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kwol

-- 🌀━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Auto Fly ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━🌀

local isFlyModeActive = false
local flyModeThread = nil

local function toggleFlyMode()
    isFlyModeActive = not isFlyModeActive
    
    if isFlyModeActive then
        flyModeThread = spawn(function()
            while isFlyModeActive do
                pcall(function()
                    local player = game:GetService("Players").LocalPlayer
                    local character = player.Character
                    if not character then return end
                    
                    local humanoid = character:FindFirstChild("Humanoid")
                    local rootPart = character:FindFirstChild("HumanoidRootPart")
                    if not humanoid or not rootPart then return end
                    
                    local camera = workspace.CurrentCamera
                    local UIS = game:GetService("UserInputService")
                    local flySpeed = humanoid.WalkSpeed * 0.9
                    
                    -- Check if Gyro exists in rootPart, create if not
                    local Gyro = rootPart:FindFirstChild("Gyro")
                    if not Gyro then
                        Gyro = Instance.new("BodyGyro")
                        Gyro.Name = "Gyro"
                        Gyro.P = 9e4
                        Gyro.MaxTorque = Vector3.new(9e9, 9e9, 9e9)
                        Gyro.Parent = rootPart
                    end
                    
                    -- Check if BodyVelocity exists in rootPart, create if not
                    local Velocity = rootPart:FindFirstChild("BodyVelocity")
                    if not Velocity then
                        Velocity = Instance.new("BodyVelocity")
                        Velocity.Name = "BodyVelocity"
                        Velocity.MaxForce = Vector3.new(9e9, 9e9, 9e9)
                        Velocity.Velocity = Vector3.zero
                        Velocity.Parent = rootPart
                    end
                    
                    -- Set platform stand
                    humanoid.PlatformStand = true
                    
                    -- Update Gyro CFrame
                    Gyro.CFrame = CFrame.new(rootPart.Position, rootPart.Position + camera.CFrame.LookVector)
                    
                    -- Calculate movement direction based on key presses
                    local moveDir = Vector3.new(0,0,0)
                    if UIS:IsKeyDown(Enum.KeyCode.W) then moveDir = moveDir + camera.CFrame.LookVector end
                    if UIS:IsKeyDown(Enum.KeyCode.S) then moveDir = moveDir - camera.CFrame.LookVector end
                    if UIS:IsKeyDown(Enum.KeyCode.A) then moveDir = moveDir - camera.CFrame.RightVector end
                    if UIS:IsKeyDown(Enum.KeyCode.D) then moveDir = moveDir + camera.CFrame.RightVector end
                    
                    -- Apply speed
                    if moveDir.Magnitude > 0 then moveDir = moveDir.Unit * flySpeed end
                    Velocity.Velocity = moveDir
                end)
                
                task.wait(0.1)
            end
        end)
    else
        -- Clean up when toggled off
        pcall(function()
            local player = game:GetService("Players").LocalPlayer
            local character = player.Character
            if character then
                local humanoid = character:FindFirstChild("Humanoid")
                local rootPart = character:FindFirstChild("HumanoidRootPart")
                
                if humanoid then humanoid.PlatformStand = false end
                
                if rootPart then
                    local Gyro = rootPart:FindFirstChild("Gyro")
                    local Velocity = rootPart:FindFirstChild("BodyVelocity")
                    
                    if Gyro then Gyro:Destroy() end
                    if Velocity then Velocity:Destroy() end
                end
            end
        end)
    end
    
    return isFlyModeActive
end

if not isFlyModeActive then
    toggleFlyMode()
end