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local TutorialMonster = script.Parent local Humanoid = TutorialMonster.Humanoid local PlayerService = game:GetService("Players") local TrackingStatus = false local function ChoosePlayer() print("NewChoosePlayer") return PlayerService:GetPlayers()[math.random(1, #PlayerService:GetPlayers())] end local function TrackNewPlayer(NewTarget) for _, Player in pairs(game.Players:GetPlayers()) do if Player.Character and Player.Character.Humanoid.Health > 0 then end end local Fire = TutorialMonster.TeleportSpirit.Fire:Clone() Fire.Parent =NewTarget.HumanoidRootPart Fire.Enabled = true TutorialMonster.TeleportSpirit.Fire.Enabled = true wait(2) TutorialMonster.HumanoidRootPart.CFrame = NewTarget.HumanoidRootPart.CFrame - Vector3.new(0,0,20) wait(2) TutorialMonster.TeleportSpirit.Fire.Enabled = false local function Track() while TrackingStatus do if not TrackingStatus then break end if NewTarget.Humanoid.Health == 0 then break end Humanoid:MoveTo(NewTarget.HumanoidRootPart.Position) wait() Fire:Destroy() end end coroutine.resume(coroutine.create(Track)) end while true do while #PlayerService:GetPlayers() == 0 do wait() end local NewTarget = ChoosePlayer() local Character = NewTarget.Character if Character then if Character.Humanoid.Health > 0 then TrackingStatus = true TrackNewPlayer(Character) game.ReplicatedStorage.Jumpscare:FireAllClients(true) wait(3) game.ReplicatedStorage.Jumpscare:FireAllClients(false) wait(15) TrackingStatus = false end end wait() end
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everlasting (like CCCP)