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-- 🌀━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Auto Fly ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━🌀 local isFlyModeActive = false local flyModeThread = nil local function toggleFlyMode() isFlyModeActive = not isFlyModeActive if isFlyModeActive then flyModeThread = spawn(function() while isFlyModeActive do pcall(function() local player = game:GetService("Players").LocalPlayer local character = player.Character if not character then return end local humanoid = character:FindFirstChild("Humanoid") local rootPart = character:FindFirstChild("HumanoidRootPart") if not humanoid or not rootPart then return end local camera = workspace.CurrentCamera local UIS = game:GetService("UserInputService") local flySpeed = humanoid.WalkSpeed * 0.9 -- Check if Gyro exists in rootPart, create if not local Gyro = rootPart:FindFirstChild("Gyro") if not Gyro then Gyro = Instance.new("BodyGyro") Gyro.Name = "Gyro" Gyro.P = 9e4 Gyro.MaxTorque = Vector3.new(9e9, 9e9, 9e9) Gyro.Parent = rootPart end -- Check if BodyVelocity exists in rootPart, create if not local Velocity = rootPart:FindFirstChild("BodyVelocity") if not Velocity then Velocity = Instance.new("BodyVelocity") Velocity.Name = "BodyVelocity" Velocity.MaxForce = Vector3.new(9e9, 9e9, 9e9) Velocity.Velocity = Vector3.zero Velocity.Parent = rootPart end -- Set platform stand humanoid.PlatformStand = true -- Update Gyro CFrame Gyro.CFrame = CFrame.new(rootPart.Position, rootPart.Position + camera.CFrame.LookVector) -- Calculate movement direction based on key presses local moveDir = Vector3.new(0,0,0) if UIS:IsKeyDown(Enum.KeyCode.W) then moveDir = moveDir + camera.CFrame.LookVector end if UIS:IsKeyDown(Enum.KeyCode.S) then moveDir = moveDir - camera.CFrame.LookVector end if UIS:IsKeyDown(Enum.KeyCode.A) then moveDir = moveDir - camera.CFrame.RightVector end if UIS:IsKeyDown(Enum.KeyCode.D) then moveDir = moveDir + camera.CFrame.RightVector end -- Apply speed if moveDir.Magnitude > 0 then moveDir = moveDir.Unit * flySpeed end Velocity.Velocity = moveDir end) task.wait(0.1) end end) else -- Clean up when toggled off pcall(function() local player = game:GetService("Players").LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") local rootPart = character:FindFirstChild("HumanoidRootPart") if humanoid then humanoid.PlatformStand = false end if rootPart then local Gyro = rootPart:FindFirstChild("Gyro") local Velocity = rootPart:FindFirstChild("BodyVelocity") if Gyro then Gyro:Destroy() end if Velocity then Velocity:Destroy() end end end end) end return isFlyModeActive end if not isFlyModeActive then toggleFlyMode() end
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