local TeleportService = game:GetService("TeleportService")
local RoundsDataStore = game:GetService("DataStoreService"):GetOrderedDataStore("Rounds")
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(Char)
Char.Humanoid.Died:Connect(function()
RoundsDataStore:IncrementAsync(player.UserId, 1)
end)
end)
end)