Pad Side B: 4 nes.input.port1.powerpadb.4 keyboard 93 ;nes, Port 1, Power Pad Side B: 5 nes.input.port1.powerpadb.5 keyboard 107 ;nes, Port 1, Power Pad Side B: 6 nes.input.port1.powerpadb.6 keyboard 108 ;nes, Port 1, Power Pad Side B: 7 nes.input.port1.powerpadb.7 keyboard 59 ;nes, Port 1, Power Pad Side B: 8 nes.input.port1.powerpadb.8 keyboard 39 ;nes, Port 1, Power Pad Side B: 9 nes.input.port1.powerpadb.9 keyboard 109 ;nes, Port 1, Zapper: Away Trigger nes.input.port1.zapper.away_trigger mouse 0000000000000000 00000002 ;nes, Port 1, Zapper: Trigger nes.input.port1.zapper.trigger mouse 0000000000000000 00000000 ;nes, Port 1, Zapper: X Axis nes.input.port1.zapper.x_axis mouse 0000000000000000 00008000 ;nes, Port 1, Zapper: Y Axis nes.input.port1.zapper.y_axis mouse 0000000000000000 00008001 ;Input device for Port 2 nes.input.port2 gamepad ;nes, Port 2, Arkanoid Paddle: Button nes.input.port2.arkanoid.button mouse 0000000000000000 00000000 ;nes, Port 2, Arkanoid Paddle: X Axis nes.input.port2.arkanoid.x_axis mouse 0000000000000000 00008000 ;nes, Port 2, Gamepad: A nes.input.port2.gamepad.a ;nes, Port 2, Gamepad: B nes.input.port2.gamepad.b ;nes, Port 2, Gamepad: DOWN ↓ nes.input.port2.gamepad.down ;nes, Port 2, Gamepad: LEFT ← nes.input.port2.gamepad.left ;nes, Port 2, Gamepad: Rapid A nes.input.port2.gamepad.rapid_a ;nes, Port 2, Gamepad: Rapid B nes.input.port2.gamepad.rapid_b ;nes, Port 2, Gamepad: RIGHT → nes.input.port2.gamepad.right ;nes, Port 2, Gamepad: SELECT nes.input.port2.gamepad.select ;nes, Port 2, Gamepad: START nes.input.port2.gamepad.start ;nes, Port 2, Gamepad: UP ↑ nes.input.port2.gamepad.up ;nes, Port 2, Power Pad Side A: 1 nes.input.port2.powerpada.1 keyboard 111 ;nes, Port 2, Power Pad Side A: 10 nes.input.port2.powerpada.10 keyboard 44 ;nes, Port 2, Power Pad Side A: 11 nes.input.port2.powerpada.11 keyboard 46 ;nes, Port 2, Power Pad Side A: 12 nes.input.port2.powerpada.12 keyboard 47 ;nes, Port 2, Power Pad Side A: 2 nes.input.port2.powerpada.2 keyboard 112 ;nes, Port 2, Power Pad Side A: 3 nes.input.port2.powerpada.3 keyboard 91 ;nes, Port 2, Power Pad Side A: 4 nes.input.port2.powerpada.4 keyboard 93 ;nes, Port 2, Power Pad Side A: 5 nes.input.port2.powerpada.5 keyboard 107 ;nes, Port 2, Power Pad Side A: 6 nes.input.port2.powerpada.6 keyboard 108 ;nes, Port 2, Power Pad Side A: 7 nes.input.port2.powerpada.7 keyboard 59 ;nes, Port 2, Power Pad Side A: 8 nes.input.port2.powerpada.8 keyboard 39 ;nes, Port 2, Power Pad Side A: 9 nes.input.port2.powerpada.9 keyboard 109 ;nes, Port 2, Power Pad Side B: 1 nes.input.port2.powerpadb.1 keyboard 111 ;nes, Port 2, Power Pad Side B: 10 nes.input.port2.powerpadb.10 keyboard 44 ;nes, Port 2, Power Pad Side B: 11 nes.input.port2.powerpadb.11 keyboard 46 ;nes, Port 2, Power Pad Side B: 12 nes.input.port2.powerpadb.12 keyboard 47 ;nes, Port 2, Power Pad Side B: 2 nes.input.port2.powerpadb.2 keyboard 112 ;nes, Port 2, Power Pad Side B: 3 nes.input.port2.powerpadb.3 keyboard 91 ;nes, Port 2, Power Pad Side B: 4 nes.input.port2.powerpadb.4 keyboard 93 ;nes, Port 2, Power Pad Side B: 5 nes.input.port2.powerpadb.5 keyboard 107 ;nes, Port 2, Power Pad Side B: 6 nes.input.port2.powerpadb.6 keyboard 108 ;nes, Port 2, Power Pad Side B: 7 nes.input.port2.powerpadb.7 keyboard 59 ;nes, Port 2, Power Pad Side B: 8 nes.input.port2.powerpadb.8 keyboard 39 ;nes, Port 2, Power Pad Side B: 9 nes.input.port2.powerpadb.9 keyboard 109 ;nes, Port 2, Zapper: Away Trigger nes.input.port2.zapper.away_trigger mouse 0000000000000000 00000002 ;nes, Port 2, Zapper: Trigger nes.input.port2.zapper.trigger mouse 0000000000000000 00000000 ;nes, Port 2, Zapper: X Axis nes.input.port2.zapper.x_axis mouse 0000000000000000 00008000 ;nes, Port 2, Zapper: Y Axis nes.input.port2.zapper.y_axis mouse 0000000000000000 00008001 ;Input device for Port 3 nes.input.port3 gamepad ;nes, Port 3, Gamepad: A nes.input.port3.gamepad.a ;nes, Port 3, Gamepad: B nes.input.port3.gamepad.b ;nes, Port 3, Gamepad: DOWN ↓ nes.input.port3.gamepad.down ;nes, Port 3, Gamepad: LEFT ← nes.input.port3.gamepad.left ;nes, Port 3, Gamepad: Rapid A nes.input.port3.gamepad.rapid_a ;nes, Port 3, Gamepad: Rapid B nes.input.port3.gamepad.rapid_b ;nes, Port 3, Gamepad: RIGHT → nes.input.port3.gamepad.right ;nes, Port 3, Gamepad: SELECT nes.input.port3.gamepad.select ;nes, Port 3, Gamepad: START nes.input.port3.gamepad.start ;nes, Port 3, Gamepad: UP ↑ nes.input.port3.gamepad.up ;Input device for Port 4 nes.input.port4 gamepad ;nes, Port 4, Gamepad: A nes.input.port4.gamepad.a ;nes, Port 4, Gamepad: B nes.input.port4.gamepad.b ;nes, Port 4, Gamepad: DOWN ↓ nes.input.port4.gamepad.down ;nes, Port 4, Gamepad: LEFT ← nes.input.port4.gamepad.left ;nes, Port 4, Gamepad: Rapid A nes.input.port4.gamepad.rapid_a ;nes, Port 4, Gamepad: Rapid B nes.input.port4.gamepad.rapid_b ;nes, Port 4, Gamepad: RIGHT → nes.input.port4.gamepad.right ;nes, Port 4, Gamepad: SELECT nes.input.port4.gamepad.select ;nes, Port 4, Gamepad: START nes.input.port4.gamepad.start ;nes, Port 4, Gamepad: UP ↑ nes.input.port4.gamepad.up ;Enable less-accurate, but better sounding, Namco 106(mapper 19) sound emulation. nes.n106bs 0 ;Remove 8-sprites-per-scanline hardware limit. nes.no8lim 0 ;Disable four-score emulation. nes.nofs 0 ;NTSC composite blitter brightness. nes.ntsc.brightness 0 ;NTSC composite blitter contrast. nes.ntsc.contrast 0 ;NTSC composite blitter hue. nes.ntsc.hue 0 ;Enable NTSC custom decoder matrix. nes.ntsc.matrix 0 ;NTSC custom decoder matrix element 0(red, value * V). nes.ntsc.matrix.0 1.539 ;NTSC custom decoder matrix element 1(red, value * U). nes.ntsc.matrix.1 -0.622 ;NTSC custom decoder matrix element 2(green, value * V). nes.ntsc.matrix.2 -0.571 ;NTSC custom decoder matrix element 3(green, value * U). nes.ntsc.matrix.3 -0.185 ;NTSC custom decoder matrix element 4(blue, value * V). nes.ntsc.matrix.4 0.000 ;NTSC custom decoder matrix element 5(blue, value * U. nes.ntsc.matrix.5 2.000 ;Merge fields to partially work around !=60.1Hz refresh rates. nes.ntsc.mergefields 0 ;Video quality/type preset. nes.ntsc.preset none ;NTSC composite blitter saturation. nes.ntsc.saturation 0 ;NTSC composite blitter sharpness. nes.ntsc.sharpness 0 ;Enable NTSC color generation and blitter. nes.ntscblitter 0 ;Enable PAL(50Hz) NES emulation. nes.pal 0 ;Enable specified OpenGL pixel shader. nes.pixshader none ;Enable scanlines with specified opacity. nes.scanlines 0 ;Last displayed scanline in NTSC mode. nes.slend 231 ;Last displayed scanline in PAL mode. nes.slendp 239 ;First displayed scanline in NTSC mode. nes.slstart 8 ;First displayed scanline in PAL mode. nes.slstartp 0 ;Output rate tolerance. nes.sound_rate_error 0.00004 ;Sound quality. nes.soundq 0 ;Enable specified special video scaler. nes.special none ;Stretch to fill screen. nes.stretch aspect ;Enable video temporal blur(50/50 previous/current frame by default). nes.tblur 0 ;Accumulate color data rather than discarding it. nes.tblur.accum 0 ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. nes.tblur.accum.amount 50 ;Enable (bi)linear interpolation. nes.videoip 0 ;Full-screen horizontal resolution. nes.xres 0 ;Scaling factor for the X axis in windowed mode. nes.xscale 2.000000 ;Scaling factor for the X axis in fullscreen mode. nes.xscalefs 2.000000 ;Full-screen vertical resolution. nes.yres 0 ;Scaling factor for the Y axis in windowed mode. nes.yscale 2.000000 ;Scaling factor for the Y axis in fullscreen mode. nes.yscalefs 2.000000 ;Key to hash with the MD5 hash of the game. netplay.gamekey ;Server hostname. netplay.host netplay.fobby.net ;Local player count. netplay.localplayers 1 ;Nickname. netplay.nick ;Server password. netplay.password ;Server port. netplay.port 4046 ;Use small(tiny!) font for netplay chat console. netplay.smallfont 0 ;Enable (automatic) usage of this module. ngp.enable 1 ;Force monophonic sound output. ngp.forcemono 0 ;ngp, Built-In, Gamepad: A ngp.input.builtin.gamepad.a keyboard 258 ;ngp, Built-In, Gamepad: B ngp.input.builtin.gamepad.b keyboard 259 ;ngp, Built-In, Gamepad: DOWN ↓ ngp.input.builtin.gamepad.down keyboard 115 ;ngp, Built-In, Gamepad: LEFT ← ngp.input.builtin.gamepad.left keyboard 97 ;ngp, Built-In, Gamepad: OPTION ngp.input.builtin.gamepad.option keyboard 13 ;ngp, Built-In, Gamepad: Rapid A ngp.input.builtin.gamepad.rapid_a ;ngp, Built-In, Gamepad: Rapid B ngp.input.builtin.gamepad.rapid_b ;ngp, Built-In, Gamepad: RIGHT → ngp.input.builtin.gamepad.right keyboard 100 ;ngp, Built-In, Gamepad: UP ↑ ngp.input.builtin.gamepad.up keyboard 119 ;Language games should display text in. ngp.language english ;Enable specified OpenGL pixel shader. ngp.pixshader none ;Enable scanlines with specified opacity. ngp.scanlines 0 ;Enable specified special video scaler. ngp.special none ;Stretch to fill screen. ngp.stretch aspect_mult2 ;Enable video temporal blur(50/50 previous/current frame by default). ngp.tblur 0 ;Accumulate color data rather than discarding it. ngp.tblur.accum 0 ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. ngp.tblur.accum.amount 50 ;Enable (bi)linear interpolation. ngp.videoip 0 ;Full-screen horizontal resolution. ngp.xres 0 ;Scaling factor for the X axis in windowed mode. ngp.xscale 4.000000 ;Scaling factor for the X axis in fullscreen mode. ngp.xscalefs 1.000000 ;Full-screen vertical resolution. ngp.yres 0 ;Scaling factor for the Y axis in windowed mode. ngp.yscale 4.000000 ;Scaling factor for the Y axis in fullscreen mode. ngp.yscalefs 1.000000 ;Disable speed throttling when sound is disabled. nothrottle 0 ;Enable alpha blending for OSD elements. osd.alpha_blend 1 ;The length of time, in milliseconds, to display the save state or the movie selector after selecting a state or movie. osd.state_display_time 2000 ;Output the full 12-bit ADPCM predictor. pce.adpcmextraprec 0 ;ADPCM volume. pce.adpcmvolume 100 ;Enable Arcade Card emulation. pce.arcadecard 1 ;Path to the CD BIOS pce.cdbios syscard3.pce ;CD-DA volume. pce.cddavolume 100 ;PSG volume when playing a CD game. pce.cdpsgvolume 100 ;Disassembly font size. pce.debugger.disfontsize small ;Character encoding for the debugger's memory editor. pce.debugger.memcharenc shift_jis ;Disable BRAM(saved game memory) for CD games. pce.disable_bram_cd 0 ;Disable BRAM(saved game memory) for HuCard games. pce.disable_bram_hucard 0 ;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily. pce.disable_softreset 0 ;Enable (automatic) usage of this module. pce.enable 1 ;Force monophonic sound output. pce.forcemono 0 ;Force SuperGrafx emulation. pce.forcesgx 0 ;Path to the GE CD BIOS pce.gecdbios gecard.pce ;Show horizontal overscan area. pce.h_overscan 0 ;Enable multitap(TurboTap) emulation. pce.input.multitap 1 ;Input device for Port 1 pce.input.port1 gamepad ;pce, Port 1, Gamepad: DOWN ↓ pce.input.port1.gamepad.down keyboard 115 ;pce, Port 1, Gamepad: I pce.input.port1.gamepad.i keyboard 259 ;pce, Port 1, Gamepad: II pce.input.port1.gamepad.ii keyboard 258 ;pce, Port 1, Gamepad: III pce.input.port1.gamepad.iii keyboard 257 ;pce, Port 1, Gamepad: IV pce.input.port1.gamepad.iv keyboard 260 ;pce, Port 1, Gamepad: LEFT ← pce.input.port1.gamepad.left keyboard 97 ;pce, Port 1, Gamepad: 2/6 Mode Select pce.input.port1.gamepad.mode_select keyboard 109 ;pce, Port 1, Gamepad: Rapid I pce.input.port1.gamepad.rapid_i ;pce, Port 1, Gamepad: Rapid II pce.input.port1.gamepad.rapid_ii ;pce, Port 1, Gamepad: RIGHT → pce.input.port1.gamepad.right keyboard 100 ;pce, Port 1, Gamepad: RUN pce.input.port1.gamepad.run keyboard 13 ;pce, Port 1, Gamepad: SELECT pce.input.port1.gamepad.select keyboard 9 ;pce, Port 1, Gamepad: UP ↑ pce.input.port1.gamepad.up keyboard 119 ;pce, Port 1, Gamepad: V pce.input.port1.gamepad.v keyboard 261 ;pce, Port 1, Gamepad: VI pce.input.port1.gamepad.vi keyboard 262 ;pce, Port 1, Mouse: Left Button pce.input.port1.mouse.left mouse 0000000000000000 00000000 ;pce, Port 1, Mouse: Right Button pce.input.port1.mouse.right mouse 0000000000000000 00000002 ;pce, Port 1, Mouse: RUN pce.input.port1.mouse.run keyboard 13 ;pce, Port 1, Mouse: SELECT pce.input.port1.mouse.select keyboard 9 ;pce, Port 1, Tsushin Keyboard: 0 pce.input.port1.tsushinkb.0 keyboard 48 ;pce, Port 1, Tsushin Keyboard: 1 pce.input.port1.tsushinkb.1 keyboard 49 ;pce, Port 1, Tsushin Keyboard: 2 pce.input.port1.tsushinkb.2 keyboard 50 ;pce, Port 1, Tsushin Keyboard: 3 pce.input.port1.tsushinkb.3 keyboard 51 ;pce, Port 1, Tsushin Keyboard: 4 pce.input.port1.tsushinkb.4 keyboard 52 ;pce, Port 1, Tsushin Keyboard: 5 pce.input.port1.tsushinkb.5 keyboard 53 ;pce, Port 1, Tsushin Keyboard: 6 pce.input.port1.tsushinkb.6 keyboard 54 ;pce, Port 1, Tsushin Keyboard: 7 pce.input.port1.tsushinkb.7 keyboard 55 ;pce, Port 1, Tsushin Keyboard: 8 pce.input.port1.tsushinkb.8 keyboard 56 ;pce, Port 1, Tsushin Keyboard: 9 pce.input.port1.tsushinkb.9 keyboard 57 ;pce, Port 1, Tsushin Keyboard: a pce.input.port1.tsushinkb.a keyboard 97 ;pce, Port 1, Tsushin Keyboard: @ pce.input.port1.tsushinkb.at keyboard 96 ;pce, Port 1, Tsushin Keyboard: b pce.input.port1.tsushinkb.b keyboard 98 ;pce, Port 1, Tsushin Keyboard: backspace pce.input.port1.tsushinkb.backspace keyboard 8 ;pce, Port 1, Tsushin Keyboard: c pce.input.port1.tsushinkb.c keyboard 99 ;pce, Port 1, Tsushin Keyboard: Caps Lock pce.input.port1.tsushinkb.caps_lock keyboard 301 ;pce, Port 1, Tsushin Keyboard: ^ pce.input.port1.tsushinkb.caret keyboard 61 ;pce, Port 1, Tsushin Keyboard: clear pce.input.port1.tsushinkb.clear keyboard 278 ;pce, Port 1, Tsushin Keyboard: : pce.input.port1.tsushinkb.colon keyboard 39 ;pce, Port 1, Tsushin Keyboard: , pce.input.port1.tsushinkb.comma keyboard 44 ;pce, Port 1, Tsushin Keyboard: 変換 pce.input.port1.tsushinkb.convert keyboard 307 ;pce, Port 1, Tsushin Keyboard: Copy pce.input.port1.tsushinkb.copy keyboard 316 ;pce, Port 1, Tsushin Keyboard: CTRL/Control pce.input.port1.tsushinkb.ctrl keyboard 306 ;pce, Port 1, Tsushin Keyboard: d pce.input.port1.tsushinkb.d keyboard 100 ;pce, Port 1, Tsushin Keyboard: Delete pce.input.port1.tsushinkb.delete keyboard 127 ;pce, Port 1, Tsushin Keyboard: down pce.input.port1.tsushinkb.down keyboard 274 ;pce, Port 1, Tsushin Keyboard: e pce.input.port1.tsushinkb.e keyboard 101 ;pce, Port 1, Tsushin Keyboard: Escape pce.input.port1.tsushinkb.escape keyboard 27 ;pce, Port 1, Tsushin Keyboard: f pce.input.port1.tsushinkb.f keyboard 102 ;pce, Port 1, Tsushin Keyboard: F1 pce.input.port1.tsushinkb.f1 keyboard 282 ;pce, Port 1, Tsushin Keyboard: F10 pce.input.port1.tsushinkb.f10 keyboard 291 ;pce, Port 1, Tsushin Keyboard: F2 pce.input.port1.tsushinkb.f2 keyboard 283 ;pce, Port 1, Tsushin Keyboard: F3 pce.input.port1.tsushinkb.f3 keyboard 284 ;pce, Port 1, Tsushin Keyboard: F4 pce.input.port1.tsushinkb.f4 keyboard 285 ;pce, Port 1, Tsushin Keyboard: F5 pce.input.port1.tsushinkb.f5 keyboard 286 ;pce, Port 1, Tsushin Keyboard: f6 pce.input.port1.tsushinkb.f6 keyboard 287 ;pce, Port 1, Tsushin Keyboard: f7 pce.input.port1.tsushinkb.f7 keyboard 288 ;pce, Port 1, Tsushin Keyboard: f8 pce.input.port1.tsushinkb.f8 keyboard 289 ;pce, Port 1, Tsushin Keyboard: f9 pce.input.port1.tsushinkb.f9 keyboard 290 ;pce, Port 1, Tsushin Keyboard: g pce.input.port1.tsushinkb.g keyboard 103 ;pce, Port 1, Tsushin Keyboard: GRPH pce.input.port1.tsushinkb.grph keyboard 0 ;pce, Port 1, Tsushin Keyboard: h pce.input.port1.tsushinkb.h keyboard 104 ;pce, Port 1, Tsushin Keyboard: Help pce.input.port1.tsushinkb.help keyboard 279 ;pce, Port 1, Tsushin Keyboard: i pce.input.port1.tsushinkb.i keyboard 105 ;pce, Port 1, Tsushin Keyboard: insert pce.input.port1.tsushinkb.insert keyboard 277 ;pce, Port 1, Tsushin Keyboard: j pce.input.port1.tsushinkb.j keyboard 106 ;pce, Port 1, Tsushin Keyboard: k pce.input.port1.tsushinkb.k keyboard 107 ;pce, Port 1, Tsushin Keyboard: カナ pce.input.port1.tsushinkb.kana keyboard 311 ;pce, Port 1, Tsushin Keyboard: Keypad 0 pce.input.port1.tsushinkb.kp_0 keyboard 256 ;pce, Port 1, Tsushin Keyboard: Keypad 1 pce.input.port1.tsushinkb.kp_1 keyboard 257 ;pce, Port 1, Tsushin Keyboard: Keypad 2 pce.input.port1.tsushinkb.kp_2 keyboard 258 ;pce, Port 1, Tsushin Keyboard: Keypad 3 pce.input.port1.tsushinkb.kp_3 keyboard 259 ;pce, Port 1, Tsushin Keyboard: Keypad 4 pce.input.port1.tsushinkb.kp_4 keyboard 260 ;pce, Port 1, Tsushin Keyboard: Keypad 5 pce.input.port1.tsushinkb.kp_5 keyboard 261 ;pce, Port 1, Tsushin Keyboard: Keypad 6 pce.input.port1.tsushinkb.kp_6 keyboard 262 ;pce, Port 1, Tsushin Keyboard: Keypad 7 pce.input.port1.tsushinkb.kp_7 keyboard 263 ;pce, Port 1, Tsushin Keyboard: Keypad 8 pce.input.port1.tsushinkb.kp_8 keyboard 264 ;pce, Port 1, Tsushin Keyboard: Keypad 9 pce.input.port1.tsushinkb.kp_9 keyboard 265 ;pce, Port 1, Tsushin Keyboard: Keypad , pce.input.port1.tsushinkb.kp_comma keyboard 0 ;pce, Port 1, Tsushin Keyboard: Keypad Divide pce.input.port1.tsushinkb.kp_divide keyboard 267 ;pce, Port 1, Tsushin Keyboard: Keypad Enter pce.input.port1.tsushinkb.kp_enter keyboard 271 ;pce, Port 1, Tsushin Keyboard: Keypad = pce.input.port1.tsushinkb.kp_equals keyboard 272 ;pce, Port 1, Tsushin Keyboard: Keypad Minus pce.input.port1.tsushinkb.kp_minus keyboard 269 ;pce, Port 1, Tsushin Keyboard: Keypad * pce.input.port1.tsushinkb.kp_multiply keyboard 268 ;pce, Port 1, Tsushin Keyboard: Keypad . pce.input.port1.tsushinkb.kp_period keyboard 266 ;pce, Port 1, Tsushin Keyboard: Keypad + pce.input.port1.tsushinkb.kp_plus keyboard 270 ;pce, Port 1, Tsushin Keyboard: l pce.input.port1.tsushinkb.l keyboard 108 ;pce, Port 1, Tsushin Keyboard: left pce.input.port1.tsushinkb.left keyboard 276 ;pce, Port 1, Tsushin Keyboard: [ pce.input.port1.tsushinkb.left_bracket keyboard 91 ;pce, Port 1, Tsushin Keyboard: Left Shift pce.input.port1.tsushinkb.left_shift keyboard 304 ;pce, Port 1, Tsushin Keyboard: m pce.input.port1.tsushinkb.m keyboard 109 ;pce, Port 1, Tsushin Keyboard: Minus pce.input.port1.tsushinkb.minus keyboard 45 ;pce, Port 1, Tsushin Keyboard: n pce.input.port1.tsushinkb.n keyboard 110 ;pce, Port 1, Tsushin Keyboard: 決定 pce.input.port1.tsushinkb.nonconvert keyboard 308 ;pce, Port 1, Tsushin Keyboard: o pce.input.port1.tsushinkb.o keyboard 111 ;pce, Port 1, Tsushin Keyboard: p pce.input.port1.tsushinkb.p keyboard 112 ;pce, Port 1, Tsushin Keyboard: PC pce.input.port1.tsushinkb.pc keyboard 312 ;pce, Port 1, Tsushin Keyboard: . pce.input.port1.tsushinkb.period keyboard 46 ;pce, Port 1, Tsushin Keyboard: q pce.input.port1.tsushinkb.q keyboard 113 ;pce, Port 1, Tsushin Keyboard: r pce.input.port1.tsushinkb.r keyboard 114 ;pce, Port 1, Tsushin Keyboard: return pce.input.port1.tsushinkb.return keyboard 13 ;pce, Port 1, Tsushin Keyboard: right pce.input.port1.tsushinkb.right keyboard 275 ;pce, Port 1, Tsushin Keyboard: ] pce.input.port1.tsushinkb.right_bracket keyboard 93 ;pce, Port 1, Tsushin Keyboard: Right Shift pce.input.port1.tsushinkb.right_shift keyboard 303 ;pce, Port 1, Tsushin Keyboard: ROLL DOWN pce.input.port1.tsushinkb.roll_down keyboard 281 ;pce, Port 1, Tsushin Keyboard: ROLL UP pce.input.port1.tsushinkb.roll_up keyboard 280 ;pce, Port 1, Tsushin Keyboard: s pce.input.port1.tsushinkb.s keyboard 115 ;pce, Port 1, Tsushin Keyboard: ; pce.input.port1.tsushinkb.semicolon keyboard 59 ;pce, Port 1, Tsushin Keyboard: / pce.input.port1.tsushinkb.slash keyboard 47 ;pce, Port 1, Tsushin Keyboard: space pce.input.port1.tsushinkb.space keyboard 32 ;pce, Port 1, Tsushin Keyboard: STOP pce.input.port1.tsushinkb.stop keyboard 318 ;pce, Port 1, Tsushin Keyboard: t pce.input.port1.tsushinkb.t keyboard 116 ;pce, Port 1, Tsushin Keyboard: Tab pce.input.port1.tsushinkb.tab keyboard 9 ;pce, Port 1, Tsushin Keyboard: u pce.input.port1.tsushinkb.u keyboard 117 ;pce, Port 1, Tsushin Keyboard: Underscore pce.input.port1.tsushinkb.underscore keyboard 0 ;pce, Port 1, Tsushin Keyboard: up pce.input.port1.tsushinkb.up keyboard 273 ;pce, Port 1, Tsushin Keyboard: v pce.input.port1.tsushinkb.v keyboard 118 ;pce, Port 1, Tsushin Keyboard: w pce.input.port1.tsushinkb.w keyboard 119 ;pce, Port 1, Tsushin Keyboard: 変換 pce.input.port1.tsushinkb.width keyboard 305 ;pce, Port 1, Tsushin Keyboard: x pce.input.port1.tsushinkb.x keyboard 120 ;pce, Port 1, Tsushin Keyboard: y pce.input.port1.tsushinkb.y keyboard 121 ;pce, Port 1, Tsushin Keyboard: Yen pce.input.port1.tsushinkb.yen keyboard 43 ;pce, Port 1, Tsushin Keyboard: z pce.input.port1.tsushinkb.z keyboard 122 ;Input device for Port 2 pce.input.port2 gamepad ;pce, Port 2, Gamepad: DOWN ↓ pce.input.port2.gamepad.down ;pce, Port 2, Gamepad: I pce.input.port2.gamepad.i ;pce, Port 2, Gamepad: II pce.input.port2.gamepad.ii ;pce, Port 2, Gamepad: III pce.input.port2.gamepad.iii ;pce, Port 2, Gamepad: IV pce.input.port2.gamepad.iv ;