CCCPaste

TeleportScript Monster

local TutorialMonster = script.Parent
local Humanoid = TutorialMonster.Humanoid
local PlayerService = game:GetService("Players")




local TrackingStatus = false

local function ChoosePlayer()
print("NewChoosePlayer")
return PlayerService:GetPlayers()[math.random(1, #PlayerService:GetPlayers())]
end

local function TrackNewPlayer(NewTarget)

for _, Player in pairs(game.Players:GetPlayers()) do
if Player.Character and Player.Character.Humanoid.Health > 0 then

end
end
local Fire = TutorialMonster.TeleportSpirit.Fire:Clone()
Fire.Parent =NewTarget.HumanoidRootPart
Fire.Enabled = true
TutorialMonster.TeleportSpirit.Fire.Enabled = true
wait(2)
TutorialMonster.HumanoidRootPart.CFrame = NewTarget.HumanoidRootPart.CFrame - Vector3.new(0,0,20)
wait(2)
TutorialMonster.TeleportSpirit.Fire.Enabled = false
local function Track()
while TrackingStatus do
if not TrackingStatus then break end
if NewTarget.Humanoid.Health == 0 then break end
Humanoid:MoveTo(NewTarget.HumanoidRootPart.Position)
wait()
Fire:Destroy()


end
end
coroutine.resume(coroutine.create(Track))
end

while true do
while #PlayerService:GetPlayers() == 0 do wait() end
local NewTarget = ChoosePlayer()
local Character = NewTarget.Character


if Character then
if Character.Humanoid.Health > 0 then

TrackingStatus = true
TrackNewPlayer(Character)
game.ReplicatedStorage.Jumpscare:FireAllClients(true)
wait(3)
game.ReplicatedStorage.Jumpscare:FireAllClients(false)
wait(15)
TrackingStatus = false
end
end
wait()
end