local TeleportService = game:GetService("TeleportService") local RoundsDataStore = game:GetService("DataStoreService"):GetOrderedDataStore("Rounds") game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(Char) Char.Humanoid.Died:Connect(function() RoundsDataStore:IncrementAsync(player.UserId, 1) end) end) end)