script:WaitForChild("BasketReturned").Event:Connect(function()
BroadcastMessage("The Food has safery arrived! We won't hungry anymore!")
wait(10)
BroadcastMessage("But Wait! One of Sandwiches is poisoned! One of us will die!")
if RandomPlayer.Character then
RandomPlayer.Character.Humanoid.Health = 0
end
BroadcastMessage("Oh no! "..RandomPlayer.Name.." has been poisoned by the sandwich!")
wait(5)
BroadcastMessage("We'll have to carry on without then!")
wait(5)
script.CaveIn:Fire()
end)
script:WaitForChild("CaveIn").Event:Connect(function()
Cave_Door.CanCollide = true
Cave_Door.Transparency = 0
Cave_Door.BrickColor = BrickColor.new("Mid gray")
Cave_Door.Material = Enum.Material.Cobblestone
Cave_Door.SelectionBox.Visible = false
end)